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#include "engine/random.hpp"
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#include <bit>
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#include <chrono>
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#include <cmath>
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#include <cstdint>
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#include <cstring>
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#include <limits>
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#include <random>
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namespace devilution {
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/** Current game seed */
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uint32_t sglGameSeed;
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/** Borland C/C++ psuedo-random number generator needed for vanilla compatibility */
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std::linear_congruential_engine<uint32_t, 0x015A4E35, 1, 0> diabloGenerator;
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/** Xoshiro pseudo-random number generator to provide less predictable seeds */
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xoshiro128plusplus seedGenerator;
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uint32_t xoshiro128plusplus::next()
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{
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const uint32_t result = std::rotl(s[0] + s[3], 7) + s[0];
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const uint32_t t = s[1] << 9;
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s[2] ^= s[0];
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s[3] ^= s[1];
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s[1] ^= s[2];
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s[0] ^= s[3];
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s[2] ^= t;
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s[3] = std::rotl(s[3], 11);
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return result;
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}
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uint64_t xoshiro128plusplus::timeSeed()
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{
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auto now = std::chrono::system_clock::now();
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auto nano = std::chrono::nanoseconds(now.time_since_epoch());
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return static_cast<uint64_t>(nano.count());
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}
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void xoshiro128plusplus::copy(state &dst, const state &src)
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{
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memcpy(dst, src, sizeof(dst));
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}
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xoshiro128plusplus ReserveSeedSequence()
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{
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xoshiro128plusplus reserved = seedGenerator;
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seedGenerator.jump();
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return reserved;
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}
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uint32_t GenerateSeed()
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{
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return seedGenerator.next();
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}
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void SetRndSeed(uint32_t seed)
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{
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diabloGenerator.seed(seed);
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sglGameSeed = seed;
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}
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uint32_t GetLCGEngineState()
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{
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return sglGameSeed;
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}
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void DiscardRandomValues(unsigned count)
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{
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while (count != 0) {
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GenerateRandomNumber();
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count--;
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}
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}
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uint32_t GenerateRandomNumber()
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{
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sglGameSeed = diabloGenerator();
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return sglGameSeed;
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}
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int32_t AdvanceRndSeed()
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{
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const int32_t seed = static_cast<int32_t>(GenerateRandomNumber());
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// since abs(INT_MIN) is undefined behavior, handle this value specially
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return seed == std::numeric_limits<int32_t>::min() ? std::numeric_limits<int32_t>::min() : std::abs(seed);
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}
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int32_t GenerateRnd(int32_t v)
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{
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if (v <= 0)
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return 0;
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if (v <= 0x7FFF) // use the high bits to correct for LCG bias
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return (AdvanceRndSeed() >> 16) % v;
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return AdvanceRndSeed() % v;
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}
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bool FlipCoin(unsigned frequency)
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{
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// Casting here because GenerateRnd takes a signed argument when it should take and yield unsigned.
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return GenerateRnd(static_cast<int32_t>(frequency)) == 0;
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}
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} // namespace devilution
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