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set(ASAN OFF)
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set(UBSAN OFF)
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set(BUILD_ASSETS_MPQ OFF)
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set(BUILD_TESTING OFF)
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set(DISCORD_INTEGRATION OFF)
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set(DEVILUTIONX_GAMEPAD_TYPE Xbox)
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# setting all libs to be built statically and from source
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set(DEVILUTIONX_SYSTEM_SDL2 OFF)
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set(DEVILUTIONX_SYSTEM_SDL_IMAGE OFF)
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set(DEVILUTIONX_SYSTEM_SDL_AUDIOLIB OFF)
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set(DEVILUTIONX_SYSTEM_LIBSODIUM OFF)
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set(DEVILUTIONX_SYSTEM_LIBPNG OFF)
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set(DEVILUTIONX_SYSTEM_LIBFMT OFF)
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set(DEVILUTIONX_SYSTEM_BZIP2 OFF)
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set(DEVILUTIONX_SYSTEM_ZLIB OFF)
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set(DEVILUTIONX_STATIC_SDL2 ON)
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set(DEVILUTIONX_STATIC_SDL_IMAGE ON)
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set(DEVILUTIONX_STATIC_SDL_AUDIOLIB ON)
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set(DEVILUTIONX_STATIC_LIBSODIUM ON)
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set(DEVILUTIONX_STATIC_LIBPNG ON)
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set(DEVILUTIONX_STATIC_LIBFMT ON)
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set(DEVILUTIONX_STATIC_BZIP2 ON)
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set(DEVILUTIONX_STATIC_ZLIB ON)
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# not really necessary but a good measure for SDL related stuff
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set(WINDOWS_STORE ON)
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add_library(uwp_defs INTERFACE)
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target_compile_definitions(uwp_defs INTERFACE __UWP__=1)
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set(DEVILUTIONX_PLATFORM_ASSETS_LINK_LIBRARIES uwp_defs)
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set(DEVILUTIONX_PLATFORM_LINK_LIBRARIES uwp_defs)
|