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/**
* @file restrict.cpp
*
* Implementation of functionality for checking if the game will be able run on the system.
*/
#include "appfat.h"
#include "utils/file_util.h"
#include "utils/paths.h"
namespace devilution {
void ReadOnlyTest()
{
const std::string path = paths::PrefPath() + "Diablo1ReadOnlyTest.foo";
FILE *f = FOpen(path.c_str(), "wt");
if (f == nullptr) {
DirErrorDlg(paths::PrefPath());
}
fclose(f);
RemoveFile(path);
}
} // namespace devilution