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#include "panels/mainpanel.hpp"
#include "control.h"
#include "engine/clx_sprite.hpp"
#include "engine/load_clx.hpp"
#include "engine/render/clx_render.hpp"
#include "engine/render/text_render.hpp"
#include "utils/display.h"
#include "utils/language.h"
#include "utils/sdl_compat.h"
#include "utils/sdl_geometry.h"
#include "utils/stdcompat/optional.hpp"
#include "utils/surface_to_clx.hpp"
namespace devilution {
OptionalOwnedClxSpriteList PanelButtonDown;
OptionalOwnedClxSpriteList TalkButton;
namespace {
OptionalOwnedClxSpriteList PanelButton;
OptionalOwnedClxSpriteList PanelButtonGrime;
OptionalOwnedClxSpriteList PanelButtonDownGrime;
void DrawButtonText(const Surface &out, string_view text, Rectangle placement, UiFlags style, int spacing = 1)
{
5 years ago
DrawString(out, text, { placement.position + Displacement { 0, 1 }, placement.size }, UiFlags::AlignCenter | UiFlags::KerningFitSpacing | UiFlags::ColorBlack, spacing);
DrawString(out, text, placement, UiFlags::AlignCenter | UiFlags::KerningFitSpacing | style, spacing);
}
void DrawButtonOnPanel(Point position, string_view text, int frame)
{
RenderClxSprite(*pBtmBuff, (*PanelButton)[frame], position);
int spacing = 2;
int width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
if (width > 38) {
spacing = 1;
width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
}
RenderClxSprite(pBtmBuff->subregion(position.x + ((*PanelButton)[0].width() - width) / 2, position.y + 7, width, pBtmBuff->h() - 7), (*PanelButtonGrime)[frame], { 0, 0 });
DrawButtonText(*pBtmBuff, text, { position, { (*PanelButton)[0].width(), 0 } }, UiFlags::ColorButtonface, spacing);
}
void RenderMainButton(const Surface &out, int buttonId, string_view text, int frame)
{
Point panelPosition { PanBtnPos[buttonId].x + 4, PanBtnPos[buttonId].y + 17 };
DrawButtonOnPanel(panelPosition, text, frame);
if (IsChatAvailable())
DrawButtonOnPanel(panelPosition + Displacement { 0, GetMainPanel().size.height + 16 }, text, frame);
Point position { 0, 19 * buttonId };
int spacing = 2;
int width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
if (width > 38) {
spacing = 1;
width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
}
RenderClxSprite(out.subregion(position.x + ((*PanelButton)[0].width() - width) / 2, position.y + 9, width, out.h() - position.y - 9), (*PanelButtonDownGrime)[frame], { 0, 0 });
DrawButtonText(out, text, { position + Displacement { 0, 2 }, { out.w(), 0 } }, UiFlags::ColorButtonpushed, spacing);
}
} // namespace
void LoadMainPanel()
{
std::optional<OwnedSurface> out;
constexpr uint16_t NumButtonSprites = 6;
{
OptionalOwnedClxSpriteList background = LoadClx("data\\panel8bucp.clx");
out.emplace((*background)[0].width(), (*background)[0].height() * NumButtonSprites);
int y = 0;
for (ClxSprite sprite : ClxSpriteList(*background)) {
RenderClxSprite(*out, sprite, { 0, y });
y += sprite.height();
}
}
PanelButton = LoadOptionalClx("data\\panel8buc.clx");
PanelButtonGrime = LoadOptionalClx("data\\dirtybuc.clx");
PanelButtonDownGrime = LoadOptionalClx("data\\dirtybucp.clx");
RenderMainButton(*out, 0, _("char"), 0);
RenderMainButton(*out, 1, _("quests"), 1);
RenderMainButton(*out, 2, _("map"), 1);
RenderMainButton(*out, 3, _("menu"), 0);
RenderMainButton(*out, 4, _("inv"), 1);
RenderMainButton(*out, 5, _("spells"), 0);
PanelButtonDown = SurfaceToClx(*out, NumButtonSprites);
out = std::nullopt;
if (IsChatAvailable()) {
OptionalOwnedClxSpriteList talkButton = LoadClx("data\\talkbutton.clx");
const int talkButtonWidth = (*talkButton)[0].width();
const int talkButtonHeight = (*talkButton)[0].height();
constexpr uint16_t NumTalkButtonSprites = 3;
// Render the empty button to pBtmBuff.
string_view text = _("voice");
const int textWidth = GetLineWidth(text, GameFont12, 1);
for (size_t i = 0; i < 3; ++i) {
Point position { 176, static_cast<int>(GetMainPanel().size.height + 101 + 18 * i) };
RenderClxSprite(*pBtmBuff, (*talkButton)[0], position);
int width = std::min<int>(textWidth, (*PanelButton)[0].width());
RenderClxSprite(pBtmBuff->subregion(position.x + (talkButtonWidth - width) / 2, position.y + 6, width, 9), (*PanelButtonGrime)[1], { 0, 0 });
DrawButtonText(*pBtmBuff, text, { position, { talkButtonWidth, 0 } }, UiFlags::ColorButtonface);
}
OwnedSurface talkSurface(talkButtonWidth, talkButtonHeight * NumTalkButtonSprites);
int y = 0;
for (ClxSprite sprite : ClxSpriteList(*talkButton)) {
RenderClxSprite(talkSurface, sprite, { 0, y });
y += sprite.height();
}
talkButton = std::nullopt;
int muteWidth = GetLineWidth(_("mute"), GameFont12, 2);
RenderClxSprite(talkSurface.subregion((talkButtonWidth - muteWidth) / 2, 6, muteWidth, 9), (*PanelButtonGrime)[1], { 0, 0 });
DrawButtonText(talkSurface, _("mute"), { { 0, 0 }, { talkButtonWidth, 0 } }, UiFlags::ColorButtonface);
RenderClxSprite(talkSurface.subregion((talkButtonWidth - muteWidth) / 2, 23, muteWidth, 9), (*PanelButtonGrime)[1], { 0, 0 });
DrawButtonText(talkSurface, _("mute"), { { 0, 17 }, { talkButtonWidth, 0 } }, UiFlags::ColorButtonpushed);
int voiceWidth = GetLineWidth(_("voice"), GameFont12, 2);
RenderClxSprite(talkSurface.subregion((talkButtonWidth - voiceWidth) / 2, 39, voiceWidth, 9), (*PanelButtonGrime)[1], { 0, 0 });
DrawButtonText(talkSurface, _("voice"), { { 0, 33 }, { talkButtonWidth, 0 } }, UiFlags::ColorButtonpushed);
TalkButton = SurfaceToClx(talkSurface, NumTalkButtonSprites);
}
PanelButtonDownGrime = std::nullopt;
PanelButtonGrime = std::nullopt;
PanelButton = std::nullopt;
}
void FreeMainPanel()
{
TalkButton = std::nullopt;
PanelButtonDown = std::nullopt;
}
} // namespace devilution