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#include <gtest/gtest.h>
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#include "player.h"
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using namespace devilution;
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namespace devilution {
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extern bool PM_DoGotHit(int pnum);
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}
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int RunBlockTest(int frames, int flags)
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{
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int pnum = 0;
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auto &player = plr[pnum];
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player._pHFrames = frames;
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player._pIFlags = flags;
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StartPlrHit(pnum, 5, Direction::DIR_S);
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int i = 1;
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for (; i < 100; i++) {
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PM_DoGotHit(pnum);
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if (player._pmode != PM_GOTHIT)
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break;
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player.AnimInfo.CurrentFrame++;
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}
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return i;
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}
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#define NORM 0
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#define BAL ISPL_FASTRECOVER
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#define STA ISPL_FASTERRECOVER
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#define HAR ISPL_FASTESTRECOVER
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#define BALSTA (ISPL_FASTRECOVER | ISPL_FASTERRECOVER)
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#define BALHAR (ISPL_FASTRECOVER | ISPL_FASTESTRECOVER)
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#define STAHAR (ISPL_FASTERRECOVER | ISPL_FASTESTRECOVER)
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#define ZEN (ISPL_FASTRECOVER | ISPL_FASTERRECOVER | ISPL_FASTESTRECOVER)
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#define WAR 6
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#define ROU 7
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#define SRC 8
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int BlockData[][3] = {
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{ 6, WAR, NORM },
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{ 7, ROU, NORM },
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{ 8, SRC, NORM },
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{ 5, WAR, BAL },
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{ 6, ROU, BAL },
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{ 7, SRC, BAL },
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{ 4, WAR, STA },
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{ 5, ROU, STA },
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{ 6, SRC, STA },
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{ 3, WAR, HAR },
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{ 4, ROU, HAR },
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{ 5, SRC, HAR },
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{ 4, WAR, BALSTA },
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{ 5, ROU, BALSTA },
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{ 6, SRC, BALSTA },
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{ 3, WAR, BALHAR },
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{ 4, ROU, BALHAR },
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{ 5, SRC, BALHAR },
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{ 3, WAR, STAHAR },
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{ 4, ROU, STAHAR },
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{ 5, SRC, STAHAR },
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{ 2, WAR, ZEN },
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{ 3, ROU, ZEN },
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{ 4, SRC, ZEN },
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};
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TEST(Player, PM_DoGotHit)
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{
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for (size_t i = 0; i < sizeof(BlockData) / sizeof(*BlockData); i++) {
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EXPECT_EQ(BlockData[i][0], RunBlockTest(BlockData[i][1], BlockData[i][2]));
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}
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}
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