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#include "levels/tile_properties.hpp"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "levels/dun_tile.hpp"
#include "levels/gendung.h"
#include "objdat.h"
#include "objects.h"
namespace devilution {
namespace {
TEST(TilePropertiesTest, Solid)
{
dPiece[5][5] = 0;
SOLData[0] = TileProperties::Solid;
EXPECT_TRUE(IsTileSolid({ 5, 5 })) << "Solid in-bounds tiles are solid";
EXPECT_FALSE(IsTileNotSolid({ 5, 5 })) << "IsTileNotSolid returns the inverse of IsTileSolid for in-bounds tiles";
dPiece[6][6] = 1;
SOLData[1] = TileProperties::None;
EXPECT_FALSE(IsTileSolid({ 6, 6 })) << "Non-solid in-bounds tiles are not solid";
EXPECT_TRUE(IsTileNotSolid({ 6, 6 })) << "IsTileNotSolid returns the inverse of IsTileSolid for in-bounds tiles";
EXPECT_FALSE(IsTileSolid({ -1, 1 })) << "Out of bounds tiles are not solid"; // this reads out of bounds in the current code and may fail unexpectedly
EXPECT_FALSE(IsTileNotSolid({ -1, 1 })) << "Out of bounds tiles are also not not solid";
}
TEST(TilePropertiesTest, Walkable)
{
dPiece[5][5] = 0;
SOLData[0] = TileProperties::Solid; // Doing this manually to save running through the code in gendung.cpp
EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile which is marked as solid should be considered blocked";
EXPECT_FALSE(IsTileWalkable({ 5, 5 }, true)) << "Solid non-door tiles remain unwalkable when ignoring doors";
SOLData[0] = TileProperties::None;
EXPECT_TRUE(IsTileWalkable({ 5, 5 })) << "Non-solid tiles are walkable";
EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Non-solid tiles remain walkable when ignoring doors";
dObject[5][5] = 1;
Objects[0]._oSolidFlag = true;
EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile occupied by a solid object is unwalkable";
EXPECT_FALSE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a solid non-door object are unwalkable when ignoring doors";
Objects[0]._otype = _object_id::OBJ_L1LDOOR;
EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Tile occupied by a door which is marked as solid should be considered blocked";
EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a door is considered walkable when ignoring doors";
Objects[0]._oSolidFlag = false;
EXPECT_TRUE(IsTileWalkable({ 5, 5 })) << "Tile occupied by an open door is walkable";
EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Tile occupied by a door is considered walkable when ignoring doors";
SOLData[0] = TileProperties::Solid;
EXPECT_FALSE(IsTileWalkable({ 5, 5 })) << "Solid tiles occupied by an open door remain unwalkable";
EXPECT_TRUE(IsTileWalkable({ 5, 5 }, true)) << "Solid tiles occupied by an open door become walkable when ignoring doors";
}
TEST(TilePropertiesTest, CanStepTest)
{
dPiece[0][0] = 0;
dPiece[0][1] = 0;
dPiece[1][0] = 0;
dPiece[1][1] = 0;
SOLData[0] = TileProperties::None;
EXPECT_TRUE(CanStep({ 0, 0 }, { 1, 1 })) << "A step in open space is free of solid pieces";
EXPECT_TRUE(CanStep({ 1, 1 }, { 0, 0 })) << "A step in open space is free of solid pieces";
EXPECT_TRUE(CanStep({ 1, 0 }, { 0, 1 })) << "A step in open space is free of solid pieces";
EXPECT_TRUE(CanStep({ 0, 1 }, { 1, 0 })) << "A step in open space is free of solid pieces";
SOLData[1] = TileProperties::Solid;
dPiece[1][0] = 1;
EXPECT_TRUE(CanStep({ 0, 1 }, { 1, 0 })) << "Can path to a destination which is solid";
EXPECT_TRUE(CanStep({ 1, 0 }, { 0, 1 })) << "Can path from a starting position which is solid";
EXPECT_TRUE(CanStep({ 0, 1 }, { 1, 1 })) << "Stepping in a cardinal direction ignores solid pieces";
EXPECT_TRUE(CanStep({ 1, 0 }, { 1, 1 })) << "Stepping in a cardinal direction ignores solid pieces";
EXPECT_TRUE(CanStep({ 0, 0 }, { 1, 0 })) << "Stepping in a cardinal direction ignores solid pieces";
EXPECT_TRUE(CanStep({ 1, 1 }, { 1, 0 })) << "Stepping in a cardinal direction ignores solid pieces";
EXPECT_FALSE(CanStep({ 0, 0 }, { 1, 1 })) << "Can't cut a solid corner";
EXPECT_FALSE(CanStep({ 1, 1 }, { 0, 0 })) << "Can't cut a solid corner";
dPiece[0][1] = 1;
EXPECT_FALSE(CanStep({ 0, 0 }, { 1, 1 })) << "Can't walk through the boundary between two corners";
EXPECT_FALSE(CanStep({ 1, 1 }, { 0, 0 })) << "Can't walk through the boundary between two corners";
dPiece[1][0] = 0;
EXPECT_FALSE(CanStep({ 0, 0 }, { 1, 1 })) << "Can't cut a solid corner";
EXPECT_FALSE(CanStep({ 1, 1 }, { 0, 0 })) << "Can't cut a solid corner";
dPiece[0][1] = 0;
dPiece[0][0] = 1;
EXPECT_FALSE(CanStep({ 1, 0 }, { 0, 1 })) << "Can't cut a solid corner";
EXPECT_FALSE(CanStep({ 0, 1 }, { 1, 0 })) << "Can't cut a solid corner";
dPiece[1][1] = 1;
EXPECT_FALSE(CanStep({ 1, 0 }, { 0, 1 })) << "Can't walk through the boundary between two corners";
EXPECT_FALSE(CanStep({ 0, 1 }, { 1, 0 })) << "Can't walk through the boundary between two corners";
dPiece[0][0] = 0;
EXPECT_FALSE(CanStep({ 1, 0 }, { 0, 1 })) << "Can't cut a solid corner";
EXPECT_FALSE(CanStep({ 0, 1 }, { 1, 0 })) << "Can't cut a solid corner";
dPiece[1][1] = 0;
}
} // namespace
} // namespace devilution