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#pragma once
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#include "engine/point.hpp"
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#include "engine/size.hpp"
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namespace devilution {
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struct Rectangle {
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Point position;
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Size size;
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constexpr bool Contains(Point point) const
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{
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return point.x >= this->position.x
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&& point.x <= (this->position.x + this->size.width)
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&& point.y >= this->position.y
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&& point.y <= (this->position.y + this->size.height);
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}
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};
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} // namespace devilution
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