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#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "items.h"
#include "player.h"
#include "stores.h"
#include "tables/playerdat.hpp"
#include "engine/assets.hpp"
#include "engine/random.hpp"
namespace devilution {
namespace {
using ::testing::AnyOf;
using ::testing::Eq;
constexpr int SEED = 75357;
constexpr const char MissingMpqAssetsSkipReason[] = "MPQ assets (spawn.mpq or DIABDAT.MPQ) not found - skipping test suite";
std::string itemtype_str(ItemType type);
std::string misctype_str(item_misc_id type);
MATCHER_P(SmithTypeMatch, i, "Valid Diablo item type from Griswold")
{
if (arg >= ItemType::Sword && arg <= ItemType::HeavyArmor) return true;
*result_listener << "At index " << i << ": Invalid item type " << itemtype_str(arg);
return false;
}
MATCHER_P(SmithTypeMatchHf, i, "Valid Hellfire item type from Griswold")
{
if (arg >= ItemType::Sword && arg <= ItemType::Staff) return true;
*result_listener << "At index " << i << ": Invalid item type " << itemtype_str(arg);
return false;
}
MATCHER_P(PremiumTypeMatch, i, "Valid premium items from Griswold")
{
if (arg >= ItemType::Ring && arg <= ItemType::Amulet) return true;
*result_listener << "At index " << i << ": Invalid item type " << itemtype_str(arg);
return false;
}
MATCHER_P(WitchTypeMatch, i, "Valid item type from Adria")
{
if (arg == ItemType::Misc || arg == ItemType::Staff) return true;
*result_listener << "At index " << i << ": Invalid item type " << itemtype_str(arg);
return false;
}
MATCHER_P(WitchMiscMatch, i, "Valid misc. item type from Adria")
{
if (arg >= IMISC_ELIXSTR && arg <= IMISC_ELIXVIT) return true;
if (arg >= IMISC_REJUV && arg <= IMISC_FULLREJUV) return true;
if (arg >= IMISC_SCROLL && arg <= IMISC_SCROLLT) return true;
if (arg >= IMISC_RUNEFIRST && arg <= IMISC_RUNELAST) return true;
if (arg == IMISC_BOOK) return true;
*result_listener << "At index " << i << ": Invalid misc. item type " << misctype_str(arg);
return false;
}
MATCHER_P(HealerMiscMatch, i, "Valid misc. item type from Pepin")
{
if (arg >= IMISC_ELIXSTR && arg <= IMISC_ELIXVIT) return true;
if (arg >= IMISC_REJUV && arg <= IMISC_FULLREJUV) return true;
if (arg >= IMISC_SCROLL && arg <= IMISC_SCROLLT) return true;
*result_listener << "At index " << i << ": Invalid misc. item type " << misctype_str(arg);
return false;
}
class VendorTest : public ::testing::Test {
public:
void SetUp() override
{
if (missingMpqAssets_) {
GTEST_SKIP() << MissingMpqAssetsSkipReason;
}
Players.resize(1);
MyPlayer = &Players[0];
gbIsHellfire = false;
PremiumItemLevel = 1;
CreatePlayer(*MyPlayer, HeroClass::Warrior);
SetRndSeed(SEED);
}
static void SetUpTestSuite()
{
LoadCoreArchives();
LoadGameArchives();
missingMpqAssets_ = !HaveMainData();
if (missingMpqAssets_) {
return;
}
LoadPlayerDataFiles();
LoadItemData();
LoadSpellData();
}
private:
static bool missingMpqAssets_;
};
bool VendorTest::missingMpqAssets_ = false;
std::string itemtype_str(ItemType type)
{
const std::string ITEM_TYPES[] = {
"ItemType::Misc",
"ItemType::Sword",
"ItemType::Axe",
"ItemType::Bow",
"ItemType::Mace",
"ItemType::Shield",
"ItemType::LightArmor",
"ItemType::Helm",
"ItemType::MediumArmor",
"ItemType::HeavyArmor",
"ItemType::Staff",
"ItemType::Gold",
"ItemType::Ring",
"ItemType::Amulet",
};
if (type == ItemType::None) return "ItemType::None";
if (type < ItemType::Misc || type > ItemType::Amulet) return "ItemType does not exist!";
return ITEM_TYPES[static_cast<int>(type)];
}
std::string misctype_str(item_misc_id type)
{
const std::string MISC_TYPES[] = {
// clang-format off
"IMISC_NONE", "IMISC_USEFIRST", "IMISC_FULLHEAL", "IMISC_HEAL",
"IMISC_0x4", "IMISC_0x5", "IMISC_MANA", "IMISC_FULLMANA",
"IMISC_0x8", "IMISC_0x9", "IMISC_ELIXSTR", "IMISC_ELIXMAG",
"IMISC_ELIXDEX", "IMISC_ELIXVIT", "IMISC_0xE", "IMISC_0xF",
"IMISC_0x10", "IMISC_0x11", "IMISC_REJUV", "IMISC_FULLREJUV",
"IMISC_USELAST", "IMISC_SCROLL", "IMISC_SCROLLT", "IMISC_STAFF",
"IMISC_BOOK", "IMISC_RING", "IMISC_AMULET", "IMISC_UNIQUE",
"IMISC_0x1C", "IMISC_OILFIRST", "IMISC_OILOF", "IMISC_OILACC",
"IMISC_OILMAST", "IMISC_OILSHARP", "IMISC_OILDEATH", "IMISC_OILSKILL",
"IMISC_OILBSMTH", "IMISC_OILFORT", "IMISC_OILPERM", "IMISC_OILHARD",
"IMISC_OILIMP", "IMISC_OILLAST", "IMISC_MAPOFDOOM", "IMISC_EAR",
"IMISC_SPECELIX", "IMISC_0x2D", "IMISC_RUNEFIRST", "IMISC_RUNEF",
"IMISC_RUNEL", "IMISC_GR_RUNEL", "IMISC_GR_RUNEF", "IMISC_RUNES",
"IMISC_RUNELAST", "IMISC_AURIC", "IMISC_NOTE", "IMISC_ARENAPOT"
// clang-format on
};
if (type == IMISC_INVALID) return "IMISC_INVALID";
if (type < IMISC_NONE || type > IMISC_ARENAPOT) return "IMISC does not exist!";
return MISC_TYPES[static_cast<int>(type)];
}
TEST_F(VendorTest, SmithGen)
{
MyPlayer->setCharacterLevel(25);
SmithItems.clear();
SpawnSmith(16);
SetRndSeed(SEED);
const int N_ITEMS = RandomIntBetween(10, NumSmithBasicItems);
EXPECT_EQ(SmithItems.size(), N_ITEMS);
EXPECT_LE(SmithItems.size(), NumSmithBasicItems);
for (size_t i = 0; i < SmithItems.size(); i++) {
EXPECT_THAT(SmithItems[i]._itype, SmithTypeMatch(i));
}
}
TEST_F(VendorTest, SmithGenHf)
{
MyPlayer->setCharacterLevel(25);
SmithItems.clear();
gbIsHellfire = true;
SpawnSmith(16);
SetRndSeed(SEED);
const int N_ITEMS = RandomIntBetween(10, NumSmithBasicItemsHf);
EXPECT_EQ(SmithItems.size(), N_ITEMS);
EXPECT_LE(SmithItems.size(), NumSmithBasicItemsHf);
for (size_t i = 0; i < SmithItems.size(); i++) {
EXPECT_THAT(SmithItems[i]._itype, SmithTypeMatchHf(i));
}
}
TEST_F(VendorTest, PremiumQlvl1to5)
{
// Test starting the game as a level 1 character
MyPlayer->setCharacterLevel(1);
PremiumItems.clear();
SpawnPremium(*MyPlayer);
EXPECT_EQ(PremiumItems.size(), NumSmithItems);
for (size_t i = 0; i < PremiumItems.size(); i++) {
constexpr int QLVLS[] = { 1, 1, 1, 1, 2, 3 };
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatch(i), PremiumTypeMatch(i)));
}
// Test level ups
MyPlayer->setCharacterLevel(5);
SpawnPremium(*MyPlayer);
EXPECT_EQ(PremiumItems.size(), NumSmithItems);
for (size_t i = 0; i < PremiumItems.size(); i++) {
constexpr int QLVLS[] = { 4, 4, 5, 5, 6, 7 };
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatch(i), PremiumTypeMatch(i)));
}
}
TEST_F(VendorTest, PremiumQlvl25)
{
constexpr int QLVLS[] = { 24, 24, 25, 25, 26, 27 };
// Test starting the game as a level 25 character
MyPlayer->setCharacterLevel(25);
PremiumItems.clear();
SpawnPremium(*MyPlayer);
EXPECT_EQ(PremiumItems.size(), NumSmithItems);
for (size_t i = 0; i < PremiumItems.size(); i++) {
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatch(i), PremiumTypeMatch(i)));
}
// Test buying select items
ReplacePremium(*MyPlayer, 0);
ReplacePremium(*MyPlayer, 3);
ReplacePremium(*MyPlayer, 5);
EXPECT_EQ(PremiumItems.size(), NumSmithItems);
for (size_t i = 0; i < PremiumItems.size(); i++) {
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatch(i), PremiumTypeMatch(i)));
}
}
TEST_F(VendorTest, PremiumQlvl30Plus)
{
constexpr int QLVLS[] = { 30, 30, 30, 30, 30, 30 };
// Finally test level 30+ characters
MyPlayer->setCharacterLevel(31);
PremiumItems.clear();
SpawnPremium(*MyPlayer);
EXPECT_EQ(PremiumItems.size(), NumSmithItems);
for (size_t i = 0; i < PremiumItems.size(); i++) {
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatch(i), PremiumTypeMatch(i)));
}
// Test buying select items
ReplacePremium(*MyPlayer, 0);
ReplacePremium(*MyPlayer, 3);
ReplacePremium(*MyPlayer, 5);
EXPECT_EQ(PremiumItems.size(), NumSmithItems);
for (size_t i = 0; i < PremiumItems.size(); i++) {
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatch(i), PremiumTypeMatch(i)));
}
// Test 30+ levelling
MyPlayer->setCharacterLevel(35);
SpawnPremium(*MyPlayer);
EXPECT_EQ(PremiumItems.size(), NumSmithItems);
for (size_t i = 0; i < PremiumItems.size(); i++) {
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatch(i), PremiumTypeMatch(i)));
}
// Test buying select items
ReplacePremium(*MyPlayer, 0);
ReplacePremium(*MyPlayer, 3);
ReplacePremium(*MyPlayer, 5);
EXPECT_EQ(PremiumItems.size(), NumSmithItems);
for (size_t i = 0; i < PremiumItems.size(); i++) {
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatch(i), PremiumTypeMatch(i)));
}
}
TEST_F(VendorTest, HfPremiumQlvl1to5)
{
// Test level 1 character item qlvl
MyPlayer->setCharacterLevel(1);
PremiumItems.clear();
gbIsHellfire = true;
SpawnPremium(*MyPlayer);
EXPECT_EQ(PremiumItems.size(), NumSmithItemsHf);
for (size_t i = 0; i < PremiumItems.size(); i++) {
constexpr int QLVLS[] = { 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4, 4 };
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatchHf(i), PremiumTypeMatch(i)));
}
// Test level ups
MyPlayer->setCharacterLevel(5);
SpawnPremium(*MyPlayer);
EXPECT_EQ(PremiumItems.size(), NumSmithItemsHf);
for (size_t i = 0; i < PremiumItems.size(); i++) {
constexpr int QLVLS[] = { 3, 3, 4, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 8 };
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatchHf(i), PremiumTypeMatch(i)));
}
}
TEST_F(VendorTest, HfPremiumQlvl25)
{
// Test starting game as a level 25 character
MyPlayer->setCharacterLevel(25);
PremiumItems.clear();
gbIsHellfire = true;
SpawnPremium(*MyPlayer);
EXPECT_EQ(PremiumItems.size(), NumSmithItemsHf);
for (size_t i = 0; i < PremiumItems.size(); i++) {
constexpr int QLVLS[] = { 23, 23, 23, 24, 24, 24, 25, 25, 25, 26, 26, 26, 27, 27, 28 };
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatchHf(i), PremiumTypeMatch(i)));
}
// Test buying select items
ReplacePremium(*MyPlayer, 0);
ReplacePremium(*MyPlayer, 7);
ReplacePremium(*MyPlayer, 14);
EXPECT_EQ(PremiumItems.size(), NumSmithItemsHf);
for (size_t i = 0; i < PremiumItems.size(); i++) {
constexpr int QLVLS[] = { 24, 23, 23, 24, 24, 24, 25, 26, 25, 26, 26, 26, 27, 27, 28 };
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatchHf(i), PremiumTypeMatch(i)));
}
}
TEST_F(VendorTest, HfPremiumQlvl30Plus)
{
// Finally test level 30+ characters
MyPlayer->setCharacterLevel(31);
PremiumItems.clear();
gbIsHellfire = true;
SpawnPremium(*MyPlayer);
EXPECT_EQ(PremiumItems.size(), NumSmithItemsHf);
for (size_t i = 0; i < PremiumItems.size(); i++) {
constexpr int QLVLS[] = { 29, 29, 29, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 };
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatchHf(i), PremiumTypeMatch(i)));
}
// Test buying select items
ReplacePremium(*MyPlayer, 0);
ReplacePremium(*MyPlayer, 7);
ReplacePremium(*MyPlayer, 14);
EXPECT_EQ(PremiumItems.size(), NumSmithItemsHf);
for (size_t i = 0; i < PremiumItems.size(); i++) {
constexpr int QLVLS[] = { 30, 29, 29, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 };
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatchHf(i), PremiumTypeMatch(i)));
}
constexpr int QLVLS[] = { 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30 };
// Test 30+ levelling
MyPlayer->setCharacterLevel(35);
SpawnPremium(*MyPlayer);
EXPECT_EQ(PremiumItems.size(), NumSmithItemsHf);
for (size_t i = 0; i < PremiumItems.size(); i++) {
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatchHf(i), PremiumTypeMatch(i)));
}
// Test buying select items
ReplacePremium(*MyPlayer, 0);
ReplacePremium(*MyPlayer, 7);
ReplacePremium(*MyPlayer, 14);
EXPECT_EQ(PremiumItems.size(), NumSmithItemsHf);
for (size_t i = 0; i < PremiumItems.size(); i++) {
EXPECT_EQ(PremiumItems[i]._iCreateInfo & CF_LEVEL, QLVLS[i]) << "Index: " << i;
EXPECT_THAT(PremiumItems[i]._itype, AnyOf(SmithTypeMatchHf(i), PremiumTypeMatch(i)));
}
}
TEST_F(VendorTest, WitchGen)
{
constexpr _item_indexes PINNED_ITEMS[] = { IDI_MANA, IDI_FULLMANA, IDI_PORTAL };
MyPlayer->setCharacterLevel(25);
WitchItems.clear();
SpawnWitch(16);
SetRndSeed(SEED);
const int N_ITEMS = RandomIntBetween(10, NumWitchItems);
EXPECT_EQ(WitchItems.size(), N_ITEMS);
EXPECT_LE(WitchItems.size(), NumWitchItems);
for (size_t i = 0; i < WitchItems.size(); i++) {
if (i < NumWitchPinnedItems) {
EXPECT_EQ(WitchItems[i].IDidx, PINNED_ITEMS[i]) << "Index: " << i;
} else {
EXPECT_THAT(WitchItems[i]._itype, WitchTypeMatch(i));
if (WitchItems[i]._itype == ItemType::Misc) {
EXPECT_THAT(WitchItems[i]._iMiscId, WitchMiscMatch(i));
}
}
}
}
TEST_F(VendorTest, WitchGenHf)
{
constexpr _item_indexes PINNED_ITEMS[] = { IDI_MANA, IDI_FULLMANA, IDI_PORTAL };
constexpr int MAX_PINNED_BOOKS = 4;
MyPlayer->setCharacterLevel(25);
WitchItems.clear();
gbIsHellfire = true;
SpawnWitch(16);
SetRndSeed(SEED);
const int N_PINNED_BOOKS = RandomIntLessThan(MAX_PINNED_BOOKS);
const int N_ITEMS = RandomIntBetween(10, NumWitchItemsHf);
EXPECT_EQ(WitchItems.size(), N_ITEMS);
EXPECT_LE(WitchItems.size(), NumWitchItemsHf);
int n_books = 0;
for (size_t i = 0; i < WitchItems.size(); i++) {
if (i < NumWitchPinnedItems) {
EXPECT_EQ(WitchItems[i].IDidx, PINNED_ITEMS[i]) << "Index: " << i;
} else {
EXPECT_THAT(WitchItems[i]._itype, WitchTypeMatch(i));
if (WitchItems[i]._itype == ItemType::Misc) {
EXPECT_THAT(WitchItems[i]._iMiscId, WitchMiscMatch(i));
}
if (WitchItems[i]._iMiscId == IMISC_BOOK) n_books++;
}
}
EXPECT_GE(n_books, N_PINNED_BOOKS);
}
TEST_F(VendorTest, HealerGen)
{
constexpr _item_indexes PINNED_ITEMS[] = { IDI_HEAL, IDI_FULLHEAL, IDI_RESURRECT };
MyPlayer->setCharacterLevel(25);
HealerItems.clear();
SpawnHealer(16);
SetRndSeed(SEED);
const int N_ITEMS = RandomIntBetween(10, NumHealerItems);
EXPECT_EQ(HealerItems.size(), N_ITEMS);
EXPECT_LE(HealerItems.size(), NumHealerItems);
for (size_t i = 0; i < HealerItems.size(); i++) {
if (i < NumHealerPinnedItems) {
EXPECT_EQ(HealerItems[i].IDidx, PINNED_ITEMS[i]) << "Index: " << i;
} else {
EXPECT_THAT(HealerItems[i]._itype, Eq(ItemType::Misc));
EXPECT_THAT(HealerItems[i]._iMiscId, HealerMiscMatch(i));
}
}
}
TEST_F(VendorTest, HealerGenHf)
{
constexpr _item_indexes PINNED_ITEMS[] = { IDI_HEAL, IDI_FULLHEAL, IDI_RESURRECT };
MyPlayer->setCharacterLevel(25);
HealerItems.clear();
gbIsHellfire = true;
SpawnHealer(16);
SetRndSeed(SEED);
const int N_ITEMS = RandomIntBetween(10, NumHealerItemsHf);
EXPECT_EQ(HealerItems.size(), N_ITEMS);
EXPECT_LE(HealerItems.size(), NumHealerItemsHf);
for (size_t i = 0; i < HealerItems.size(); i++) {
if (i < NumHealerPinnedItems) {
EXPECT_EQ(HealerItems[i].IDidx, PINNED_ITEMS[i]) << "Index: " << i;
} else {
EXPECT_THAT(HealerItems[i]._itype, Eq(ItemType::Misc));
EXPECT_THAT(HealerItems[i]._iMiscId, HealerMiscMatch(i));
}
}
}
} // namespace
} // namespace devilution