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#include "utils/palette_blending.hpp"
#include <algorithm>
#include <array>
#include <iostream>
#ifdef USE_SDL3
#include <SDL3/SDL_pixels.h>
#else
#include <SDL.h>
#endif
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "utils/str_cat.hpp"
void PrintTo(const SDL_Color &color, std::ostream *os)
{
*os << "("
<< static_cast<int>(color.r) << ", "
<< static_cast<int>(color.g) << ", "
<< static_cast<int>(color.b) << ")";
}
namespace devilution {
namespace {
MATCHER_P3(ColorIs, r, g, b,
StrCat(negation ? "isn't" : "is", " (", r, ", ", g, ", ", b, ")"))
{
return arg.r == r && arg.g == g && arg.b == b;
}
void GeneratePalette(SDL_Color palette[256])
{
for (unsigned j = 0; j < 4; ++j) {
for (unsigned i = 0; i < 64; ++i) {
palette[j * 64 + i].r = i * std::max(j, 1U);
palette[j * 64 + i].g = i * j;
palette[j * 64 + i].b = i * 2;
#ifndef USE_SDL1
palette[j * 64 + i].a = SDL_ALPHA_OPAQUE;
#endif
}
}
}
TEST(GenerateBlendedLookupTableTest, BasicTest)
{
std::array<SDL_Color, 256> palette;
GeneratePalette(palette.data());
GenerateBlendedLookupTable(palette.data());
EXPECT_EQ(paletteTransparencyLookup[100][100], 100);
EXPECT_THAT(palette[17], ColorIs(17, 0, 34));
EXPECT_THAT(palette[150], ColorIs(44, 44, 44));
EXPECT_THAT(palette[86], ColorIs(22, 22, 44));
EXPECT_EQ(paletteTransparencyLookup[17][150], 86);
EXPECT_EQ(paletteTransparencyLookup[150][17], 86);
EXPECT_THAT(palette[27], ColorIs(27, 0, 54));
EXPECT_THAT(palette[130], ColorIs(4, 4, 4));
EXPECT_THAT(palette[15], ColorIs(15, 0, 30));
EXPECT_EQ(paletteTransparencyLookup[27][130], 15);
EXPECT_EQ(paletteTransparencyLookup[130][27], 15);
EXPECT_THAT(palette[0], ColorIs(0, 0, 0));
EXPECT_THAT(palette[100], ColorIs(36, 36, 72));
EXPECT_THAT(palette[82], ColorIs(18, 18, 36));
EXPECT_EQ(paletteTransparencyLookup[0][100], 82);
EXPECT_EQ(paletteTransparencyLookup[100][0], 82);
EXPECT_THAT(palette[0], ColorIs(0, 0, 0));
EXPECT_THAT(palette[200], ColorIs(24, 24, 16));
EXPECT_THAT(palette[196], ColorIs(12, 12, 8));
EXPECT_EQ(paletteTransparencyLookup[0][200], 196);
EXPECT_EQ(paletteTransparencyLookup[200][0], 196);
#if DEVILUTIONX_PALETTE_TRANSPARENCY_BLACK_16_LUT
EXPECT_EQ(paletteTransparencyLookupBlack16[100 | (100 << 8)], 82 | (82 << 8));
EXPECT_EQ(paletteTransparencyLookupBlack16[100 | (200 << 8)], 82 | (196 << 8));
#endif
}
} // namespace
} // namespace devilution