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167 lines
4.7 KiB
167 lines
4.7 KiB
using UnityEngine; |
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using System.Collections; |
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using System.Threading; |
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using System.Runtime.Serialization.Formatters.Binary; |
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using System.IO; |
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using UnityEngine.UI; |
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using UnityEngine.Networking; |
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public class Demo : MonoBehaviour |
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{ |
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public float speed = 300f; |
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private ZeroTierNetworkInterface zt; |
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string nwid = ""; |
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int server_connection_socket; // The "connection id" |
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// Demo button methods |
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public void Join() |
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{ |
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GameObject go = GameObject.Find ("inputNetworkID"); |
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InputField input = go.GetComponents<InputField> () [0]; |
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Debug.Log ("Joining: " + input.text); |
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zt.JoinNetwork (input.text); |
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} |
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public void Leave() |
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{ |
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GameObject go = GameObject.Find ("inputNetworkID"); |
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InputField input = go.GetComponents<InputField> () [0]; |
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Debug.Log ("Leaving: " + input.text); |
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zt.LeaveNetwork (input.text); |
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} |
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public void Connect() |
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{ |
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GameObject addr_go = GameObject.Find ("inputServerAddress"); |
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GameObject port_go = GameObject.Find ("inputServerPort"); |
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InputField addr = addr_go.GetComponents<InputField> () [0]; |
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InputField port = port_go.GetComponents<InputField> () [0]; |
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Debug.Log ("Connecting to: " + addr.text + ":" + port.text); |
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Thread connectThread = new Thread(() => { |
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byte error = 0; |
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server_connection_socket = zt.Connect (0, addr.text, int.Parse (port.text), out error); |
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Debug.Log ("server_connection_socket = " + server_connection_socket); |
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Debug.Log ("Connect(): " + error); |
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}); |
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connectThread.IsBackground = true; |
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connectThread.Start(); |
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} |
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public void Disconnect() |
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{ |
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GameObject addr_go = GameObject.Find ("inputServerAddress"); |
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GameObject port_go = GameObject.Find ("inputServerAddress"); |
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InputField addr = addr_go.GetComponents<InputField> () [0]; |
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InputField port = port_go.GetComponents<InputField> () [0]; |
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Debug.Log ("Disconnecting from: " + addr.text + ":" + port.text); |
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Debug.Log ("Disconnect(): " + zt.Disconnect (server_connection_socket)); |
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} |
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public void SendMessage() |
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{ |
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//zt_test_network (); |
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GameObject go = GameObject.Find ("inputMessage"); |
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InputField msg = go.GetComponents<InputField> () [0]; |
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Thread sendThread = new Thread(() => { |
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Debug.Log ("Sending Message: " + msg.text); |
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byte error = 0; |
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zt.Send (server_connection_socket, msg.text.ToCharArray (), msg.text.ToCharArray ().Length, out error); |
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Debug.Log ("Send(): " + error); |
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}); |
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sendThread.IsBackground = true; |
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sendThread.Start(); |
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} |
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void Start() |
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{ |
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// Set defaults |
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InputField input; |
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GameObject go; |
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go = GameObject.Find ("inputNetworkID"); |
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input = go.GetComponents<InputField> () [0]; |
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input.text = "565799d8f6e1c11a"; |
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go = GameObject.Find ("inputServerAddress"); |
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input = go.GetComponents<InputField> () [0]; |
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input.text = "172.22.211.245"; |
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go = GameObject.Find ("inputServerPort"); |
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input = go.GetComponents<InputField> () [0]; |
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input.text = "8887"; |
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go = GameObject.Find ("inputMessage"); |
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input = go.GetComponents<InputField> () [0]; |
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input.text = "Welcome to the machine"; |
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// Create new instance of ZeroTier in separate thread |
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zt = new ZeroTierNetworkInterface ("/Users/Joseph/utest2/nc_565799d8f6e1c11a"); |
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/* This new instance will communicate via a named pipe, so any |
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* API calls (ZeroTier.Connect(), ZeroTier.Send(), etc) will be sent to the service |
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* via this pipe. |
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*/ |
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} |
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// Terminate the ZeroTier service when the application quits |
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void OnApplicationQuit() { |
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Debug.Log ("OnApplicationQuit()"); |
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zt.Terminate (); |
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} |
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// Update is called once per frame |
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void Update () { |
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/* |
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if (text) { |
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text.text = IsRunning() ? "ZeroTier Status: Online" : "ZeroTier Status: Offline"; |
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} |
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*/ |
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// --- |
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int recHostId; |
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int connectionId; |
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int channelId; |
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byte[] recBuffer = new byte[1024]; |
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int bufferSize = 1024; |
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int dataSize; |
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byte error; |
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NetworkEventType recData = zt.Receive(out recHostId, out connectionId, out channelId, recBuffer, bufferSize, out dataSize, out error); |
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switch (recData) |
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{ |
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case NetworkEventType.Nothing: //1 |
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break; |
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case NetworkEventType.ConnectEvent: //2 |
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Debug.Log("NetworkEventType.ConnectEvent"); |
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break; |
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case NetworkEventType.DataEvent: //3 |
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Debug.Log("NetworkEventType.DataEvent"); |
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break; |
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case NetworkEventType.DisconnectEvent: //4 |
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Debug.Log("NetworkEventType.DisconnectEvent"); |
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break; |
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} |
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// --- |
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/* |
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GameObject go = GameObject.Find ("_txtStatusIndicator"); |
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Text text = go.GetComponents<Text> () [0]; |
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text.text = zt.IsRunning () ? "ZeroTier Service: ONLINE" : "ZeroTier Service: OFFLINE"; |
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*/ |
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// Rotate ZTCube when ZT is running |
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/* |
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if (zt.IsRunning ()) { |
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go = GameObject.Find ("ZTCube"); |
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Vector3 rotvec = new Vector3 (10f, 10f, 10f); |
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go.transform.Rotate (rotvec, speed * Time.deltaTime); |
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} |
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GameObject go = GameObject.Find("ZTCube"); |
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Text text = go.GetComponents<Text> ()[0]; |
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*/ |
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} |
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} |