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240 lines
4.3 KiB
240 lines
4.3 KiB
/* |
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* ZeroTier One - Network Virtualization Everywhere |
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* Copyright (C) 2011-2018 ZeroTier, Inc. https://www.zerotier.com/ |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* -- |
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* |
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* You can be released from the requirements of the license by purchasing |
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* a commercial license. Buying such a license is mandatory as soon as you |
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* develop commercial closed-source software that incorporates or links |
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* directly against ZeroTier software without disclosing the source code |
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* of your own application. |
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*/ |
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#ifndef ZT_MUTEX_HPP |
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#define ZT_MUTEX_HPP |
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#include "Constants.hpp" |
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#ifdef __UNIX_LIKE__ |
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#include <stdint.h> |
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#include <stdlib.h> |
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#include <pthread.h> |
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namespace ZeroTier { |
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#if defined(__GNUC__) && (defined(__amd64) || defined(__amd64__) || defined(__x86_64) || defined(__x86_64__) || defined(__AMD64) || defined(__AMD64__) || defined(_M_X64)) |
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// Inline ticket lock on x64 systems with GCC and CLANG (Mac, Linux) -- this is really fast as long as locking durations are very short |
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class Mutex |
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{ |
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public: |
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Mutex() : |
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nextTicket(0), |
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nowServing(0) |
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{ |
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} |
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inline void lock() const |
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{ |
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const uint16_t myTicket = __sync_fetch_and_add(&(const_cast<Mutex *>(this)->nextTicket),1); |
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while (nowServing != myTicket) { |
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__asm__ __volatile__("rep;nop"::); |
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__asm__ __volatile__("":::"memory"); |
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} |
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} |
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inline void unlock() const |
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{ |
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++(const_cast<Mutex *>(this)->nowServing); |
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} |
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/** |
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* Uses C++ contexts and constructor/destructor to lock/unlock automatically |
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*/ |
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class Lock |
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{ |
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public: |
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Lock(Mutex &m) : |
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_m(&m) |
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{ |
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m.lock(); |
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} |
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Lock(const Mutex &m) : |
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_m(const_cast<Mutex *>(&m)) |
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{ |
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_m->lock(); |
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} |
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~Lock() |
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{ |
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_m->unlock(); |
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} |
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private: |
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Mutex *const _m; |
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}; |
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private: |
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Mutex(const Mutex &) {} |
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const Mutex &operator=(const Mutex &) { return *this; } |
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uint16_t nextTicket; |
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uint16_t nowServing; |
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}; |
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#else |
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// libpthread based mutex lock |
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class Mutex |
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{ |
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public: |
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Mutex() |
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{ |
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pthread_mutex_init(&_mh,(const pthread_mutexattr_t *)0); |
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} |
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~Mutex() |
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{ |
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pthread_mutex_destroy(&_mh); |
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} |
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inline void lock() const |
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{ |
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pthread_mutex_lock(&((const_cast <Mutex *> (this))->_mh)); |
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} |
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inline void unlock() const |
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{ |
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pthread_mutex_unlock(&((const_cast <Mutex *> (this))->_mh)); |
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} |
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class Lock |
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{ |
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public: |
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Lock(Mutex &m) : |
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_m(&m) |
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{ |
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m.lock(); |
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} |
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Lock(const Mutex &m) : |
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_m(const_cast<Mutex *>(&m)) |
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{ |
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_m->lock(); |
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} |
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~Lock() |
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{ |
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_m->unlock(); |
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} |
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private: |
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Mutex *const _m; |
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}; |
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private: |
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Mutex(const Mutex &) {} |
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const Mutex &operator=(const Mutex &) { return *this; } |
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pthread_mutex_t _mh; |
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}; |
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#endif |
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} // namespace ZeroTier |
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#endif // Apple / Linux |
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#ifdef __WINDOWS__ |
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#include <stdlib.h> |
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#include <Windows.h> |
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namespace ZeroTier { |
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// Windows critical section based lock |
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class Mutex |
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{ |
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public: |
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Mutex() |
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{ |
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InitializeCriticalSection(&_cs); |
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} |
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~Mutex() |
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{ |
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DeleteCriticalSection(&_cs); |
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} |
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inline void lock() |
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{ |
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EnterCriticalSection(&_cs); |
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} |
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inline void unlock() |
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{ |
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LeaveCriticalSection(&_cs); |
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} |
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inline void lock() const |
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{ |
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(const_cast <Mutex *> (this))->lock(); |
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} |
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inline void unlock() const |
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{ |
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(const_cast <Mutex *> (this))->unlock(); |
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} |
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class Lock |
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{ |
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public: |
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Lock(Mutex &m) : |
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_m(&m) |
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{ |
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m.lock(); |
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} |
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Lock(const Mutex &m) : |
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_m(const_cast<Mutex *>(&m)) |
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{ |
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_m->lock(); |
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} |
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~Lock() |
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{ |
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_m->unlock(); |
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} |
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private: |
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Mutex *const _m; |
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}; |
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private: |
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Mutex(const Mutex &) {} |
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const Mutex &operator=(const Mutex &) { return *this; } |
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CRITICAL_SECTION _cs; |
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}; |
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} // namespace ZeroTier |
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#endif // _WIN32 |
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#endif
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