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#include "panels/mainpanel.hpp"
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#include <cstdint>
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#include "control.h"
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#include "engine/clx_sprite.hpp"
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#include "engine/load_clx.hpp"
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#include "engine/render/clx_render.hpp"
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#include "engine/render/text_render.hpp"
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#include "utils/display.h"
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#include "utils/language.h"
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#include "utils/sdl_compat.h"
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#include "utils/sdl_geometry.h"
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#include "utils/stdcompat/optional.hpp"
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#include "utils/surface_to_clx.hpp"
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namespace devilution {
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OptionalOwnedClxSpriteList PanelButtonDown;
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OptionalOwnedClxSpriteList TalkButton;
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namespace {
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OptionalOwnedClxSpriteList PanelButton;
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OptionalOwnedClxSpriteList PanelButtonGrime;
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OptionalOwnedClxSpriteList PanelButtonDownGrime;
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void DrawButtonText(const Surface &out, string_view text, Rectangle placement, UiFlags style, int spacing = 1)
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{
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DrawString(out, text, { placement.position + Displacement { 0, 1 }, placement.size }, UiFlags::AlignCenter | UiFlags::KerningFitSpacing | UiFlags::ColorBlack, spacing);
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DrawString(out, text, placement, UiFlags::AlignCenter | UiFlags::KerningFitSpacing | style, spacing);
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}
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void DrawButtonOnPanel(Point position, string_view text, int frame)
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{
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RenderClxSprite(*pBtmBuff, (*PanelButton)[frame], position);
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int spacing = 2;
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int width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
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if (width > 38) {
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spacing = 1;
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width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
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}
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RenderClxSprite(pBtmBuff->subregion(position.x + ((*PanelButton)[0].width() - width) / 2, position.y + 7, width, pBtmBuff->h() - 7), (*PanelButtonGrime)[frame], { 0, 0 });
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DrawButtonText(*pBtmBuff, text, { position, { (*PanelButton)[0].width(), 0 } }, UiFlags::ColorButtonface, spacing);
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}
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void RenderMainButton(const Surface &out, int buttonId, string_view text, int frame)
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{
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Point panelPosition { PanBtnPos[buttonId].x + 4, PanBtnPos[buttonId].y + 17 };
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DrawButtonOnPanel(panelPosition, text, frame);
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if (IsChatAvailable())
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DrawButtonOnPanel(panelPosition + Displacement { 0, GetMainPanel().size.height + 16 }, text, frame);
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Point position { 0, 19 * buttonId };
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int spacing = 2;
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int width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
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if (width > 38) {
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spacing = 1;
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width = std::min<int>(GetLineWidth(text, GameFont12, spacing), (*PanelButton)[0].width());
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}
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RenderClxSprite(out.subregion(position.x + ((*PanelButton)[0].width() - width) / 2, position.y + 9, width, out.h() - position.y - 9), (*PanelButtonDownGrime)[frame], { 0, 0 });
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DrawButtonText(out, text, { position + Displacement { 0, 2 }, { out.w(), 0 } }, UiFlags::ColorButtonpushed, spacing);
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}
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} // namespace
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void LoadMainPanel()
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{
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std::optional<OwnedSurface> out;
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constexpr uint16_t NumButtonSprites = 6;
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{
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OptionalOwnedClxSpriteList background = LoadClx("data\\panel8bucp.clx");
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out.emplace((*background)[0].width(), (*background)[0].height() * NumButtonSprites);
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int y = 0;
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for (ClxSprite sprite : ClxSpriteList(*background)) {
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RenderClxSprite(*out, sprite, { 0, y });
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y += sprite.height();
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}
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}
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PanelButton = LoadOptionalClx("data\\panel8buc.clx");
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PanelButtonGrime = LoadOptionalClx("data\\dirtybuc.clx");
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PanelButtonDownGrime = LoadOptionalClx("data\\dirtybucp.clx");
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RenderMainButton(*out, 0, _("char"), 0);
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RenderMainButton(*out, 1, _("quests"), 1);
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RenderMainButton(*out, 2, _("map"), 1);
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RenderMainButton(*out, 3, _("menu"), 0);
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RenderMainButton(*out, 4, _("inv"), 1);
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RenderMainButton(*out, 5, _("spells"), 0);
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PanelButtonDown = SurfaceToClx(*out, NumButtonSprites);
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out = std::nullopt;
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if (IsChatAvailable()) {
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OptionalOwnedClxSpriteList talkButton = LoadClx("data\\talkbutton.clx");
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const int talkButtonWidth = (*talkButton)[0].width();
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constexpr size_t NumOtherPlayers = 3;
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// Render the unpressed voice buttons to pBtmBuff.
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string_view text = _("voice");
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const int textWidth = GetLineWidth(text, GameFont12, 1);
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for (size_t i = 0; i < NumOtherPlayers; ++i) {
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Point position { 176, static_cast<int>(GetMainPanel().size.height + 101 + 18 * i) };
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RenderClxSprite(*pBtmBuff, (*talkButton)[0], position);
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int width = std::min<int>(textWidth, (*PanelButton)[0].width());
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RenderClxSprite(pBtmBuff->subregion(position.x + (talkButtonWidth - width) / 2, position.y + 6, width, 9), (*PanelButtonGrime)[1], { 0, 0 });
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DrawButtonText(*pBtmBuff, text, { position, { talkButtonWidth, 0 } }, UiFlags::ColorButtonface);
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}
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const int talkButtonHeight = (*talkButton)[0].height();
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constexpr uint16_t NumTalkButtonSprites = 3;
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OwnedSurface talkSurface(talkButtonWidth, talkButtonHeight * NumTalkButtonSprites);
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// Prerender translated versions of the other button states for voice buttons
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RenderClxSprite(talkSurface, (*talkButton)[0], { 0, 0 }); // background for unpressed mute button
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RenderClxSprite(talkSurface, (*talkButton)[1], { 0, talkButtonHeight }); // background for pressed mute button
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RenderClxSprite(talkSurface, (*talkButton)[1], { 0, talkButtonHeight * 2 }); // background for pressed voice button
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talkButton = std::nullopt;
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int muteWidth = GetLineWidth(_("mute"), GameFont12, 2);
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RenderClxSprite(talkSurface.subregion((talkButtonWidth - muteWidth) / 2, 6, muteWidth, 9), (*PanelButtonGrime)[1], { 0, 0 });
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DrawButtonText(talkSurface, _("mute"), { { 0, 0 }, { talkButtonWidth, 0 } }, UiFlags::ColorButtonface);
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RenderClxSprite(talkSurface.subregion((talkButtonWidth - muteWidth) / 2, 23, muteWidth, 9), (*PanelButtonGrime)[1], { 0, 0 });
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DrawButtonText(talkSurface, _("mute"), { { 0, 17 }, { talkButtonWidth, 0 } }, UiFlags::ColorButtonpushed);
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int voiceWidth = GetLineWidth(_("voice"), GameFont12, 2);
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RenderClxSprite(talkSurface.subregion((talkButtonWidth - voiceWidth) / 2, 39, voiceWidth, 9), (*PanelButtonGrime)[1], { 0, 0 });
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DrawButtonText(talkSurface, _("voice"), { { 0, 33 }, { talkButtonWidth, 0 } }, UiFlags::ColorButtonpushed);
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TalkButton = SurfaceToClx(talkSurface, NumTalkButtonSprites);
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}
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PanelButtonDownGrime = std::nullopt;
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PanelButtonGrime = std::nullopt;
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PanelButton = std::nullopt;
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}
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void FreeMainPanel()
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{
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TalkButton = std::nullopt;
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PanelButtonDown = std::nullopt;
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}
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} // namespace devilution
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