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#include <fmt/format.h>
#include <unordered_map>
#include "engine/load_file.hpp"
#include "engine/trn.hpp"
#include "lighting.h"
namespace devilution {
uint8_t *GetInfravisionTRN()
{
return &LightTables[16 * 256];
}
uint8_t *GetStoneTRN()
{
return &LightTables[17 * 256];
}
uint8_t *GetPauseTRN()
{
return &LightTables[18 * 256];
}
} // namespace devilution