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#include "DiabloUI/text.h"
namespace dvl {
std::size_t GetArtStrWidth(const char *str, std::size_t size)
{
int strWidth = 0;
for (size_t i = 0, n = strlen(str); i < n; i++) {
BYTE w = FontTables[size][*(BYTE *)&str[i] + 2];
if (w)
strWidth += w;
else
strWidth += FontTables[size][0];
}
return strWidth;
}
void WordWrapArtStr(char *text, std::size_t width)
{
const std::size_t len = strlen(text);
std::size_t lineStart = 0;
for (std::size_t i = 0; i <= len; i++) {
if (text[i] == '\n') {
lineStart = i + 1;
continue;
} else if (text[i] != ' ' && i != len) {
continue;
}
if (i != len)
text[i] = '\0';
if (GetArtStrWidth(&text[lineStart], AFT_SMALL) <= width) {
if (i != len)
text[i] = ' ';
continue;
}
std::size_t j;
for (j = i; j >= lineStart; j--) {
if (text[j] == ' ') {
break; // Scan for previous space
}
}
if (j == lineStart) { // Single word longer then width
if (i == len)
break;
j = i;
}
if (i != len)
text[i] = ' ';
text[j] = '\n';
lineStart = j + 1;
}
}
} // namespace dvl