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Adam Ierymenko 9785fde32a Trusted paths work! 10 years ago
..
Address.hpp Bunch more refactoring for an even more compact NetworkConfig representation, especially rules. 10 years ago
Array.hpp boring doc stuff 10 years ago
AtomicCounter.hpp boring doc stuff 10 years ago
BinarySemaphore.hpp boring doc stuff 10 years ago
Buffer.hpp Changes to how new-style binary network configs are detected, and a new-style binary serialized meta-data representation. 10 years ago
C25519.cpp More little stuff in crypto code. 12 years ago
C25519.hpp boring doc stuff 10 years ago
CertificateOfMembership.cpp NetworkConfig refactor part 1 10 years ago
CertificateOfMembership.hpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 10 years ago
Cluster.cpp Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route. 10 years ago
Cluster.hpp Tweak a few cluster params for higher perf / lower initial setup latency. 10 years ago
Constants.hpp Refactor rules table in-memory structure in new NetworkConfig to permit far more rules with better space efficiency. 10 years ago
DeferredPackets.cpp Refactor incoming packet (rxQueue/fragmentQueue) to eliminate variable length queues and merge queues. This is both faster and saves memory. 10 years ago
DeferredPackets.hpp Refactor incoming packet (rxQueue/fragmentQueue) to eliminate variable length queues and merge queues. This is both faster and saves memory. 10 years ago
Dictionary.hpp Fix silly one-liner bug... retag time. 10 years ago
Hashtable.hpp boring doc stuff 10 years ago
Identity.cpp boring doc stuff 10 years ago
Identity.hpp boring doc stuff 10 years ago
IncomingPacket.cpp Trusted paths work! 10 years ago
IncomingPacket.hpp Revert backgrounding of controller requests hack. Controller code is not really parallel anyway and we fixed the perf problem. 10 years ago
InetAddress.cpp Add 6plane assignment support to network controller, and cleanup. 10 years ago
InetAddress.hpp Add 6plane assignment support to network controller, and cleanup. 10 years ago
MAC.hpp boring doc stuff 10 years ago
MulticastGroup.hpp boring doc stuff 10 years ago
Multicaster.cpp Fix getPeer(self) bug if I am the controller. 10 years ago
Multicaster.hpp boring doc stuff 10 years ago
Mutex.hpp boring doc stuff 10 years ago
Network.cpp Make Dictionary templatable so it can be used where we want a higher capacity. 10 years ago
Network.hpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 10 years ago
NetworkConfig.cpp IPv6 NDP emulation flag in NetworkConfig, and implement Docker-friendly 10 years ago
NetworkConfig.hpp IPv6 NDP emulation flag in NetworkConfig, and implement Docker-friendly 10 years ago
NetworkController.hpp Make Dictionary templatable so it can be used where we want a higher capacity. 10 years ago
Node.cpp Plumbing through trusted path stuff to OneService. 10 years ago
Node.hpp Trusted path support, and version bump to 1.1.9 10 years ago
NonCopyable.hpp boring doc stuff 10 years ago
OutboundMulticast.cpp boring doc stuff 10 years ago
OutboundMulticast.hpp boring doc stuff 10 years ago
Packet.cpp Revise peer path weighting to always prioritize cluster-optimal paths. 10 years ago
Packet.hpp Trusted path support, and version bump to 1.1.9 10 years ago
Path.cpp Kill some old debug code. 10 years ago
Path.hpp IPv6 links are unfortunately not "reliable." Many IPv6 gateways, while not 10 years ago
Peer.cpp Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route. 10 years ago
Peer.hpp Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route. 10 years ago
Poly1305.cpp Only enable 128-bit Poly1305 on X86_64 right now. Has compilation issues on ARM, but the 64-bit version should be fine. 11 years ago
Poly1305.hpp boring doc stuff 10 years ago
README.md Docs and controller API version 10 years ago
RuntimeEnvironment.hpp boring doc stuff 10 years ago
SHA512.cpp boring doc stuff 10 years ago
SHA512.hpp boring doc stuff 10 years ago
Salsa20.cpp Unroll Salsa20 fully for a little more speed (non-SSE now almost as fast as SSE) 11 years ago
Salsa20.hpp Add uint16_t key to Hashtable, and make Salsa20 zero its keyspace on destruction. 11 years ago
SelfAwareness.cpp Reduce symmetric prediction fuzz just a bit. 10 years ago
SelfAwareness.hpp Reduce direct ping delay back to 1m and make SelfAwareness aware of local received-on address to eliminate false symmetric classification. 10 years ago
SharedPtr.hpp boring doc stuff 10 years ago
Switch.cpp Trusted path support, and version bump to 1.1.9 10 years ago
Switch.hpp Tweak new RX queue algorithm to "expire" old entries to prevent always needing to traverse the whole queue array. 10 years ago
Topology.cpp Bunch more refactoring for an even more compact NetworkConfig representation, especially rules. 10 years ago
Topology.hpp Trusted path support, and version bump to 1.1.9 10 years ago
Utils.cpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 10 years ago
Utils.hpp Big refactor mostly builds. We now have a uniform backward compatible netconf. 10 years ago
World.hpp boring doc stuff 10 years ago

README.md

ZeroTier Virtual Switch Core

This directory contains the real ZeroTier: a completely OS-independent global virtual Ethernet switch engine. This is where the magic happens.

Give it wire packets and it gives you Ethernet packets, and vice versa. The core contains absolutely no actual I/O, port configuration, or other OS-specific code (except Utils::getSecureRandom()). It provides a simple C API via /include/ZeroTierOne.h. It's designed to be small and maximally portable for future use on small embedded and special purpose systems.

Code in here follows these guidelines:

  • Keep it minimal, especially in terms of code footprint and memory use.
  • There should be no OS-dependent code here unless absolutely necessary (e.g. getSecureRandom).
  • If it's not part of the core virtual Ethernet switch it does not belong here.
  • No C++11 or C++14 since older and embedded compilers don't support it yet and this should be maximally portable.
  • Minimize the use of complex C++ features since at some point we might end up "minus-minus'ing" this code if doing so proves necessary to port to tiny embedded systems.