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#pragma once
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <Aulib/Stream.h>
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#include "utils/stdcompat/shared_ptr_array.hpp"
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namespace devilution {
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/**
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* @brief Converts log volume passed in into linear volume.
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* @param logVolume Logarithmic volume in the range [logMin..logMax]
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* @param logMin Volume range minimum (usually ATTENUATION_MIN for game sounds and VOLUME_MIN for volume sliders)
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* @param logMax Volume range maximum (usually 0)
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* @return Linear volume in the range [0..1]
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*/
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float VolumeLogToLinear(int logVolume, int logMin, int logMax);
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class SoundSample final {
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public:
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SoundSample() = default;
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SoundSample(SoundSample &&) noexcept = default;
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SoundSample &operator=(SoundSample &&) noexcept = default;
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void Release();
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bool IsPlaying();
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void Play(int logSoundVolume, int logUserVolume, int logPan);
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void Stop();
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int SetChunkStream(std::string filePath);
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void SetFinishCallback(Aulib::Stream::Callback &&callback)
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{
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stream_->setFinishCallback(std::forward<Aulib::Stream::Callback>(callback));
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}
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#ifndef STREAM_ALL_AUDIO
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/**
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* @brief Sets the sample's WAV, FLAC, or Ogg/Vorbis data.
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* @param fileData Buffer containing the data
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* @param dwBytes Length of buffer
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* @return 0 on success, -1 otherwise
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*/
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int SetChunk(ArraySharedPtr<std::uint8_t> fileData, std::size_t dwBytes);
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#endif
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#ifndef STREAM_ALL_AUDIO
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[[nodiscard]] bool IsStreaming() const
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{
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return file_data_ == nullptr;
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}
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#endif
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int DuplicateFrom(const SoundSample &other)
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{
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#ifdef STREAM_ALL_AUDIO
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return SetChunkStream(other.file_path_);
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#else
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if (other.IsStreaming())
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return SetChunkStream(other.file_path_);
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return SetChunk(other.file_data_, other.file_data_size_);
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#endif
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}
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int GetLength() const;
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private:
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#ifndef STREAM_ALL_AUDIO
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// Non-streaming audio fields:
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ArraySharedPtr<std::uint8_t> file_data_;
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std::size_t file_data_size_;
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#endif
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// Set for streaming audio to allow for duplicating it:
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std::string file_path_;
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std::unique_ptr<Aulib::Stream> stream_;
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};
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} // namespace devilution
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