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#include "devilution.h"
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#include "DiabloUI/diabloui.h"
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namespace dvl {
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void title_Load()
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{
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LoadBackgroundArt("ui_art\\title.pcx");
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LoadMaskedArtFont("ui_art\\logo.pcx", &ArtLogos[LOGO_BIG], 15);
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}
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void title_Free()
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{
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mem_free_dbg(ArtBackground.data);
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ArtBackground.data = NULL;
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mem_free_dbg(ArtLogos[LOGO_BIG].data);
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ArtLogos[LOGO_BIG].data = NULL;
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}
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BOOL UiTitleDialog(int a1)
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{
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UI_Item TITLESCREEN_DIALOG[] = {
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{ { 0, 0, 640, 480 }, UI_IMAGE, 0, 0, NULL, &ArtBackground },
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{ { 49, 410, 550, 26 }, UI_TEXT, UIS_MED | UIS_CENTER, 0, "Copyright \xA9 1996-2001 Blizzard Entertainment" },
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};
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title_Load();
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bool endMenu = false;
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Uint32 timeOut = SDL_GetTicks() + 7000;
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SDL_Event event;
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while (!endMenu && SDL_GetTicks() < timeOut) {
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UiRenderItems(TITLESCREEN_DIALOG, size(TITLESCREEN_DIALOG));
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DrawLogo(182, LOGO_BIG);
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UiFadeIn();
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_KEYDOWN: /* To match the original uncomment this
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if (event.key.keysym.sym == SDLK_UP
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|| event.key.keysym.sym == SDLK_UP
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|| event.key.keysym.sym == SDLK_LEFT
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|| event.key.keysym.sym == SDLK_RIGHT) {
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break;
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}*/
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case SDL_MOUSEBUTTONDOWN:
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endMenu = true;
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break;
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case SDL_QUIT:
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exit(0);
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}
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}
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}
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BlackPalette();
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title_Free();
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return true;
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}
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}
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