|
|
|
|
#include "selstart.h"
|
|
|
|
|
|
|
|
|
|
#include "DiabloUI/diabloui.h"
|
|
|
|
|
#include "control.h"
|
|
|
|
|
#include "engine/load_pcx.hpp"
|
|
|
|
|
#include "options.h"
|
|
|
|
|
#include "utils/language.h"
|
|
|
|
|
|
|
|
|
|
namespace devilution {
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
|
|
bool endMenu;
|
|
|
|
|
|
|
|
|
|
std::vector<std::unique_ptr<UiListItem>> vecDialogItems;
|
|
|
|
|
std::vector<std::unique_ptr<UiItemBase>> vecDialog;
|
|
|
|
|
|
|
|
|
|
Art artLogo;
|
|
|
|
|
|
|
|
|
|
void ItemSelected(int value)
|
|
|
|
|
{
|
|
|
|
|
auto option = static_cast<StartUpGameMode>(vecDialogItems[value]->m_value);
|
|
|
|
|
sgOptions.StartUp.gameMode.SetValue(option);
|
|
|
|
|
SaveOptions();
|
|
|
|
|
endMenu = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void EscPressed()
|
|
|
|
|
{
|
|
|
|
|
endMenu = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace
|
|
|
|
|
|
|
|
|
|
void UiSelStartUpGameOption()
|
|
|
|
|
{
|
|
|
|
|
ArtBackgroundWidescreen = LoadPcxAsset("ui_art\\mainmenuw.pcx");
|
|
|
|
|
LoadBackgroundArt("ui_art\\mainmenu.pcx");
|
|
|
|
|
LoadMaskedArt("ui_art\\hf_logo2.pcx", &artLogo, 16);
|
|
|
|
|
UiAddBackground(&vecDialog);
|
|
|
|
|
|
|
|
|
|
const Point uiPosition = GetUIRectangle().position;
|
|
|
|
|
SDL_Rect rect = { 0, (Sint16)(uiPosition.y), 0, 0 };
|
|
|
|
|
vecDialog.push_back(std::make_unique<UiImage>(&artLogo, rect, UiFlags::AlignCenter, /*bAnimated=*/true));
|
|
|
|
|
|
|
|
|
|
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Enter Hellfire"), static_cast<int>(StartUpGameMode::Hellfire)));
|
|
|
|
|
vecDialogItems.push_back(std::make_unique<UiListItem>(_("Switch to Diablo"), static_cast<int>(StartUpGameMode::Diablo)));
|
|
|
|
|
vecDialog.push_back(std::make_unique<UiList>(vecDialogItems, vecDialogItems.size(), uiPosition.x + 64, uiPosition.y + 240, 510, 43, UiFlags::AlignCenter | UiFlags::FontSize42 | UiFlags::ColorUiGold, 5));
|
|
|
|
|
|
|
|
|
|
UiInitList(nullptr, ItemSelected, EscPressed, vecDialog, true);
|
|
|
|
|
|
|
|
|
|
endMenu = false;
|
|
|
|
|
while (!endMenu) {
|
|
|
|
|
UiClearScreen();
|
|
|
|
|
UiRenderItems(vecDialog);
|
|
|
|
|
UiPollAndRender();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
artLogo.Unload();
|
|
|
|
|
ArtBackground = std::nullopt;
|
|
|
|
|
ArtBackgroundWidescreen = std::nullopt;
|
|
|
|
|
vecDialogItems.clear();
|
|
|
|
|
vecDialog.clear();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace devilution
|