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#pragma once
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// Processes and stores mouse and joystick motion.
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#include <SDL.h>
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#include "./axis_direction.h"
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#include "./controller.h"
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namespace devilution {
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// Whether we're currently simulating the mouse with SELECT + D-Pad.
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extern bool SimulatingMouseWithPadmapper;
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// Raw axis values.
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extern float leftStickXUnscaled, leftStickYUnscaled, rightStickXUnscaled, rightStickYUnscaled;
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// Axis values scaled to [-1, 1] range and clamped to a deadzone.
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extern float leftStickX, leftStickY, rightStickX, rightStickY;
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// Whether stick positions have been updated and need rescaling.
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extern bool leftStickNeedsScaling, rightStickNeedsScaling;
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// Updates motion state for mouse and joystick sticks.
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bool ProcessControllerMotion(const SDL_Event &event, ControllerButtonEvent ctrlEvent);
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// Returns direction of the left thumb stick or DPad (if allow_dpad = true).
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AxisDirection GetLeftStickOrDpadDirection(bool usePadmapper);
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} // namespace devilution
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