Browse Source

readme update

pull/1/head
Joseph Henry 10 years ago
parent
commit
419c31e1a0
  1. 20
      integrations/README.md
  2. 1
      src/SDK_Debug.c
  3. 1
      src/SDK_Intercept.c

20
integrations/README.md

@ -15,16 +15,18 @@ For more support on these integrations, or if you'd like help creating a new int
## Build flags
`SDK_DEBUG` - Turns on SDK activity/warning/error output. Levels of verbosity can be adjusted in `src/SDK_Debug.h`
`SDK_DEBUG_LOGFILE` - Used in conjunction with `SDK_DEBUG`, this will write all SDK debug chatter to a log file.
`SDK_LWIP_DEBUG`
`SDK_BUNDLED`
`SDK_DEBUG_LOGFILE` - Used in conjunction with `SDK_DEBUG`, this will write all SDK debug chatter to a log file. To use this, set `make SDK_DEBUG_LOGFILE=1` then `export ZT_SDK_LOGFILE=debug.log`.
`SDK_LWIP_DEBUG` - Turns on debug output for the lwIP library.
`SDK_BUNDLED` - Builds the SDK as a single target including an API shim, the lwIP library, and the ZeroTier service.
`SDK_SERVICE`
`SDK_SOCKS_PROXY`
`SDK_UNITY_3D`
``
``
``
`SDK_SOCKS_PROXY` - Enables the SOCK5 Proxy.
`SDK_UNITY_3D` - For use when building a target for a native plugin for Unity3D.
***
@ -51,4 +53,4 @@ For more support on these integrations, or if you'd like help creating a new int
***
### Windows
- Anyone want to volunteer?
- Not yet.

1
src/SDK_Debug.c

@ -50,7 +50,6 @@
#define MSG_DEBUG_EXTRA 5 // If nothing in your world makes sense
char *debug_logfile = (char*)0;
void dwr(int level, const char *fmt, ... );
void dwr(int level, const char *fmt, ... )

1
src/SDK_Intercept.c

@ -127,7 +127,6 @@ char *api_netpath;
load_symbols();
}
#if defined(SDK_BUNDLED)
/* The reasoning for this check is that if you've built the SDK with SDK_BUNDLE=1, then
you've included a full ZeroTier service in the same binary as your intercept, and we
don't want to run ZeroTier network API calls through the intercept, so we must specify

Loading…
Cancel
Save