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#include "selyesno.h"
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#include "DiabloUI/diabloui.h"
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#include "control.h"
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#include "utils/language.h"
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#include "utils/utf8.hpp"
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namespace devilution {
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namespace {
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bool selyesno_endMenu;
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bool selyesno_value;
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char selyesno_confirmationMessage[256];
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std::vector<std::unique_ptr<UiListItem>> vecSelYesNoDialogItems;
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std::vector<std::unique_ptr<UiItemBase>> vecSelYesNoDialog;
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#define MESSAGE_WIDTH 400
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void SelyesnoFree()
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{
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ArtBackground = std::nullopt;
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vecSelYesNoDialogItems.clear();
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vecSelYesNoDialog.clear();
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}
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void SelyesnoSelect(int value)
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{
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selyesno_value = vecSelYesNoDialogItems[value]->m_value == 0;
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selyesno_endMenu = true;
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}
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void SelyesnoEsc()
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{
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selyesno_value = false;
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selyesno_endMenu = true;
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}
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} // namespace
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bool UiSelHeroYesNoDialog(const char *title, const char *body)
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{
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UiLoadBlackBackground();
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UiAddBackground(&vecSelYesNoDialog);
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UiAddLogo(&vecSelYesNoDialog);
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const Point uiPosition = GetUIRectangle().position;
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SDL_Rect rect1 = { (Sint16)(uiPosition.x + 24), (Sint16)(uiPosition.y + 161), 590, 35 };
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vecSelYesNoDialog.push_back(std::make_unique<UiArtText>(title, rect1, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiSilver, 3));
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SDL_Rect rect2 = { (Sint16)(uiPosition.x + 120), (Sint16)(uiPosition.y + 236), MESSAGE_WIDTH, 168 };
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vecSelYesNoDialog.push_back(std::make_unique<UiArtText>(selyesno_confirmationMessage, rect2, UiFlags::FontSize24 | UiFlags::ColorUiSilver));
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vecSelYesNoDialogItems.push_back(std::make_unique<UiListItem>(_("Yes"), 0));
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vecSelYesNoDialogItems.push_back(std::make_unique<UiListItem>(_("No"), 1));
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vecSelYesNoDialog.push_back(std::make_unique<UiList>(vecSelYesNoDialogItems, vecSelYesNoDialogItems.size(), uiPosition.x + 230, (uiPosition.y + 390), 180, 35, UiFlags::AlignCenter | UiFlags::FontSize30 | UiFlags::ColorUiGold));
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CopyUtf8(selyesno_confirmationMessage, WordWrapString(body, MESSAGE_WIDTH, GameFont24), sizeof(selyesno_confirmationMessage));
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UiInitList(nullptr, SelyesnoSelect, SelyesnoEsc, vecSelYesNoDialog, true);
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selyesno_value = true;
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selyesno_endMenu = false;
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while (!selyesno_endMenu) {
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UiClearScreen();
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UiRenderItems(vecSelYesNoDialog);
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UiPollAndRender();
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}
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SelyesnoFree();
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return selyesno_value;
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}
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} // namespace devilution
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