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22 lines
605 B
22 lines
605 B
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4 years ago
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#include "engine/load_pcx_as_cel.hpp"
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#include <SDL.h>
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#include "engine/assets.hpp"
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#include "utils/log.hpp"
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#include "utils/pcx_to_cel.hpp"
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namespace devilution {
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std::optional<OwnedCelSpriteWithFrameHeight> LoadPcxAssetAsCel(const char *filename, unsigned numFrames, bool generateFrameHeaders, uint8_t transparentColorIndex)
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{
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SDL_RWops *handle = OpenAsset(filename);
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if (handle == nullptr) {
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LogError("Missing file: {}", filename);
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return std::nullopt;
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}
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return LoadPcxAsCel(handle, numFrames, generateFrameHeaders, transparentColorIndex);
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}
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} // namespace devilution
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