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#include "platform/ctr/locale.hpp"
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#include <3ds.h>
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#include "platform/ctr/cfgu_service.hpp"
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namespace devilution {
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namespace n3ds {
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std::string GetLocale()
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{
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CFGUService cfguService;
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if (!cfguService.IsInitialized())
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return "";
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u8 language;
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Result res = CFGU_GetSystemLanguage(&language);
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if (!R_SUCCEEDED(res))
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return "";
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switch (language) {
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case CFG_LANGUAGE_JP:
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return "ja";
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case CFG_LANGUAGE_EN:
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return "en";
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case CFG_LANGUAGE_FR:
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return "fr";
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case CFG_LANGUAGE_DE:
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return "de";
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case CFG_LANGUAGE_IT:
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return "it";
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case CFG_LANGUAGE_ES:
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return "es";
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case CFG_LANGUAGE_ZH:
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return "zh_CN";
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case CFG_LANGUAGE_KO:
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return "ko";
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case CFG_LANGUAGE_NL:
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return "nl";
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case CFG_LANGUAGE_PT:
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return "pt_BR";
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case CFG_LANGUAGE_RU:
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return "ru";
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case CFG_LANGUAGE_TW:
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return "zh_TW";
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default:
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return "";
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}
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}
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} // namespace n3ds
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} // namespace devilution
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