You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
85 lines
5.5 KiB
85 lines
5.5 KiB
<?xml version="1.0" encoding="utf-8"?> |
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
|
<PropertyGroup> |
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
|
<ProductVersion>10.0.20506</ProductVersion> |
|
<SchemaVersion>2.0</SchemaVersion> |
|
<RootNamespace></RootNamespace> |
|
<ProjectGuid>{5AB900A8-5B14-044A-A52D-10417305A5D2}</ProjectGuid> |
|
<OutputType>Library</OutputType> |
|
<AppDesignerFolder>Properties</AppDesignerFolder> |
|
<AssemblyName>Assembly-CSharp</AssemblyName> |
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> |
|
<FileAlignment>512</FileAlignment> |
|
<BaseDirectory>Assets</BaseDirectory> |
|
</PropertyGroup> |
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
|
<DebugSymbols>true</DebugSymbols> |
|
<DebugType>full</DebugType> |
|
<Optimize>false</Optimize> |
|
<OutputPath>Temp\bin\Debug\</OutputPath> |
|
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_3_5;UNITY_5_3;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX</DefineConstants> |
|
<ErrorReport>prompt</ErrorReport> |
|
<WarningLevel>4</WarningLevel> |
|
<NoWarn>0169</NoWarn> |
|
</PropertyGroup> |
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
|
<DebugType>pdbonly</DebugType> |
|
<Optimize>true</Optimize> |
|
<OutputPath>Temp\bin\Release\</OutputPath> |
|
<ErrorReport>prompt</ErrorReport> |
|
<WarningLevel>4</WarningLevel> |
|
<NoWarn>0169</NoWarn> |
|
</PropertyGroup> |
|
<ItemGroup> |
|
<Reference Include="System" /> |
|
<Reference Include="System.XML" /> |
|
<Reference Include="System.Core" /> |
|
<Reference Include="System.Xml.Linq" /> |
|
<Reference Include="UnityEngine"> |
|
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath> |
|
</Reference> |
|
<Reference Include="UnityEditor"> |
|
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath> |
|
</Reference> |
|
</ItemGroup> |
|
<ItemGroup> |
|
<Compile Include="Assets\Demo.cs" /> |
|
<Compile Include="Assets\MyZeroTier.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Examples\Scripts\Example.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Extension\GameObjectExtension.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Extension\MeshExtension.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Extension\StringExtensions.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Extension\Texture2DExtension.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Extension\TransformExtension.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Extension\UnityExtension.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Extension\VectorExtension.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJData.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJFace.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJFaceVertex.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJGroup.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJLoader.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Mesh\OBJ\OBJMaterial.cs" /> |
|
<Compile Include="Assets\OBJ-IO\Plugins\Utils\Int32Converter.cs" /> |
|
<Compile Include="Assets\WorldMain.cs" /> |
|
<Compile Include="Assets\ZeroTier.cs" /> |
|
<Compile Include="Assets\ZeroTierUtils.cs" /> |
|
<None Include="Assets\OBJ-IO\Readme.txt" /> |
|
<Reference Include="UnityEngine.Networking"> |
|
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath> |
|
</Reference> |
|
<Reference Include="UnityEngine.UI"> |
|
<HintPath>/Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath> |
|
</Reference> |
|
</ItemGroup> |
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
|
Other similar extension points exist, see Microsoft.Common.targets. |
|
<Target Name="BeforeBuild"> |
|
</Target> |
|
<Target Name="AfterBuild"> |
|
</Target> |
|
--> |
|
|
|
</Project>
|
|
|