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#include "engine/random.hpp"
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#include <limits>
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#include "utils/stdcompat/abs.hpp"
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namespace devilution {
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/** Current game seed */
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uint32_t sglGameSeed;
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/**
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* Specifies the increment used in the Borland C/C++ pseudo-random number generator algorithm.
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*/
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const uint32_t RndInc = 1;
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/**
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* Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm.
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*/
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const uint32_t RndMult = 0x015A4E35;
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void SetRndSeed(uint32_t seed)
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{
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sglGameSeed = seed;
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}
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uint32_t GetLCGEngineState()
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{
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return sglGameSeed;
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}
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int32_t GetRndSeed()
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{
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const int32_t seed = static_cast<int32_t>(sglGameSeed);
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// since abs(INT_MIN) is undefined behavior, handle this value specially
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return seed == std::numeric_limits<int32_t>::min() ? std::numeric_limits<int32_t>::min() : abs(seed);
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}
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int32_t AdvanceRndSeed()
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{
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sglGameSeed = (RndMult * sglGameSeed) + RndInc;
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return GetRndSeed();
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}
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int32_t GenerateRnd(int32_t v)
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{
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if (v <= 0)
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return 0;
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if (v < 0xFFFF)
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return (AdvanceRndSeed() >> 16) % v;
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return AdvanceRndSeed() % v;
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}
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} // namespace devilution
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