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#include <vector>
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#include <string>
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#include <unordered_set>
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#include "inv.h"
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#include "gmenu.h"
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#include "cursor.h"
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#include "common.h"
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#include "control.h"
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#include "itemlabels.h"
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#include "utils/language.h"
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#include "engine/render/cel_render.hpp"
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namespace devilution {
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namespace {
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struct itemLabel {
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int id, width;
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Point pos;
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std::string text;
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};
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std::vector<itemLabel> labelQueue;
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bool altPressed = false;
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bool isLabelHighlighted = false;
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std::array<std::optional<int>, ITEMTYPES> labelCenterOffsets;
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bool invertHighlightToggle = false;
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const int borderX = 4; // minimal horizontal space between labels
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const int borderY = 2; // minimal vertical space between labels
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const int marginX = 2; // horizontal margins between text and edges of the label
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const int marginY = 1; // vertical margins between text and edges of the label
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const int height = 11 + marginY * 2; // going above 13 scatters labels of items that are next to each other
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} // namespace
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void ToggleItemLabelHighlight()
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{
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invertHighlightToggle = !invertHighlightToggle;
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}
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void AltPressed(bool pressed)
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{
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altPressed = pressed;
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}
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bool IsItemLabelHighlighted()
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{
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return isLabelHighlighted;
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}
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bool IsHighlightingLabelsEnabled()
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{
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return altPressed != invertHighlightToggle;
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}
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void AddItemToLabelQueue(int id, int x, int y)
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{
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if (!IsHighlightingLabelsEnabled())
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return;
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ItemStruct *it = &items[id];
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const char *textOnGround;
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if (it->_itype == ITYPE_GOLD) {
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std::sprintf(tempstr, _("%i gold"), it->_ivalue);
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textOnGround = tempstr;
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} else {
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textOnGround = it->_iIdentified ? it->_iIName : it->_iName;
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}
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int nameWidth = GetLineWidth(textOnGround);
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nameWidth += marginX * 2;
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int index = ItemCAnimTbl[it->_iCurs];
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if (!labelCenterOffsets[index]) {
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std::pair<int, int> itemBounds = MeasureSolidHorizontalBounds(*it->_iAnimData, it->_iAnimFrame);
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labelCenterOffsets[index].emplace((itemBounds.first + itemBounds.second) / 2);
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}
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x += *labelCenterOffsets[index];
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y -= TILE_HEIGHT;
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if (!zoomflag) {
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x *= 2;
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y *= 2;
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}
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x -= nameWidth / 2;
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labelQueue.push_back(itemLabel { id, nameWidth, { x, y }, textOnGround });
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}
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bool IsMouseOverGameArea()
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{
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if ((invflag || sbookflag) && MouseX > RIGHT_PANEL && MouseY <= SPANEL_HEIGHT)
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return false;
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if ((chrflag || questlog) && MouseX < SPANEL_WIDTH && MouseY <= SPANEL_HEIGHT)
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return false;
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if (MouseY >= PANEL_TOP && MouseX >= PANEL_LEFT && MouseX <= PANEL_LEFT + PANEL_WIDTH)
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return false;
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return true;
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}
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void FillRect(const CelOutputBuffer &out, int x, int y, int width, int height, Uint8 col)
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{
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for (int j = 0; j < height; j++) {
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DrawHorizontalLine(out, { x, y + j }, width, col);
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}
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}
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void DrawItemNameLabels(const CelOutputBuffer &out)
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{
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isLabelHighlighted = false;
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for (unsigned int i = 0; i < labelQueue.size(); ++i) {
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std::unordered_set<int> backtrace;
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bool canShow;
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do {
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canShow = true;
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for (unsigned int j = 0; j < i; ++j) {
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itemLabel &a = labelQueue[i], &b = labelQueue[j];
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if (abs(b.pos.y - a.pos.y) < height + borderY) {
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int widthA = a.width + borderX + marginX * 2;
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int widthB = b.width + borderX + marginX * 2;
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int newpos = b.pos.x;
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if (b.pos.x >= a.pos.x && b.pos.x - a.pos.x < widthA) {
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newpos -= widthA;
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if (backtrace.find(newpos) != backtrace.end())
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newpos = b.pos.x + widthB;
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} else if (b.pos.x < a.pos.x && a.pos.x - b.pos.x < widthB) {
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newpos += widthB;
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if (backtrace.find(newpos) != backtrace.end())
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newpos = b.pos.x - widthA;
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} else
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continue;
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canShow = false;
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a.pos.x = newpos;
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backtrace.insert(newpos);
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}
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}
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} while (!canShow);
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}
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for (const itemLabel &label : labelQueue) {
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ItemStruct &itm = items[label.id];
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if (MouseX >= label.pos.x && MouseX < label.pos.x + label.width && MouseY >= label.pos.y - height + marginY && MouseY < label.pos.y + marginY) {
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if (!gmenu_is_active() && PauseMode == 0 && !deathflag && IsMouseOverGameArea()) {
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isLabelHighlighted = true;
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cursmx = itm.position.x;
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cursmy = itm.position.y;
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pcursitem = label.id;
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}
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}
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if (pcursitem == label.id)
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FillRect(out, label.pos.x, label.pos.y - height + marginY, label.width, height, PAL8_BLUE + 6);
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else
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DrawHalfTransparentRectTo(out, label.pos.x, label.pos.y - height + marginY, label.width, height);
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DrawString(out, label.text.c_str(), { label.pos.x + marginX, label.pos.y, label.width, height }, itm.getTextColor());
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}
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labelQueue.clear();
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}
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} // namespace devilution
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