|
|
|
|
@ -36,7 +36,6 @@
|
|
|
|
|
namespace ZeroTier { |
|
|
|
|
|
|
|
|
|
class NodeConfig; |
|
|
|
|
class Logger; |
|
|
|
|
class Switch; |
|
|
|
|
class Topology; |
|
|
|
|
class CMWC4096; |
|
|
|
|
@ -48,15 +47,6 @@ class SelfAwareness;
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Holds global state for an instance of ZeroTier::Node |
|
|
|
|
*
|
|
|
|
|
* I do not believe in mutable static variables, period, or in global static |
|
|
|
|
* instances of objects that don't basically represent constants. It makes |
|
|
|
|
* unit testing, embedding, threading, and other things hard and is poor |
|
|
|
|
* practice. |
|
|
|
|
*
|
|
|
|
|
* So we put everything that we would want to be global, like Logger, here |
|
|
|
|
* and we give everybody this as _r. The Node creates and initializes this |
|
|
|
|
* on startup and deletes things on shutdown. |
|
|
|
|
*/ |
|
|
|
|
class RuntimeEnvironment |
|
|
|
|
{ |
|
|
|
|
@ -65,7 +55,6 @@ public:
|
|
|
|
|
node(n), |
|
|
|
|
identity(), |
|
|
|
|
netconfMaster((NetworkConfigMaster *)0), |
|
|
|
|
log((Logger *)0), |
|
|
|
|
prng((CMWC4096 *)0), |
|
|
|
|
sw((Switch *)0), |
|
|
|
|
mc((Multicaster *)0), |
|
|
|
|
@ -92,7 +81,6 @@ public:
|
|
|
|
|
* These are constant and never null after startup unless indicated. |
|
|
|
|
*/ |
|
|
|
|
|
|
|
|
|
Logger *log; // null if logging is disabled
|
|
|
|
|
CMWC4096 *prng; |
|
|
|
|
Switch *sw; |
|
|
|
|
Multicaster *mc; |
|
|
|
|
|