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#include "DiabloUI/text.h"
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namespace dvl {
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std::size_t GetArtStrWidth(const char *str, std::size_t size)
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{
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int strWidth = 0;
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for (size_t i = 0, n = strlen(str); i < n; i++) {
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BYTE w = FontTables[size][*(BYTE *)&str[i] + 2];
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if (w)
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strWidth += w;
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else
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strWidth += FontTables[size][0];
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}
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return strWidth;
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}
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void WordWrapArtStr(char *text, std::size_t width)
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{
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const std::size_t len = strlen(text);
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std::size_t lineStart = 0;
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for (std::size_t i = 0; i <= len; i++) {
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if (text[i] == '\n') {
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lineStart = i + 1;
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continue;
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} else if (text[i] != ' ' && i != len) {
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continue;
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}
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if (i != len)
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text[i] = '\0';
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if (GetArtStrWidth(&text[lineStart], AFT_SMALL) <= width) {
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if (i != len)
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text[i] = ' ';
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continue;
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}
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std::size_t j;
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for (j = i; j >= lineStart; j--) {
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if (text[j] == ' ') {
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break; // Scan for previous space
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}
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}
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if (j == lineStart) { // Single word longer then width
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if (i == len)
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break;
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j = i;
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}
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if (i != len)
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text[i] = ' ';
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text[j] = '\n';
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lineStart = j + 1;
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}
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}
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} // namespace dvl
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