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45 lines
1.4 KiB
45 lines
1.4 KiB
/* |
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* ZeroTier One - Network Virtualization Everywhere |
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* Copyright (C) 2011-2015 ZeroTier, Inc. |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* -- |
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* |
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* ZeroTier may be used and distributed under the terms of the GPLv3, which |
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* are available at: http://www.gnu.org/licenses/gpl-3.0.html |
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* |
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* If you would like to embed ZeroTier into a commercial application or |
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* redistribute it in a modified binary form, please contact ZeroTier Networks |
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* LLC. Start here: http://www.zerotier.com/ |
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*/ |
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using UnityEngine; |
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using System.Collections; |
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using UnityEngine.UI; |
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using System; |
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// Handles the switching of APIs |
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public class WorldMain : MonoBehaviour { |
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void Start() { |
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} |
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public void API_selection() |
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{ |
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GameObject go = GameObject.Find ("dropdownAPI"); |
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Dropdown dd = go.GetComponents<Dropdown> () [0]; |
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Debug.Log("API selected: " + dd.captionText.text); |
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} |
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}
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