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#pragma once
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#include <optional>
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#include <string>
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#include <vector>
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#include <expected.hpp>
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#include "engine/clx_sprite.hpp"
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#include "engine/surface.hpp"
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#include "tables/spelldat.h"
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namespace devilution {
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struct Player;
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tl::expected<void, std::string> InitSpellBook();
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void FreeSpellBook();
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void CheckSBook();
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void DrawSpellBook(const Surface &out);
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std::vector<SpellID> GetSpellBookAvailableSpells(int tab, const Player &player);
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std::optional<SpellID> GetSpellBookFirstAvailableSpell(int tab, const Player &player);
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std::optional<SpellID> GetSpellBookAdjacentAvailableSpell(int tab, const Player &player, SpellID currentSpell, int delta);
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} // namespace devilution
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