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#include "panels/charpanel.hpp"
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#include <string>
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#include <fmt/format.h>
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#include "DiabloUI/art.h"
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#include "DiabloUI/art_draw.h"
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#include "control.h"
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#include "engine/render/cel_render.hpp"
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#include "engine/render/text_render.hpp"
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#include "panels/ui_panels.hpp"
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#include "player.h"
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#include "utils/display.h"
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#include "utils/language.h"
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namespace devilution {
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std::optional<OwnedCelSprite> pChrButtons;
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/** Map of hero class names */
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const char *const ClassStrTbl[] = {
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N_("Warrior"),
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N_("Rogue"),
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N_("Sorcerer"),
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N_("Monk"),
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N_("Bard"),
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N_("Barbarian"),
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};
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namespace {
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struct StyledText {
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UiFlags style;
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std::string text;
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int spacing = 1;
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};
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struct PanelEntry {
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std::string label;
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Point position;
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int length;
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int labelLength; // max label's length - used for line wrapping
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std::function<StyledText()> statDisplayFunc = nullptr; // function responsible for displaying stat
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};
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UiFlags GetBaseStatColor(CharacterAttribute attr)
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{
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UiFlags style = UiFlags::ColorWhite;
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if (MyPlayer->GetBaseAttributeValue(attr) == MyPlayer->GetMaximumAttributeValue(attr))
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style = UiFlags::ColorWhitegold;
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return style;
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}
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UiFlags GetCurrentStatColor(CharacterAttribute attr)
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{
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UiFlags style = UiFlags::ColorWhite;
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int current = MyPlayer->GetCurrentAttributeValue(attr);
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int base = MyPlayer->GetBaseAttributeValue(attr);
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if (current > base)
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style = UiFlags::ColorBlue;
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if (current < base)
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style = UiFlags::ColorRed;
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return style;
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}
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UiFlags GetValueColor(int value, bool flip = false)
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{
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UiFlags style = UiFlags::ColorWhite;
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if (value > 0)
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style = (flip ? UiFlags::ColorRed : UiFlags::ColorBlue);
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if (value < 0)
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style = (flip ? UiFlags::ColorBlue : UiFlags::ColorRed);
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return style;
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}
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UiFlags GetMaxManaColor()
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{
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return MyPlayer->_pMaxMana > MyPlayer->_pMaxManaBase ? UiFlags::ColorBlue : UiFlags::ColorWhite;
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}
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UiFlags GetMaxHealthColor()
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{
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return MyPlayer->_pMaxHP > MyPlayer->_pMaxHPBase ? UiFlags::ColorBlue : UiFlags::ColorWhite;
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}
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std::pair<int, int> GetDamage()
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{
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int damageMod = MyPlayer->_pIBonusDamMod;
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if (MyPlayer->InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Bow && MyPlayer->_pClass != HeroClass::Rogue) {
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damageMod += MyPlayer->_pDamageMod / 2;
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} else {
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damageMod += MyPlayer->_pDamageMod;
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}
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int mindam = MyPlayer->_pIMinDam + MyPlayer->_pIBonusDam * MyPlayer->_pIMinDam / 100 + damageMod;
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int maxdam = MyPlayer->_pIMaxDam + MyPlayer->_pIBonusDam * MyPlayer->_pIMaxDam / 100 + damageMod;
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return { mindam, maxdam };
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}
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StyledText GetResistInfo(int8_t resist)
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{
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UiFlags style = UiFlags::ColorBlue;
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if (resist == 0)
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style = UiFlags::ColorWhite;
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else if (resist < 0)
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style = UiFlags::ColorRed;
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else if (resist >= MAXRESIST)
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style = UiFlags::ColorWhitegold;
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return { style, fmt::format("{:d}%", resist) };
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}
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constexpr int LeftColumnLabelX = 88;
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constexpr int TopRightLabelX = 211;
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constexpr int RightColumnLabelX = 253;
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constexpr int LeftColumnLabelWidth = 76;
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constexpr int RightColumnLabelWidth = 68;
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// Indices in `panelEntries`.
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constexpr unsigned AttributeHeaderEntryIndices[2] = { 5, 6 };
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constexpr unsigned GoldHeaderEntryIndex = 16;
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PanelEntry panelEntries[] = {
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{ "", { 9, 14 }, 150, 0,
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[]() { return StyledText { UiFlags::ColorWhite, MyPlayer->_pName }; } },
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{ "", { 161, 14 }, 149, 0,
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[]() { return StyledText { UiFlags::ColorWhite, _(ClassStrTbl[static_cast<std::size_t>(MyPlayer->_pClass)]) }; } },
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{ N_("Level"), { 57, 52 }, 57, 45,
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[]() { return StyledText { UiFlags::ColorWhite, fmt::format("{:d}", MyPlayer->_pLevel) }; } },
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{ N_("Experience"), { TopRightLabelX, 52 }, 99, 91,
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[]() { return StyledText { UiFlags::ColorWhite, fmt::format("{:d}", MyPlayer->_pExperience) }; } },
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{ N_("Next level"), { TopRightLabelX, 80 }, 99, 198,
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[]() {
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if (MyPlayer->_pLevel == MAXCHARLEVEL) {
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return StyledText { UiFlags::ColorWhitegold, _("None") };
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}
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return StyledText { UiFlags::ColorWhite, fmt::format("{:d}", MyPlayer->_pNextExper) };
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} },
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{ N_("Base"), { LeftColumnLabelX, /* set dynamically */ 0 }, 0, 44 },
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{ N_("Now"), { 135, /* set dynamically */ 0 }, 0, 44 },
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{ N_("Strength"), { LeftColumnLabelX, 135 }, 45, LeftColumnLabelWidth,
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[]() { return StyledText { GetBaseStatColor(CharacterAttribute::Strength), fmt::format("{:d}", MyPlayer->_pBaseStr) }; } },
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{ "", { 135, 135 }, 45, 0,
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Strength), fmt::format("{:d}", MyPlayer->_pStrength) }; } },
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{ N_("Magic"), { LeftColumnLabelX, 163 }, 45, LeftColumnLabelWidth,
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[]() { return StyledText { GetBaseStatColor(CharacterAttribute::Magic), fmt::format("{:d}", MyPlayer->_pBaseMag) }; } },
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{ "", { 135, 163 }, 45, 0,
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Magic), fmt::format("{:d}", MyPlayer->_pMagic) }; } },
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{ N_("Dexterity"), { LeftColumnLabelX, 191 }, 45, LeftColumnLabelWidth, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Dexterity), fmt::format("{:d}", MyPlayer->_pBaseDex) }; } },
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{ "", { 135, 191 }, 45, 0,
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Dexterity), fmt::format("{:d}", MyPlayer->_pDexterity) }; } },
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{ N_("Vitality"), { LeftColumnLabelX, 219 }, 45, LeftColumnLabelWidth, []() { return StyledText { GetBaseStatColor(CharacterAttribute::Vitality), fmt::format("{:d}", MyPlayer->_pBaseVit) }; } },
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{ "", { 135, 219 }, 45, 0,
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[]() { return StyledText { GetCurrentStatColor(CharacterAttribute::Vitality), fmt::format("{:d}", MyPlayer->_pVitality) }; } },
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{ N_("Points to distribute"), { LeftColumnLabelX, 248 }, 45, LeftColumnLabelWidth,
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[]() {
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MyPlayer->_pStatPts = std::min(CalcStatDiff(*MyPlayer), MyPlayer->_pStatPts);
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return StyledText { UiFlags::ColorRed, (MyPlayer->_pStatPts > 0 ? fmt::format("{:d}", MyPlayer->_pStatPts) : "") };
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} },
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{ N_("Gold"), { TopRightLabelX, /* set dynamically */ 0 }, 0, 98 },
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{ "", { TopRightLabelX, 127 }, 99, 0,
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[]() { return StyledText { UiFlags::ColorWhite, fmt::format("{:d}", MyPlayer->_pGold) }; } },
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{ N_("Armor class"), { RightColumnLabelX, 163 }, 57, RightColumnLabelWidth,
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[]() { return StyledText { GetValueColor(MyPlayer->_pIBonusAC), fmt::format("{:d}", MyPlayer->GetArmor()) }; } },
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{ N_("To hit"), { RightColumnLabelX, 191 }, 57, RightColumnLabelWidth,
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[]() { return StyledText { GetValueColor(MyPlayer->_pIBonusToHit), fmt::format("{:d}%", (MyPlayer->InvBody[INVLOC_HAND_LEFT]._itype == ItemType::Bow ? MyPlayer->GetRangedToHit() : MyPlayer->GetMeleeToHit())) }; } },
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{ N_("Damage"), { RightColumnLabelX, 219 }, 57, RightColumnLabelWidth,
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[]() {
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std::pair<int, int> dmg = GetDamage();
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int spacing = ((dmg.first >= 100) ? -1 : 1);
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return StyledText { GetValueColor(MyPlayer->_pIBonusDam), fmt::format("{:d}-{:d}", dmg.first, dmg.second), spacing };
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} },
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{ N_("Life"), { LeftColumnLabelX, 284 }, 45, LeftColumnLabelWidth,
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[]() { return StyledText { GetMaxHealthColor(), fmt::format("{:d}", MyPlayer->_pMaxHP >> 6) }; } },
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{ "", { 135, 284 }, 45, 0,
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[]() { return StyledText { (MyPlayer->_pHitPoints != MyPlayer->_pMaxHP ? UiFlags::ColorRed : GetMaxHealthColor()), fmt::format("{:d}", MyPlayer->_pHitPoints >> 6) }; } },
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{ N_("Mana"), { LeftColumnLabelX, 312 }, 45, LeftColumnLabelWidth,
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[]() { return StyledText { GetMaxManaColor(), fmt::format("{:d}", MyPlayer->_pMaxMana >> 6) }; } },
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{ "", { 135, 312 }, 45, 0,
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[]() { return StyledText { (MyPlayer->_pMana != MyPlayer->_pMaxMana ? UiFlags::ColorRed : GetMaxManaColor()), fmt::format("{:d}", MyPlayer->_pMana >> 6) }; } },
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{ N_("Resist magic"), { RightColumnLabelX, 256 }, 57, RightColumnLabelWidth,
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[]() { return GetResistInfo(MyPlayer->_pMagResist); } },
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{ N_("Resist fire"), { RightColumnLabelX, 284 }, 57, RightColumnLabelWidth,
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[]() { return GetResistInfo(MyPlayer->_pFireResist); } },
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{ N_("Resist lightning"), { RightColumnLabelX, 313 }, 57, RightColumnLabelWidth,
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[]() { return GetResistInfo(MyPlayer->_pLghtResist); } },
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};
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Art PanelBoxLeft;
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Art PanelBoxMiddle;
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Art PanelBoxRight;
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Art PanelFull;
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constexpr int PanelFieldHeight = 24;
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constexpr int PanelFieldPaddingTop = 3;
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constexpr int PanelFieldPaddingBottom = 3;
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constexpr int PanelFieldInnerHeight = PanelFieldHeight - PanelFieldPaddingTop - PanelFieldPaddingBottom;
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void DrawPanelField(const Surface &out, Point pos, int len)
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{
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DrawArt(out, pos, &PanelBoxLeft);
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pos.x += PanelBoxLeft.w();
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len -= PanelBoxLeft.w() + PanelBoxRight.w();
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DrawArt(out, pos, &PanelBoxMiddle, 0, len);
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pos.x += len;
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DrawArt(out, pos, &PanelBoxRight);
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}
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void DrawShadowString(const Surface &out, const PanelEntry &entry)
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{
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if (entry.label.empty())
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return;
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constexpr int Spacing = 0;
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const std::string &textStr = LanguageTranslate(entry.label.c_str());
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string_view text;
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std::string wrapped;
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if (entry.labelLength > 0) {
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wrapped = WordWrapString(textStr, entry.labelLength, GameFont12, Spacing);
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text = wrapped;
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} else {
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text = textStr;
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}
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UiFlags style = UiFlags::VerticalCenter;
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Point labelPosition = entry.position;
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if (entry.length == 0) {
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style |= UiFlags::AlignCenter;
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} else {
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style |= UiFlags::AlignRight;
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labelPosition += Displacement { -entry.labelLength - (IsSmallFontTall() ? 2 : 3), 0 };
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}
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DrawString(out, text, { labelPosition + Displacement { -2, 2 }, { entry.labelLength, PanelFieldHeight } }, style | UiFlags::ColorBlack, Spacing);
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DrawString(out, text, { labelPosition, { entry.labelLength, PanelFieldHeight } }, style | UiFlags::ColorWhite, Spacing);
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}
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void DrawStatButtons(const Surface &out)
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{
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if (MyPlayer->_pStatPts > 0) {
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if (MyPlayer->_pBaseStr < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Strength))
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CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 157 }), *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Strength)] ? 3 : 2);
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if (MyPlayer->_pBaseMag < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Magic))
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CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 185 }), *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Magic)] ? 5 : 4);
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if (MyPlayer->_pBaseDex < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Dexterity))
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CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 214 }), *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Dexterity)] ? 7 : 6);
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if (MyPlayer->_pBaseVit < MyPlayer->GetMaximumAttributeValue(CharacterAttribute::Vitality))
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CelDrawTo(out, GetPanelPosition(UiPanels::Character, { 137, 242 }), *pChrButtons, chrbtn[static_cast<size_t>(CharacterAttribute::Vitality)] ? 9 : 8);
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}
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}
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} // namespace
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void LoadCharPanel()
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{
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LoadArt("data\\charbg.pcx", &PanelFull);
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UpdatePalette(&PanelFull); // PanelFull is being used as a render target
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LoadArt("data\\boxleftend.pcx", &PanelBoxLeft);
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LoadArt("data\\boxmiddle.pcx", &PanelBoxMiddle);
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LoadArt("data\\boxrightend.pcx", &PanelBoxRight);
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const Surface out(PanelFull.surface.get());
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const bool isSmallFontTall = IsSmallFontTall();
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const int attributeHeadersY = isSmallFontTall ? 112 : 114;
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for (unsigned i : AttributeHeaderEntryIndices) {
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panelEntries[i].position.y = attributeHeadersY;
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}
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panelEntries[GoldHeaderEntryIndex].position.y = isSmallFontTall ? 105 : 106;
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for (auto &entry : panelEntries) {
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if (entry.statDisplayFunc != nullptr) {
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DrawPanelField(out, entry.position, entry.length);
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}
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DrawShadowString(out, entry);
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}
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PanelBoxLeft.Unload();
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PanelBoxMiddle.Unload();
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PanelBoxRight.Unload();
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}
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void FreeCharPanel()
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{
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PanelFull.Unload();
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}
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void DrawChr(const Surface &out)
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{
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Point pos = GetPanelPosition(UiPanels::Character, { 0, 0 });
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DrawArt(out, pos, &PanelFull);
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for (auto &entry : panelEntries) {
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if (entry.statDisplayFunc != nullptr) {
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StyledText tmp = entry.statDisplayFunc();
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DrawString(
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out,
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tmp.text,
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{ entry.position + Displacement { pos.x, pos.y + PanelFieldPaddingTop }, { entry.length, PanelFieldInnerHeight } },
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UiFlags::AlignCenter | UiFlags::VerticalCenter | tmp.style, tmp.spacing);
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}
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}
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DrawStatButtons(out);
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}
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} // namespace devilution
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