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<Filter Include="Resource Files"> |
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier> |
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions> |
||||
</Filter> |
||||
</ItemGroup> |
||||
<ItemGroup> |
||||
<ClInclude Include="stdafx.h"> |
||||
<Filter>Header Files</Filter> |
||||
</ClInclude> |
||||
<ClInclude Include="targetver.h"> |
||||
<Filter>Header Files</Filter> |
||||
</ClInclude> |
||||
</ItemGroup> |
||||
<ItemGroup> |
||||
<ClCompile Include="stdafx.cpp"> |
||||
<Filter>Source Files</Filter> |
||||
</ClCompile> |
||||
<ClCompile Include="ExampleWindowsCppApp.cpp"> |
||||
<Filter>Source Files</Filter> |
||||
</ClCompile> |
||||
</ItemGroup> |
||||
</Project> |
||||
Binary file not shown.
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@ -1,11 +0,0 @@
|
||||
## libzt in C++ via DLL import |
||||
*** |
||||
|
||||
- Add [libzt.dll]() and [libzt.lib]() to solution as existing items. |
||||
- Place [libzt.dll](libzt.dll) in the same directory as the executable. |
||||
- Include `libzt.h` in application source. |
||||
- Access functions grlobally like so: `zts_socket(...)` |
||||
|
||||
*** |
||||
|
||||
The Windows `.dll` and `.lib` files are provided pre-built at the above links, but if you'd like build instructions you can check out [BUILDING.md](../../BUILDING.md) |
||||
@ -1,28 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00 |
||||
# Visual Studio 14 |
||||
VisualStudioVersion = 14.0.25420.1 |
||||
MinimumVisualStudioVersion = 10.0.40219.1 |
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libztHelloWorld", "libztHelloWorld\libztHelloWorld.vcxproj", "{31A73533-81AA-4885-AF93-796A96540C91}" |
||||
EndProject |
||||
Global |
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution |
||||
Debug|x64 = Debug|x64 |
||||
Debug|x86 = Debug|x86 |
||||
Release|x64 = Release|x64 |
||||
Release|x86 = Release|x86 |
||||
EndGlobalSection |
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution |
||||
{31A73533-81AA-4885-AF93-796A96540C91}.Debug|x64.ActiveCfg = Debug|x64 |
||||
{31A73533-81AA-4885-AF93-796A96540C91}.Debug|x64.Build.0 = Debug|x64 |
||||
{31A73533-81AA-4885-AF93-796A96540C91}.Debug|x86.ActiveCfg = Debug|Win32 |
||||
{31A73533-81AA-4885-AF93-796A96540C91}.Debug|x86.Build.0 = Debug|Win32 |
||||
{31A73533-81AA-4885-AF93-796A96540C91}.Release|x64.ActiveCfg = Release|x64 |
||||
{31A73533-81AA-4885-AF93-796A96540C91}.Release|x64.Build.0 = Release|x64 |
||||
{31A73533-81AA-4885-AF93-796A96540C91}.Release|x86.ActiveCfg = Release|Win32 |
||||
{31A73533-81AA-4885-AF93-796A96540C91}.Release|x86.Build.0 = Release|Win32 |
||||
EndGlobalSection |
||||
GlobalSection(SolutionProperties) = preSolution |
||||
HideSolutionNode = FALSE |
||||
EndGlobalSection |
||||
EndGlobal |
||||
@ -1,40 +0,0 @@
|
||||
======================================================================== |
||||
CONSOLE APPLICATION : libztHelloWorld Project Overview |
||||
======================================================================== |
||||
|
||||
AppWizard has created this libztHelloWorld application for you. |
||||
|
||||
This file contains a summary of what you will find in each of the files that |
||||
make up your libztHelloWorld application. |
||||
|
||||
|
||||
libztHelloWorld.vcxproj |
||||
This is the main project file for VC++ projects generated using an Application Wizard. |
||||
It contains information about the version of Visual C++ that generated the file, and |
||||
information about the platforms, configurations, and project features selected with the |
||||
Application Wizard. |
||||
|
||||
libztHelloWorld.vcxproj.filters |
||||
This is the filters file for VC++ projects generated using an Application Wizard. |
||||
It contains information about the association between the files in your project |
||||
and the filters. This association is used in the IDE to show grouping of files with |
||||
similar extensions under a specific node (for e.g. ".cpp" files are associated with the |
||||
"Source Files" filter). |
||||
|
||||
libztHelloWorld.cpp |
||||
This is the main application source file. |
||||
|
||||
///////////////////////////////////////////////////////////////////////////// |
||||
Other standard files: |
||||
|
||||
StdAfx.h, StdAfx.cpp |
||||
These files are used to build a precompiled header (PCH) file |
||||
named libztHelloWorld.pch and a precompiled types file named StdAfx.obj. |
||||
|
||||
///////////////////////////////////////////////////////////////////////////// |
||||
Other notes: |
||||
|
||||
AppWizard uses "TODO:" comments to indicate parts of the source code you |
||||
should add to or customize. |
||||
|
||||
///////////////////////////////////////////////////////////////////////////// |
||||
@ -1,22 +0,0 @@
|
||||
// libztHelloWorld - Simple demo with libzt.lib and libzt.dll
|
||||
|
||||
#include "stdafx.h" |
||||
#include <Windows.h> |
||||
#include <stdio.h> |
||||
#include <windows.h> |
||||
#include <strsafe.h> |
||||
|
||||
#include "..\..\..\..\include\libzt.h" |
||||
|
||||
int main() |
||||
{ |
||||
printf("waiting for libzt to come online...\n"); |
||||
zts_startjoin("config_path", "17d709436c2c5367"); |
||||
printf("started. now performing a socket call\n"); |
||||
int fd = zts_socket(AF_INET, SOCK_STREAM, 0); |
||||
printf("fd=%d\n", fd); |
||||
// zts_connect(), zts_bind(), etc...
|
||||
zts_stop(); |
||||
return 0; |
||||
} |
||||
|
||||
@ -1,8 +0,0 @@
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// libztHelloWorld.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h" |
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
||||
@ -1,15 +0,0 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once |
||||
|
||||
#include "targetver.h" |
||||
|
||||
#include <stdio.h> |
||||
#include <tchar.h> |
||||
|
||||
|
||||
|
||||
// TODO: reference additional headers your program requires here
|
||||
@ -1,8 +0,0 @@
|
||||
#pragma once |
||||
|
||||
// Including SDKDDKVer.h defines the highest available Windows platform.
|
||||
|
||||
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
|
||||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
|
||||
|
||||
#include <SDKDDKVer.h> |
||||
Loading…
Reference in new issue