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#include "all.h"
#include "display.h"
#include "DiabloUI/button.h"
#include "DiabloUI/diabloui.h"
#include "DiabloUI/art_draw.h"
#include "DiabloUI/fonts.h"
namespace dvl {
Art dialogArt;
char dialogText[256];
Art progressArt;
Art ArtPopupSm;
Art ArtProgBG;
Art ProgFil;
SDL_Surface *msgSurface;
SDL_Surface *cancleSurface;
int textWidth;
bool endMenu;
void DialogActionCancel()
{
endMenu = true;
}
// TODO use PROGRESS_DIALOG for rendering the progressbar or delete it
UiItem PROGRESS_DIALOG[] = {
UiImage(&dialogArt, { 180, 168, 280, 144 }),
UiText(dialogText, { 180, 177, 280, 43 }, UIS_CENTER),
UiImage(&progressArt, { 205, 220, 228, 38 }),
MakeSmlButton("Cancel", &DialogActionCancel, 330, 265),
};
void progress_Load(char *msg)
{
LoadBackgroundArt("ui_art\\black.pcx");
LoadArt("ui_art\\spopup.pcx", &ArtPopupSm);
LoadArt("ui_art\\prog_bg.pcx", &ArtProgBG);
LoadArt("ui_art\\prog_fil.pcx", &ProgFil);
LoadSmlButtonArt();
LoadTtfFont();
if (font != NULL) {
SDL_Color color = { 243, 243, 243, 0 };
msgSurface = TTF_RenderUTF8_Solid(font, msg, color);
cancleSurface = TTF_RenderUTF8_Solid(font, "Cancel", color);
TTF_SizeUTF8(font, "Cancel", &textWidth, NULL);
}
}
void progress_Free()
{
ArtBackground.Unload();
ArtPopupSm.Unload();
ArtProgBG.Unload();
ProgFil.Unload();
UnloadSmlButtonArt();
SDL_FreeSurface(msgSurface);
msgSurface = NULL;
SDL_FreeSurface(cancleSurface);
cancleSurface = NULL;
UnloadTtfFont();
}
void progress_Render(BYTE progress)
{
DrawArt(0, 0, &ArtBackground);
int x = GetCenterOffset(280);
int y = GetCenterOffset(144, SCREEN_HEIGHT);
DrawArt(x, y, &ArtPopupSm);
DrawArt(GetCenterOffset(227), y + 52, &ArtProgBG, 0, 227);
if (progress) {
DrawArt(GetCenterOffset(227), y + 52, &ProgFil, 0, 227 * progress / 100);
}
DrawArt(GetCenterOffset(110), y + 99, &SmlButton, 2, 110);
if (msgSurface) {
SDL_Rect dsc_rect = {
static_cast<decltype(SDL_Rect().x)>(x + 50),
static_cast<decltype(SDL_Rect().y)>(y + 8),
msgSurface->w,
msgSurface->h
};
Blit(msgSurface, NULL, &dsc_rect);
dsc_rect.x = GetCenterOffset(textWidth) - 1;
dsc_rect.y = y + 99 + 4;
Blit(cancleSurface, NULL, &dsc_rect);
}
}
BOOL UiProgressDialog(HWND window, char *msg, int enable, int (*fnfunc)(), int rate)
{
progress_Load(msg);
SetFadeLevel(256);
endMenu = false;
int progress = 0;
SDL_Event event;
while (!endMenu && progress < 100) {
progress = fnfunc();
progress_Render(progress);
DrawMouse();
RenderPresent();
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
switch (event.key.keysym.sym) {
case SDLK_ESCAPE:
case SDLK_RETURN:
case SDLK_KP_ENTER:
case SDLK_SPACE:
break;
default:
continue;
}
endMenu = true;
break;
case SDL_MOUSEBUTTONDOWN:
endMenu = true;
break;
}
UiHandleEvents(&event);
}
}
progress_Free();
return progress == 100;
}
} // namespace dvl