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#include "devilution.h"
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#include "miniwin/dsound.h"
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#include "stubs.h"
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#include <SDL.h>
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namespace dvl {
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ULONG DirectSound::Release()
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{
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Mix_CloseAudio();
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return 0;
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};
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HRESULT DirectSound::CreateSoundBuffer(LPCDSBUFFERDESC pcDSBufferDesc, LPDIRECTSOUNDBUFFER *ppDSBuffer, LPUNKNOWN pUnkOute)
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{
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if (pcDSBufferDesc->dwFlags != DVL_DSBCAPS_PRIMARYBUFFER) { // Creating primery buffer isn't needed and breaks Music
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*ppDSBuffer = new DirectSoundBuffer();
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}
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return DVL_DS_OK;
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};
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HRESULT DirectSound::GetCaps(LPDSCAPS pDSCaps)
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{
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return DVL_DS_OK;
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};
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/**
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* @brief SDL handels this for us when using Mix_PlayChannel(-1);
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*/
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HRESULT DirectSound::DuplicateSoundBuffer(LPDIRECTSOUNDBUFFER pDSBufferOriginal, LPDIRECTSOUNDBUFFER *ppDSBufferDuplicate)
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{
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UNIMPLEMENTED();
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return DVL_DS_OK;
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};
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HRESULT DirectSound::SetCooperativeLevel(HWND hwnd, DWORD dwLevel)
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{
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return DVL_DS_OK;
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};
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///// DirectSoundBuffer /////
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ULONG DirectSoundBuffer::Release()
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{
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Mix_FreeChunk(chunk);
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return 0;
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};
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/**
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* @brief Only used for handeling duplicates
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*/
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HRESULT DirectSoundBuffer::GetStatus(LPDWORD pdwStatus)
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{
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return DVL_DSERR_INVALIDPARAM;
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};
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HRESULT DirectSoundBuffer::Lock(DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
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LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags)
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{
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*pdwAudioBytes1 = dwBytes;
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*ppvAudioPtr1 = malloc(dwBytes);
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return DVL_DS_OK;
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};
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HRESULT DirectSoundBuffer::Play(DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags)
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{
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int channel = Mix_PlayChannel(-1, chunk, 0);
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if (channel == -1) {
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SDL_Log("Too few channels, skipping sound\n");
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return DVL_DS_OK;
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}
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Mix_Volume(channel, volume);
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Mix_SetPanning(channel, pan > 0 ? pan : 255, pan < 0 ? abs(pan) : 255);
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return DVL_DS_OK;
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};
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HRESULT DirectSoundBuffer::SetFormat(LPCWAVEFORMATEX pcfxFormat)
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{
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return DVL_DS_OK;
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};
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HRESULT DirectSoundBuffer::SetVolume(LONG lVolume)
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{
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volume = pow(10, lVolume / 2000.0) * MIX_MAX_VOLUME;
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return DVL_DS_OK;
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};
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HRESULT DirectSoundBuffer::SetPan(LONG lPan)
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{
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pan = copysign(pow(10, -abs(lPan) / 2000.0) * 255, lPan);
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return DVL_DS_OK;
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};
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HRESULT DirectSoundBuffer::Stop()
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{
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for (int i = 1; i < Mix_AllocateChannels(-1); i++) {
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if (Mix_GetChunk(i) != chunk) {
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continue;
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}
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Mix_HaltChannel(i);
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}
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return DVL_DS_OK;
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};
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HRESULT DirectSoundBuffer::Unlock(LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2)
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{
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SDL_RWops *rw = SDL_RWFromConstMem(pvAudioPtr1, dwAudioBytes1);
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if (rw == NULL) {
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SDL_Log(SDL_GetError());
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}
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chunk = Mix_LoadWAV_RW(rw, 1);
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free(pvAudioPtr1);
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return DVL_DS_OK;
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};
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HRESULT DirectSoundBuffer::Restore()
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{
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return DVL_DS_OK;
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};
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} // namespace dvl
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