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1.2 KiB
1.2 KiB
ZeroTier Unity LLAPI
We've tried to replicate the behavior of the Unity3D LLAPI to make using ZeroTier as easy as possible. All you need to do is add the ZeroTierSDK_Unity3D_YOUR-PLATFORM library in the assets/plugins folder of your project and start using the ZeroTierNetworkInterface:
Creating a host and receiving data
public class MyObject
{
private ZeroTierNetworkInterface zt;
void Start()
{
zt = new ZeroTierNetworkInterface("/Users/Bob/UnityGame/nc_8c493f5bef1747a6");
zt.AddHost();
}
void Update()
{
NetworkEventType ne = zt.Receive();
switch(ne)
{
case NetworkEventType.ConnectEvent:
Debug.Log("Client connected!");
break;
case NetworkEventType.DataEvent:
Debug.Log("Received data from client!");
}
}
}
Connecting to a server and sending a message
public class MyObject
{
private ZeroTierNetworkInterface zt;
void Start()
{
zt = new ZeroTierNetworkInterface("/Users/Bob/UnityGame/nc_8c493f5bef1747a6");
byte error;
int conn_id = zt.Connect(0, "192.168.0.50", "8080", out error);
if(conn_id) {
zt.Send(conn_id, "Welcome to the machine!", 24, error);
}
else {
Debug.Log("Unable to connect to host");
}
}
}