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/**
* @file items/validation.h
*
* Interface of functions for validation of player and item data.
*/
#pragma once
#include <cstdint>
namespace devilution {
// Forward declared structs to avoid circular dependencies
struct Item;
struct TCmdPItem;
struct Player;
bool IsCreationFlagComboValid(uint16_t iCreateInfo);
bool IsTownItemValid(uint16_t iCreateInfo, const Player &player);
bool IsShopPriceValid(const Item &item);
bool IsUniqueMonsterItemValid(uint16_t iCreateInfo, uint32_t dwBuff);
bool IsDungeonItemValid(uint16_t iCreateInfo, uint32_t dwBuff);
bool IsItemValid(const Player &player, const Item &item);
bool IsItemDeltaValid(const TCmdPItem &itemDelta);
} // namespace devilution