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#pragma once
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#include <cstddef>
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#include "DiabloUI/ui_item.h"
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namespace devilution {
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void UiErrorOkDialog(const char *text, std::vector<UiItemBase *> renderBehind);
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void UiErrorOkDialog(const char *text, const char *caption, const std::vector<UiItemBase *> &renderBehind);
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void UiOkDialog(const char *text, const char *caption, bool error, const std::vector<UiItemBase *> &renderBehind);
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} // namespace devilution
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