@ -53,7 +53,10 @@ To build on Mac and Linux just type `make`. On FreeBSD and OpenBSD `gmake` (GNU
- The minimum compiler versions required are GCC/G++ 4.9.3 or CLANG/CLANG++ 3.4.2. (Install `clang` on CentOS 7 as G++ is too old.)
- Linux makefiles automatically detect and prefer clang/clang++ if present as it produces smaller and slightly faster binaries in most cases. You can override by supplying CC and CXX variables on the make command line.
- **Windows**
- Windows 7 or newer is supported. This *may* work on Vista but isn't officially supported there. It will not work on Windows XP.
- Windows 8 or newer is supported.
- Windows 7 is supported by versions `<=1.6.6`.
- Windows Vista *may* work but isn't officially supported there.
- Windows XP is will not work.
- We build with Visual Studio 2017. Older versions may not work. Clang or MinGW will also probably work but may require some makefile hacking.
FROM --platform=linux/${DOCKER_ARCH} alpine:edge AS builder
RUN apk update
RUN apk add curl
RUN apk add bash
RUN apk add file
RUN apk add rust
RUN apk add cargo
RUN apk add make
RUN apk add cmake
RUN apk add clang
RUN apk add openssl-dev
RUN apk add linux-headers
RUN apk add build-base
RUN apk add openssl-libs-static
COPY . .
RUN ZT_STATIC=1 make one
RUN ls -la
ARG DOCKER_ARCH
FROM --platform=linux/${DOCKER_ARCH} centos:6 AS stage
WORKDIR /root/rpmbuild/BUILD
COPY . .
COPY --from=builder zerotier-one ./
RUN curl https://gist.githubusercontent.com/someara/b363002ba6e57b3c474dd027d4daef85/raw/4ac5534139752fc92fbe1a53599a390214f69615/el6%2520vault --output /etc/yum.repos.d/CentOS-Base.repo
Inja is a template engine for modern C++, loosely inspired by [jinja](http://jinja.pocoo.org) for python. It has an easy and yet powerful template syntax with all variables, loops, conditions, includes, callbacks, and comments you need, nested and combined as you like. Inja uses the wonderful [json](https://github.com/nlohmann/json) library by nlohmann for data input. Most importantly, inja needs only two header files, which is (nearly) as trivial as integration in C++ can get. Of course, everything is tested on all relevant compilers. Here is what it looks like:
```.cpp
json data;
data["name"] = "world";
inja::render("Hello {{ name }}!", data); // Returns "Hello world!"
```
## Integration
Inja is a headers only library, which can be downloaded from the [releases](https://github.com/pantor/inja/releases) or directly from the `include/` or `single_include/` folder. Inja uses `nlohmann/json.hpp` (>= v3.8.0) as its single dependency, so make sure it can be included from `inja.hpp`. json can be downloaded [here](https://github.com/nlohmann/json/releases). Then integration is as easy as:
```.cpp
#include<inja.hpp>
// Just for convenience
using namespace inja;
```
If you are using the [Meson Build System](http://mesonbuild.com), then you can wrap this repository as a subproject.
If you are using [Conan](https://conan.io) to manage your dependencies, have a look at [this repository](https://github.com/DEGoodmanWilson/conan-inja). Please file issues [here](https://github.com/DEGoodmanWilson/conan-inja/issues) if you experience problems with the packages.
You can also integrate inja in your project using [Hunter](https://github.com/cpp-pm/hunter), a package manager for C++.
If you are using [vcpkg](https://github.com/Microsoft/vcpkg) on your project for external dependencies, then you can use the [inja package](https://github.com/Microsoft/vcpkg/tree/master/ports/inja). Please see the vcpkg project for any issues regarding the packaging.
If you are using [cget](https://cget.readthedocs.io/en/latest/), you can install the latest development version with `cget install pantor/inja`. A specific version can be installed with `cget install pantor/inja@v2.1.0`.
On macOS, you can install inja via [Homebrew](https://formulae.brew.sh/formula/inja#default) and `brew install inja`.
If you are using [conda](https://docs.conda.io/en/latest/), you can install the latest version from [conda-forge](https://anaconda.org/conda-forge/inja) with `conda install -c conda-forge inja`.
## Tutorial
This tutorial will give you an idea how to use inja. It will explain the most important concepts and give practical advices using examples and executable code. Beside this tutorial, you may check out the [documentation](https://pantor.github.io/inja).
### Template Rendering
The basic template rendering takes a template as a `std::string` and a `json` object for all data. It returns the rendered template as an `std::string`.
```.cpp
json data;
data["name"] = "world";
render("Hello {{ name }}!", data); // Returns std::string "Hello world!"
render_to(std::cout, "Hello {{ name }}!", data); // Writes "Hello world!" to stream
```
For more advanced usage, an environment is recommended.
```.cpp
Environment env;
// Render a string with json data
std::string result = env.render("Hello {{ name }}!", data); // "Hello world!"
// With other opening and closing strings (here the defaults)
env.set_expression("{{", "}}"); // Expressions
env.set_comment("{#", "#}"); // Comments
env.set_statement("{%", "%}"); // Statements {% %} for many things, see below
env.set_line_statement("##"); // Line statements ## (just an opener)
```
### Variables
Variables are rendered within the `{{ ... }}` expressions.
```.cpp
json data;
data["neighbour"] = "Peter";
data["guests"] = {"Jeff", "Tom", "Patrick"};
data["time"]["start"] = 16;
data["time"]["end"] = 22;
// Indexing in array
render("{{ guests.1 }}", data); // "Tom"
// Objects
render("{{ time.start }} to {{ time.end + 1 }}pm", data); // "16 to 23pm"
```
If no variable is found, valid JSON is printed directly, otherwise an `inja::RenderError` is thrown.
### Statements
Statements can be written either with the `{% ... %}` syntax or the `##` syntax for entire lines. Note that `##` needs to start the line without indentation. The most important statements are loops, conditions and file includes. All statements can be nested.
#### Loops
```.cpp
// Combining loops and line statements
render(R"(Guest List:
## for guest in guests
{{ loop.index1 }}: {{ guest }}
## endfor )", data)
/* Guest List:
1: Jeff
2: Tom
3: Patrick */
```
In a loop, the special variables `loop.index (number)`, `loop.index1 (number)`, `loop.is_first (boolean)` and `loop.is_last (boolean)` are defined. In nested loops, the parent loop variables are available e.g. via `loop.parent.index`. You can also iterate over objects like `{% for key, value in time %}`.
#### Conditions
Conditions support the typical if, else if and else statements. Following conditions are for example possible:
```.cpp
// Standard comparisons with a variable
render("{% if time.hour >= 20 %}Serve{% else if time.hour >= 18 %}Make{% endif %} dinner.", data); // Serve dinner.
// Variable in list
render("{% if neighbour in guests %}Turn up the music!{% endif %}", data); // Turn up the music!
// Logical operations
render("{% if guest_count < (3+2) and all_tired %}Sleepy...{% else %}Keep going...{% endif %}", data); // Sleepy...
// Negations
render("{% if not guest_count %}The End{% endif %}", data); // The End
```
#### Includes
You can either include other in-memory templates or from the file system.
```.cpp
// To include in-memory templates, add them to the environment first
Inja will throw an `inja::RenderError` if an included file is not found and no callback is specified. To disable this error, you can call `env.set_throw_at_missing_includes(false)`.
#### Assignments
Variables can also be defined within the template using the set statment.
```.cpp
render("{% set new_hour=23 %}{{ new_hour }}pm", data); // "23pm"
render("{% set time.start=18 %}{{ time.start }}pm", data); // using json pointers
```
Assignments only set the value within the rendering context; they do not modify the json object passed into the `render` call.
### Functions
A few functions are implemented within the inja template syntax. They can be called with
You can create your own and more complex functions with callbacks. These are implemented with `std::function`, so you can for example use C++ lambdas. Inja `Arguments` are a vector of json pointers.
env.render("{{ log(neighbour) }}", data); // Prints nothing to result, only to cout...
```
### Template Inheritance
Template inheritance allows you to build a base *skeleton* template that contains all the common elements and defines blocks that child templates can override. Lets show an example: The base template
```.html
<!DOCTYPE html>
<html>
<head>
{% block head %}
<linkrel="stylesheet"href="style.css"/>
<title>{% block title %}{% endblock %} - My Webpage</title>
contains three `blocks` that child templates can fill in. The child template
```.html
{% extends "base.html" %}
{% block title %}Index{% endblock %}
{% block head %}
{{ super() }}
<styletype="text/css">
.important { color: #336699; }
</style>
{% endblock %}
{% block content %}
<h1>Index</h1>
<pclass="important">
Welcome to my blog!
</p>
{% endblock %}
```
calls a parent template with the `extends` keyword; it should be the first element in the template. It is possible to render the contents of the parent block by calling `super()`. In the case of multiple levels of `{% extends %}`, super references may be called with an argument (e.g. `super(2)`) to skip levels in the inheritance tree.
### Whitespace Control
In the default configuration, no whitespace is removed while rendering the file. To support a more readable template style, you can configure the environment to control whitespaces before and after a statement automatically. While enabling `set_trim_blocks` removes the first newline after a statement, `set_lstrip_blocks` strips tabs and spaces from the beginning of a line to the start of a block.
```.cpp
Environment env;
env.set_trim_blocks(true);
env.set_lstrip_blocks(true);
```
With both `trim_blocks` and `lstrip_blocks` enabled, you can put statements on their own lines. Furthermore, you can also strip whitespaces for both statements and expressions by hand. If you add a minus sign (`-`) to the start or end, the whitespaces before or after that block will be removed:
```.cpp
render("Hello {{- name -}} !", data); // "Hello Inja!"
render("{% if neighbour in guests -%} I was there{% endif -%} !", data); // Renders without any whitespaces
```
Stripping behind a statement or expression also removes any newlines.
### Comments
Comments can be written with the `{# ... #}` syntax.
```.cpp
render("Hello{# Todo #}!", data); // "Hello!"
```
### Exceptions
Inja uses exceptions to handle ill-formed template input. However, exceptions can be switched off with either using the compiler flag `-fno-exceptions` or by defining the symbol `INJA_NOEXCEPTION`. In this case, exceptions are replaced by `abort()` calls.
## Supported compilers
Inja uses the `string_view` feature of the C++17 STL. Currently, the following compilers are tested:
- GCC 7 - 11 (and possibly later)
- Clang 5 - 12 (and possibly later)
- Microsoft Visual C++ 2017 15.0 - 2022 (and possibly later)
A list of supported compiler / os versions can be found in the [CI definition](https://github.com/pantor/inja/blob/master/.github/workflows/ci.yml).