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/**
* @file random.hpp
*
* Contains convenience functions for random number generation
*
* This includes specific engine/distribution functions for logic that needs to be compatible with the base game.
*/
#pragma once
#include <algorithm>
#include <cstdint>
#include <initializer_list>
namespace devilution {
/**
* @brief Set the state of the RandomNumberEngine used by the base game to the specific seed
* @param seed New engine state
*/
void SetRndSeed(uint32_t seed);
/**
* @brief Returns the current state of the RandomNumberEngine used by the base game
*
* This is only exposed to allow for debugging vanilla code and testing. Using this engine for new code is discouraged
* due to the poor randomness and bugs in the implementation that need to be retained for compatibility.
*
* @return The current engine state
*/
uint32_t GetLCGEngineState();
/**
* @brief Generates a random non-negative integer (most of the time) using the vanilla RNG
*
* This advances the engine state then interprets the new engine state as a signed value and calls std::abs to try
* discard the high bit of the result. This usually returns a positive number but may very rarely return -2^31.
*
* This function is only used when the base game wants to store the seed used to generate an item or level, however
* as the returned value is transformed about 50% of values do not reflect the actual engine state. It would be more
* appropriate to use GetLCGEngineState() in these cases but that may break compatibility with the base game.
*
* @return A random number in the range [0,2^31) or -2^31
*/
int32_t AdvanceRndSeed();
/**
* @brief Generates a random integer less than the given limit using the vanilla RNG
*
* If v is not a positive number this function returns 0 without calling the RNG.
*
* Limits between 32768 and 65534 should be avoided as a bug in vanilla means this function always returns a value
* less than 32768 for limits in that range.
*
* This can very rarely return a negative value in the range (-v, -1] due to the bug in AdvanceRndSeed()
*
* @see AdvanceRndSeed()
* @param v The upper limit for the return value
* @return A random number in the range [0, v) or rarely a negative value in (-v, -1]
*/
int32_t GenerateRnd(int32_t v);
/**
* @brief Picks one of the elements in the list randomly.
*
* @param values The values to pick from
* @return A random value from the 'values' list.
*/
template <typename T>
const T PickRandomlyAmong(const std::initializer_list<T> &values)
{
const auto index { std::max<int32_t>(GenerateRnd(values.size()), 0) };
return *(values.begin() + index);
}
} // namespace devilution