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85 lines
2.9 KiB
85 lines
2.9 KiB
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5 years ago
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#include <gtest/gtest.h>
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#include "all.h"
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/* Set up a given item as a spell scroll, allowing for its usage. */
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void set_up_scroll(dvl::ItemStruct &item, dvl::spell_id spell)
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{
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dvl::pcurs = dvl::CURSOR_HAND;
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dvl::leveltype = dvl::DTYPE_CATACOMBS;
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dvl::plr[dvl::myplr]._pRSpell = static_cast<dvl::spell_id>(spell);
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item._itype = dvl::ITYPE_MISC;
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item._iMiscId = dvl::IMISC_SCROLL;
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item._iSpell = spell;
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}
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// Test that the scroll is used in the inventory in correct conditions
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TEST(Inv, UseScroll_from_inventory)
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{
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set_up_scroll(dvl::plr[dvl::myplr].InvList[2], dvl::SPL_FIREBOLT);
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dvl::plr[dvl::myplr]._pNumInv = 5;
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EXPECT_TRUE(dvl::UseScroll());
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}
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// Test that the scroll is used in the belt in correct conditions
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TEST(Inv, UseScroll_from_belt)
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{
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set_up_scroll(dvl::plr[dvl::myplr].SpdList[2], dvl::SPL_FIREBOLT);
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EXPECT_TRUE(dvl::UseScroll());
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}
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// Test that the scroll is not used in the inventory for each invalid condition
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TEST(Inv, UseScroll_from_inventory_invalid_conditions)
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{
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// Empty the belt to prevent using a scroll from the belt
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for (int i = 0; i < MAXBELTITEMS; i++) {
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dvl::plr[dvl::myplr].SpdList[i]._itype = dvl::ITYPE_NONE;
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}
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set_up_scroll(dvl::plr[dvl::myplr].InvList[2], dvl::SPL_FIREBOLT);
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dvl::pcurs = dvl::CURSOR_IDENTIFY;
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EXPECT_FALSE(dvl::UseScroll());
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set_up_scroll(dvl::plr[dvl::myplr].InvList[2], dvl::SPL_FIREBOLT);
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dvl::leveltype = dvl::DTYPE_TOWN;
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EXPECT_FALSE(dvl::UseScroll());
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set_up_scroll(dvl::plr[dvl::myplr].InvList[2], dvl::SPL_FIREBOLT);
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dvl::plr[dvl::myplr]._pRSpell = static_cast<dvl::spell_id>(dvl::SPL_HEAL);
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EXPECT_FALSE(dvl::UseScroll());
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set_up_scroll(dvl::plr[dvl::myplr].InvList[2], dvl::SPL_FIREBOLT);
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dvl::plr[dvl::myplr].InvList[2]._iMiscId = dvl::IMISC_STAFF;
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EXPECT_FALSE(dvl::UseScroll());
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set_up_scroll(dvl::plr[dvl::myplr].InvList[2], dvl::SPL_FIREBOLT);
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dvl::plr[dvl::myplr].InvList[2]._itype = dvl::ITYPE_NONE;
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EXPECT_FALSE(dvl::UseScroll());
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}
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// Test that the scroll is not used in the belt for each invalid condition
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TEST(Inv, UseScroll_from_belt_invalid_conditions)
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{
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// Disable the inventory to prevent using a scroll from the inventory
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dvl::plr[dvl::myplr]._pNumInv = 0;
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set_up_scroll(dvl::plr[dvl::myplr].SpdList[2], dvl::SPL_FIREBOLT);
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dvl::pcurs = dvl::CURSOR_IDENTIFY;
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EXPECT_FALSE(dvl::UseScroll());
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set_up_scroll(dvl::plr[dvl::myplr].SpdList[2], dvl::SPL_FIREBOLT);
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dvl::leveltype = dvl::DTYPE_TOWN;
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EXPECT_FALSE(dvl::UseScroll());
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set_up_scroll(dvl::plr[dvl::myplr].SpdList[2], dvl::SPL_FIREBOLT);
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dvl::plr[dvl::myplr]._pRSpell = static_cast<dvl::spell_id>(dvl::SPL_HEAL);
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EXPECT_FALSE(dvl::UseScroll());
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set_up_scroll(dvl::plr[dvl::myplr].SpdList[2], dvl::SPL_FIREBOLT);
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dvl::plr[dvl::myplr].SpdList[2]._iMiscId = dvl::IMISC_STAFF;
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EXPECT_FALSE(dvl::UseScroll());
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set_up_scroll(dvl::plr[dvl::myplr].SpdList[2], dvl::SPL_FIREBOLT);
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dvl::plr[dvl::myplr].SpdList[2]._itype = dvl::ITYPE_NONE;
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EXPECT_FALSE(dvl::UseScroll());
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}
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