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#include "DiabloUI/selok.h"
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#include "DiabloUI/diabloui.h"
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#include "DiabloUI/text.h"
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#include "control.h"
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#include "utils/language.h"
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namespace devilution {
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namespace {
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char dialogText[256];
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} // namespace
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bool selok_endMenu;
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std::vector<UiListItem *> vecSelOkDialogItems;
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std::vector<UiItemBase *> vecSelOkDialog;
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#define MESSAGE_WIDTH 280
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void selok_Free()
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{
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ArtBackground.Unload();
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for (auto pUIListItem : vecSelOkDialogItems) {
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delete pUIListItem;
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}
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vecSelOkDialogItems.clear();
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for (auto pUIItem : vecSelOkDialog) {
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delete pUIItem;
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}
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vecSelOkDialog.clear();
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}
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void selok_Select(int value)
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{
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selok_endMenu = true;
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}
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void selok_Esc()
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{
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selok_endMenu = true;
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}
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void UiSelOkDialog(const char *title, const char *body, bool background)
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{
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if (!background) {
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LoadBackgroundArt("ui_art\\black.pcx");
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} else {
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if (!gbSpawned) {
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LoadBackgroundArt("ui_art\\mainmenu.pcx");
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} else {
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LoadBackgroundArt("ui_art\\swmmenu.pcx");
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}
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}
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UiAddBackground(&vecSelOkDialog);
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UiAddLogo(&vecSelOkDialog);
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if (title != nullptr) {
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SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 24), (Sint16)(UI_OFFSET_Y + 161), 590, 35 };
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vecSelOkDialog.push_back(new UiArtText(title, rect1, UIS_CENTER | UIS_BIG));
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SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 140), (Sint16)(UI_OFFSET_Y + 210), 560, 168 };
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vecSelOkDialog.push_back(new UiArtText(dialogText, rect2, UIS_MED));
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} else {
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SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 140), (Sint16)(UI_OFFSET_Y + 197), 560, 168 };
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vecSelOkDialog.push_back(new UiArtText(dialogText, rect1, UIS_MED));
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}
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vecSelOkDialogItems.push_back(new UiListItem(_("OK"), 0));
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vecSelOkDialog.push_back(new UiList(vecSelOkDialogItems, PANEL_LEFT + 230, (UI_OFFSET_Y + 390), 180, 35, UIS_CENTER | UIS_BIG | UIS_GOLD));
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strncpy(dialogText, body, sizeof(dialogText) - 1);
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WordWrapArtStr(dialogText, MESSAGE_WIDTH);
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UiInitList(0, nullptr, selok_Select, selok_Esc, vecSelOkDialog, false, nullptr);
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selok_endMenu = false;
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while (!selok_endMenu) {
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UiClearScreen();
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UiRenderItems(vecSelOkDialog);
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UiPollAndRender();
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}
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selok_Free();
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}
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} // namespace devilution
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