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300 lines
8.8 KiB
300 lines
8.8 KiB
/* |
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* ZeroTier One - Network Virtualization Everywhere |
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* Copyright (C) 2011-2015 ZeroTier, Inc. |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* -- |
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* |
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* ZeroTier may be used and distributed under the terms of the GPLv3, which |
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* are available at: http://www.gnu.org/licenses/gpl-3.0.html |
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* |
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* If you would like to embed ZeroTier into a commercial application or |
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* redistribute it in a modified binary form, please contact ZeroTier Networks |
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* LLC. Start here: http://www.zerotier.com/ |
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*/ |
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using UnityEngine; |
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using System.Collections; |
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using System.Threading; |
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using System.Runtime.Serialization.Formatters.Binary; |
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using System.IO; |
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using UnityEngine.UI; |
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using UnityEngine.Networking; |
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// Demonstrates the usage of bare-bones ZeroTier-administered sockets |
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using System.Net.Sockets; |
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using System.Runtime.InteropServices; |
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using System; |
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public class ZeroTierSockets_Demo : MonoBehaviour |
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{ |
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public float speed = 300f; |
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private ZTSDK zt; |
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string nwid = ""; |
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int sock; // The "connection id" |
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int host_socket; |
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// Demo button methods |
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public void Join() |
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{ |
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GameObject go = GameObject.Find ("inputNetworkID"); |
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InputField input = go.GetComponents<InputField> () [0]; |
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Debug.Log ("Joining: " + input.text); |
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zt.JoinNetwork (input.text); |
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} |
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public void Leave() |
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{ |
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GameObject go = GameObject.Find ("inputNetworkID"); |
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InputField input = go.GetComponents<InputField> () [0]; |
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Debug.Log ("Leaving: " + input.text); |
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zt.LeaveNetwork (input.text); |
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} |
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// 1. Create ZeroTier-socket |
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// 2. Connect to remote host (on ZeroTier network) via socket |
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public void Connect() |
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{ |
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GameObject addr_go = GameObject.Find ("inputServerAddress"); |
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GameObject port_go = GameObject.Find ("inputServerPort"); |
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InputField addr = addr_go.GetComponents<InputField> () [0]; |
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InputField port = port_go.GetComponents<InputField> () [0]; |
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Debug.Log ("Connecting to: " + addr.text + ":" + port.text); |
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Thread connectThread = new Thread(() => { |
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int sockfd = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified); |
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Debug.Log ("sockfd = " + sockfd); |
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int port_num; |
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int.TryParse(port.text,out port_num); |
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zt.Connect (sockfd, addr.text,port_num); |
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Debug.Log ("sock = " + sock); |
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}); |
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connectThread.IsBackground = true; |
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connectThread.Start(); |
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} |
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public void Bind() |
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{ |
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GameObject addr_go = GameObject.Find ("inputServerAddress"); |
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GameObject port_go = GameObject.Find ("inputServerPort"); |
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InputField addr = addr_go.GetComponents<InputField> () [0]; |
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InputField port = port_go.GetComponents<InputField> () [0]; |
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Debug.Log ("Binding to: " + addr.text + ":" + port.text); |
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// Get protocol type from GUI |
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GameObject go = GameObject.Find ("dropdownProtocol"); |
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Dropdown dd = go.GetComponents<Dropdown> () [0]; |
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Debug.Log("Protocol selected: " + dd.captionText.text); |
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SocketType type = dd.captionText.text == "UDP" ? SocketType.Dgram : SocketType.Stream; |
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Thread connectThread = new Thread(() => { |
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// TCP |
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if(type == SocketType.Stream) { |
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// Socket() |
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sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified); |
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Debug.Log ("sock = " + sock); |
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// Bind() |
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int port_num; |
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int.TryParse(port.text,out port_num); |
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int bind_res = zt.Bind(sock, "0.0.0.0", port_num); |
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Debug.Log ("bind_res = " + bind_res); |
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// Listen() |
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int listen_res = zt.Listen(sock, 1); |
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Debug.Log ("listen_res = " + listen_res); |
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// Accept() loop |
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Debug.Log("entering accept() loop"); |
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int accept_res = -1; |
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while(accept_res < 0) |
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{ |
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accept_res = zt.Accept(sock); |
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Debug.Log ("accept_res = " + accept_res); |
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} |
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// RX message |
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char[] msg = new char[1024]; |
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int bytes_read = 0; |
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while(bytes_read >= 0) |
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{ |
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bytes_read = zt.Read(accept_res, ref msg, 80); |
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string msgstr = new string(msg); |
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Debug.Log("MSG (" + bytes_read + "):" + msgstr); |
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} |
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} |
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// UDP |
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else if(type == SocketType.Dgram) |
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{ |
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// Socket() |
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sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Dgram, (int)ProtocolType.Unspecified); |
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Debug.Log ("sock = " + sock); |
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// Bind() |
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int port_num; |
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int.TryParse(port.text,out port_num); |
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int bind_res = zt.Bind(sock, "0.0.0.0", port_num); |
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Debug.Log ("bind_res = " + bind_res); |
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// RX message |
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int bytes_read = 0, flags = 0, msg_len = 1024; |
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char[] msg = new char[msg_len]; |
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while(bytes_read >= 0) |
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{ |
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bytes_read = zt.RecvFrom(sock, ref msg, msg_len, flags, "0.0.0.0", port_num); |
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string msgstr = new string(msg); |
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Debug.Log("MSG (" + bytes_read + "):" + msgstr); |
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} |
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} |
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}); |
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connectThread.IsBackground = true; |
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connectThread.Start(); |
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} |
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public void Disconnect() |
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{ |
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GameObject addr_go = GameObject.Find ("inputServerAddress"); |
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GameObject port_go = GameObject.Find ("inputServerAddress"); |
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InputField addr = addr_go.GetComponents<InputField> () [0]; |
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InputField port = port_go.GetComponents<InputField> () [0]; |
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Debug.Log ("Disconnecting from: " + addr.text + ":" + port.text); |
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Debug.Log ("Disconnect(): " + zt.Close (sock)); |
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} |
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public void SendMessage() |
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{ |
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// Get info from GUI |
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GameObject go = GameObject.Find ("dropdownProtocol"); |
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Dropdown dd = go.GetComponents<Dropdown> () [0]; |
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Debug.Log("Protocol selected: " + dd.captionText.text); |
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SocketType type = dd.captionText.text == "UDP" ? SocketType.Dgram : SocketType.Stream; |
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GameObject input = GameObject.Find ("inputMessage"); |
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InputField msg = input.GetComponents<InputField> () [0]; |
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// Get port number from UI |
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GameObject port_go = GameObject.Find ("inputServerPort"); |
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InputField port = port_go.GetComponents<InputField> () [0]; |
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int port_num; |
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int.TryParse(port.text,out port_num); |
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int bytes_written = 0; |
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Thread sendThread = new Thread(() => { |
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// TCP |
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if(type == SocketType.Stream) { |
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bytes_written = zt.Write (sock, msg.text.ToCharArray(), msg.text.Length); |
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} |
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// UDP |
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else if(type == SocketType.Dgram) { |
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int flags = 0; |
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string addr = "0.0.0.0"; |
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bytes_written = zt.SendTo(sock, msg.text.ToCharArray(), msg.text.Length, flags, addr, port_num); |
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} |
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Debug.Log ("bytes_written = " + bytes_written); |
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}); |
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sendThread.IsBackground = true; |
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sendThread.Start(); |
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} |
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void Start() |
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{ |
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// Set defaults |
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InputField input; |
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GameObject go; |
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go = GameObject.Find ("inputNetworkID"); |
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input = go.GetComponents<InputField> () [0]; |
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input.text = "8056c2e21c000001"; |
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go = GameObject.Find ("inputServerAddress"); |
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input = go.GetComponents<InputField> () [0]; |
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input.text = "10.9.9.203"; |
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go = GameObject.Find ("inputServerPort"); |
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input = go.GetComponents<InputField> () [0]; |
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input.text = "8080"; |
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go = GameObject.Find ("inputMessage"); |
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input = go.GetComponents<InputField> () [0]; |
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input.text = "Welcome to the machine"; |
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// Create new instance of ZeroTier in separate thread |
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zt = new ZTSDK ("zerotier/", "8056c2e21c000001"); |
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} |
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// Terminate the ZeroTier service when the application quits |
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void OnApplicationQuit() { |
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Debug.Log ("OnApplicationQuit()"); |
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zt.Terminate (); |
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} |
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// Update is called once per frame |
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void Update () { |
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/* |
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if (text) { |
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text.text = IsRunning() ? "ZeroTier Status: Online" : "ZeroTier Status: Offline"; |
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} |
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*/ |
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// --- |
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/* |
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int recHostId; |
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int connectionId; |
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int channelId; |
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byte[] recBuffer = new byte[1024]; |
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int bufferSize = 1024; |
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int dataSize; |
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byte error; |
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NetworkEventType recData = zt.Receive(out recHostId, out connectionId, out channelId, recBuffer, bufferSize, out dataSize, out error); |
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switch (recData) |
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{ |
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case NetworkEventType.Nothing: |
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break; |
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case NetworkEventType.ConnectEvent: |
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Debug.Log("NetworkEventType.ConnectEvent"); |
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break; |
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case NetworkEventType.DataEvent: |
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Debug.Log("NetworkEventType.DataEvent"); |
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break; |
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case NetworkEventType.DisconnectEvent: |
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Debug.Log("NetworkEventType.DisconnectEvent"); |
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break; |
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} |
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*/ |
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// --- |
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/* |
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GameObject go = GameObject.Find ("_txtStatusIndicator"); |
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Text text = go.GetComponents<Text> () [0]; |
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text.text = zt.IsRunning () ? "ZeroTier Service: ONLINE" : "ZeroTier Service: OFFLINE"; |
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*/ |
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// Rotate ZTCube when ZT is running |
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/* |
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if (zt.IsRunning ()) { |
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go = GameObject.Find ("ZTCube"); |
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Vector3 rotvec = new Vector3 (10f, 10f, 10f); |
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go.transform.Rotate (rotvec, speed * Time.deltaTime); |
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} |
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GameObject go = GameObject.Find("ZTCube"); |
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Text text = go.GetComponents<Text> ()[0]; |
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*/ |
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} |
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} |