You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
214 lines
6.5 KiB
214 lines
6.5 KiB
/* |
|
* ZeroTier One - Network Virtualization Everywhere |
|
* Copyright (C) 2011-2015 ZeroTier, Inc. |
|
* |
|
* This program is free software: you can redistribute it and/or modify |
|
* it under the terms of the GNU General Public License as published by |
|
* the Free Software Foundation, either version 3 of the License, or |
|
* (at your option) any later version. |
|
* |
|
* This program is distributed in the hope that it will be useful, |
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
* GNU General Public License for more details. |
|
* |
|
* You should have received a copy of the GNU General Public License |
|
* along with this program. If not, see <http://www.gnu.org/licenses/>. |
|
* |
|
* -- |
|
* |
|
* ZeroTier may be used and distributed under the terms of the GPLv3, which |
|
* are available at: http://www.gnu.org/licenses/gpl-3.0.html |
|
* |
|
* If you would like to embed ZeroTier into a commercial application or |
|
* redistribute it in a modified binary form, please contact ZeroTier Networks |
|
* LLC. Start here: http://www.zerotier.com/ |
|
*/ |
|
|
|
using UnityEngine; |
|
using System.Collections; |
|
using System.Threading; |
|
using System.Runtime.Serialization.Formatters.Binary; |
|
using System.IO; |
|
using UnityEngine.UI; |
|
using UnityEngine.Networking; |
|
|
|
// Demonstrates the usage of the ZeroTier LLAPI (modeled after the Unity LLAPI) |
|
public class ZeroTierLLAPI_Demo : MonoBehaviour |
|
{ |
|
public float speed = 300f; |
|
|
|
private ZeroTierLLAPI zt; |
|
string nwid = ""; |
|
|
|
int server_connection_socket; // The "connection id" |
|
int host_socket; |
|
|
|
// Demo button methods |
|
public void Join() |
|
{ |
|
GameObject go = GameObject.Find ("inputNetworkID"); |
|
InputField input = go.GetComponents<InputField> () [0]; |
|
Debug.Log ("Joining: " + input.text); |
|
zt.JoinNetwork (input.text); |
|
} |
|
|
|
public void Leave() |
|
{ |
|
GameObject go = GameObject.Find ("inputNetworkID"); |
|
InputField input = go.GetComponents<InputField> () [0]; |
|
Debug.Log ("Leaving: " + input.text); |
|
zt.LeaveNetwork (input.text); |
|
} |
|
|
|
public void Connect() |
|
{ |
|
GameObject addr_go = GameObject.Find ("inputServerAddress"); |
|
GameObject port_go = GameObject.Find ("inputServerPort"); |
|
InputField addr = addr_go.GetComponents<InputField> () [0]; |
|
InputField port = port_go.GetComponents<InputField> () [0]; |
|
Debug.Log ("Connecting to: " + addr.text + ":" + port.text); |
|
|
|
Thread connectThread = new Thread(() => { |
|
byte error = 0; |
|
server_connection_socket = zt.Connect (0, addr.text, int.Parse (port.text), out error); |
|
Debug.Log ("server_connection_socket = " + server_connection_socket); |
|
Debug.Log ("Connect(): " + error); |
|
}); |
|
connectThread.IsBackground = true; |
|
connectThread.Start(); |
|
} |
|
|
|
public void Bind() |
|
{ |
|
GameObject addr_go = GameObject.Find ("inputServerAddress"); |
|
GameObject port_go = GameObject.Find ("inputServerPort"); |
|
InputField addr = addr_go.GetComponents<InputField> () [0]; |
|
InputField port = port_go.GetComponents<InputField> () [0]; |
|
Debug.Log ("Binding to: " + addr.text + ":" + port.text); |
|
|
|
Thread connectThread = new Thread(() => { |
|
byte error = 0; |
|
host_socket = zt.AddHost (int.Parse (port.text)); |
|
Debug.Log ("host_socket = " + host_socket); |
|
Debug.Log ("Bind(): " + error); |
|
}); |
|
connectThread.IsBackground = true; |
|
connectThread.Start(); |
|
} |
|
|
|
public void Disconnect() |
|
{ |
|
GameObject addr_go = GameObject.Find ("inputServerAddress"); |
|
GameObject port_go = GameObject.Find ("inputServerAddress"); |
|
InputField addr = addr_go.GetComponents<InputField> () [0]; |
|
InputField port = port_go.GetComponents<InputField> () [0]; |
|
Debug.Log ("Disconnecting from: " + addr.text + ":" + port.text); |
|
Debug.Log ("Disconnect(): " + zt.Disconnect (server_connection_socket)); |
|
} |
|
|
|
public void SendMessage() |
|
{ |
|
//zt_test_network (); |
|
GameObject go = GameObject.Find ("inputMessage"); |
|
InputField msg = go.GetComponents<InputField> () [0]; |
|
|
|
Thread sendThread = new Thread(() => { |
|
Debug.Log ("Sending Message: " + msg.text); |
|
byte error = 0; |
|
zt.Send (server_connection_socket, msg.text.ToCharArray (), msg.text.ToCharArray ().Length, out error); |
|
Debug.Log ("Send(): " + error); |
|
}); |
|
sendThread.IsBackground = true; |
|
sendThread.Start(); |
|
|
|
} |
|
|
|
void Start() |
|
{ |
|
// Set defaults |
|
InputField input; |
|
GameObject go; |
|
go = GameObject.Find ("inputNetworkID"); |
|
input = go.GetComponents<InputField> () [0]; |
|
input.text = "565799d8f6e1c11a"; |
|
go = GameObject.Find ("inputServerAddress"); |
|
input = go.GetComponents<InputField> () [0]; |
|
input.text = "172.22.211.245"; |
|
go = GameObject.Find ("inputServerPort"); |
|
input = go.GetComponents<InputField> () [0]; |
|
input.text = "8887"; |
|
go = GameObject.Find ("inputMessage"); |
|
input = go.GetComponents<InputField> () [0]; |
|
input.text = "Welcome to the machine"; |
|
|
|
// Create new instance of ZeroTier in separate thread |
|
zt = new ZeroTierLLAPI ("/Users/Joseph/utest2/nc_565799d8f6e1c11a"); |
|
|
|
/* This new instance will communicate via a named pipe, so any |
|
* API calls (ZeroTier.Connect(), ZeroTier.Send(), etc) will be sent to the service |
|
* via this pipe. |
|
*/ |
|
} |
|
|
|
// Terminate the ZeroTier service when the application quits |
|
void OnApplicationQuit() { |
|
Debug.Log ("OnApplicationQuit()"); |
|
zt.Terminate (); |
|
} |
|
|
|
// Update is called once per frame |
|
void Update () { |
|
/* |
|
if (text) { |
|
text.text = IsRunning() ? "ZeroTier Status: Online" : "ZeroTier Status: Offline"; |
|
} |
|
*/ |
|
|
|
// --- |
|
|
|
int recHostId; |
|
int connectionId; |
|
int channelId; |
|
byte[] recBuffer = new byte[1024]; |
|
int bufferSize = 1024; |
|
int dataSize; |
|
byte error; |
|
NetworkEventType recData = zt.Receive(out recHostId, out connectionId, out channelId, recBuffer, bufferSize, out dataSize, out error); |
|
switch (recData) |
|
{ |
|
case NetworkEventType.Nothing: |
|
break; |
|
case NetworkEventType.ConnectEvent: |
|
Debug.Log("NetworkEventType.ConnectEvent"); |
|
break; |
|
case NetworkEventType.DataEvent: |
|
Debug.Log("NetworkEventType.DataEvent"); |
|
break; |
|
case NetworkEventType.DisconnectEvent: |
|
Debug.Log("NetworkEventType.DisconnectEvent"); |
|
break; |
|
} |
|
|
|
// --- |
|
|
|
/* |
|
GameObject go = GameObject.Find ("_txtStatusIndicator"); |
|
Text text = go.GetComponents<Text> () [0]; |
|
text.text = zt.IsRunning () ? "ZeroTier Service: ONLINE" : "ZeroTier Service: OFFLINE"; |
|
*/ |
|
|
|
// Rotate ZTCube when ZT is running |
|
/* |
|
if (zt.IsRunning ()) { |
|
|
|
|
|
go = GameObject.Find ("ZTCube"); |
|
Vector3 rotvec = new Vector3 (10f, 10f, 10f); |
|
go.transform.Rotate (rotvec, speed * Time.deltaTime); |
|
} |
|
GameObject go = GameObject.Find("ZTCube"); |
|
Text text = go.GetComponents<Text> ()[0]; |
|
*/ |
|
} |
|
} |