14 changed files with 633 additions and 0 deletions
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|
||||
<?xml version="1.0" encoding="utf-8" ?> |
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<configuration> |
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<startup> |
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" /> |
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</startup> |
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</configuration> |
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@ -0,0 +1,8 @@
|
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<Application x:Class="WinUI.App" |
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" |
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" |
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StartupUri="MainWindow.xaml"> |
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<Application.Resources> |
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|
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</Application.Resources> |
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</Application> |
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@ -0,0 +1,17 @@
|
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using System; |
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using System.Collections.Generic; |
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using System.Configuration; |
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using System.Data; |
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using System.Linq; |
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using System.Threading.Tasks; |
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using System.Windows; |
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|
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namespace WinUI |
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{ |
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/// <summary> |
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/// Interaction logic for App.xaml |
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/// </summary> |
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public partial class App : Application |
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{ |
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} |
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} |
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@ -0,0 +1,95 @@
|
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<Window |
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" |
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" |
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="WinUI.MainWindow" |
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Title="ZeroTier One" Height="495" Width="705"> |
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|
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<Window.Resources> |
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<ResourceDictionary> |
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<Style TargetType="{x:Type TabItem}"> |
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<Setter Property="BorderThickness" |
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Value="3" /> |
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<Setter Property="BorderBrush" |
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Value="Blue" /> |
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<Setter Property="VerticalContentAlignment" |
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Value="Center" /> |
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<Setter Property="HorizontalContentAlignment" |
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Value="Center" /> |
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<Setter Property="Template"> |
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<Setter.Value> |
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<ControlTemplate TargetType="{x:Type TabItem}"> |
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<Border> |
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<Grid> |
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<Grid> |
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<Border x:Name="border" |
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CornerRadius="3,3,0,0" |
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Background="{TemplateBinding Background}" |
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BorderBrush="{TemplateBinding BorderBrush}" |
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BorderThickness="1,1,1,0" /> |
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</Grid> |
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<Border BorderThickness="{TemplateBinding BorderThickness}" |
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Padding="{TemplateBinding Padding}"> |
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<ContentPresenter ContentSource="Header" |
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HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" |
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VerticalAlignment="{TemplateBinding VerticalContentAlignment}" /> |
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</Border> |
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</Grid> |
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</Border> |
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<ControlTemplate.Triggers> |
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<Trigger Property="IsSelected" |
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Value="True"> |
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<Setter TargetName="border" |
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Property="BorderBrush" |
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Value="#ff91a2a3" /> |
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<Setter TargetName="border" |
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Property="BorderThickness" |
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Value="0,3,0,0" /> |
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</Trigger> |
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</ControlTemplate.Triggers> |
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</ControlTemplate> |
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</Setter.Value> |
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</Setter> |
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</Style> |
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</ResourceDictionary> |
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</Window.Resources> |
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|
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<DockPanel> |
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<StatusBar DockPanel.Dock="Bottom" Height="34" Background="#FF234447" Margin="0"> |
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<StatusBar.ItemsPanel> |
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<ItemsPanelTemplate> |
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<Grid> |
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<Grid.RowDefinitions> |
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<RowDefinition Height="*"/> |
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</Grid.RowDefinitions> |
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<Grid.ColumnDefinitions> |
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<ColumnDefinition Width="Auto"/> |
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<ColumnDefinition Width="Auto"/> |
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<ColumnDefinition Width="Auto"/> |
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<ColumnDefinition Width="*"/> |
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<ColumnDefinition Width="Auto"/> |
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<ColumnDefinition Width="Auto"/> |
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</Grid.ColumnDefinitions> |
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</Grid> |
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</ItemsPanelTemplate> |
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</StatusBar.ItemsPanel> |
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<StatusBarItem Grid.Column="0" x:Name="networkId" Content="Network ID" Foreground="White"/> |
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<StatusBarItem Grid.Column="1" x:Name="onlineStatus" Content="ONLINE" Foreground="White"/> |
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<StatusBarItem Grid.Column="2" x:Name="versionString" Content="1.0.5" Foreground="White" Margin="0"/> |
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<StatusBarItem Grid.Column="3" x:Name="blank" Content="" Height="43" Foreground="White" Margin="6,0,-6,-9"/> |
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<StatusBarItem Grid.Column="4"> |
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<TextBox x:Name="joinNetworkID" Height="23" TextWrapping="Wrap" Width="120" HorizontalAlignment="Right" RenderTransformOrigin="1.168,0.478" ToolTip="Enter Network ID"/> |
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</StatusBarItem> |
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<StatusBarItem Grid.Column="5" x:Name="statusBarButton" Foreground="White" RenderTransformOrigin="0.789,0.442"> |
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<Button x:Name="joinButton" Content="Join" Background="#FFFFB354" Width="77.423"/> |
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</StatusBarItem> |
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</StatusBar> |
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<TabControl> |
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<TabItem x:Name="Networks" Header="Networks" Background="#FF234447" Foreground="White" IsSelected="True" IsManipulationEnabled="True"> |
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<Grid Background="#FFE5E5E5"/> |
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</TabItem> |
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<TabItem x:Name="Peers" Header="Peers" Background="#FF234447" Foreground="White"> |
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<Grid Background="#FFE5E5E5"/> |
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</TabItem> |
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</TabControl> |
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</DockPanel> |
||||
</Window> |
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@ -0,0 +1,28 @@
|
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using System; |
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using System.Collections.Generic; |
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using System.Linq; |
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using System.Text; |
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using System.Threading.Tasks; |
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using System.Windows; |
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using System.Windows.Controls; |
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using System.Windows.Data; |
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using System.Windows.Documents; |
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using System.Windows.Input; |
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using System.Windows.Media; |
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using System.Windows.Media.Imaging; |
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using System.Windows.Navigation; |
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using System.Windows.Shapes; |
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|
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namespace WinUI |
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{ |
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/// <summary> |
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/// Interaction logic for MainWindow.xaml |
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/// </summary> |
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public partial class MainWindow : Window |
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{ |
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public MainWindow() |
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{ |
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InitializeComponent(); |
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} |
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} |
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} |
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@ -0,0 +1,55 @@
|
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using System.Reflection; |
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using System.Resources; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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using System.Windows; |
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|
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// General Information about an assembly is controlled through the following |
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// set of attributes. Change these attribute values to modify the information |
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// associated with an assembly. |
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[assembly: AssemblyTitle("WinUI")] |
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[assembly: AssemblyDescription("")] |
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[assembly: AssemblyConfiguration("")] |
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[assembly: AssemblyCompany("")] |
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[assembly: AssemblyProduct("WinUI")] |
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[assembly: AssemblyCopyright("Copyright © 2015")] |
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[assembly: AssemblyTrademark("")] |
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[assembly: AssemblyCulture("")] |
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|
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// Setting ComVisible to false makes the types in this assembly not visible |
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// to COM components. If you need to access a type in this assembly from |
||||
// COM, set the ComVisible attribute to true on that type. |
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[assembly: ComVisible(false)] |
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|
||||
//In order to begin building localizable applications, set |
||||
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file |
||||
//inside a <PropertyGroup>. For example, if you are using US english |
||||
//in your source files, set the <UICulture> to en-US. Then uncomment |
||||
//the NeutralResourceLanguage attribute below. Update the "en-US" in |
||||
//the line below to match the UICulture setting in the project file. |
||||
|
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)] |
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|
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|
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[assembly: ThemeInfo( |
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located |
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//(used if a resource is not found in the page, |
||||
// or application resource dictionaries) |
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located |
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//(used if a resource is not found in the page, |
||||
// app, or any theme specific resource dictionaries) |
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)] |
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|
||||
|
||||
// Version information for an assembly consists of the following four values: |
||||
// |
||||
// Major Version |
||||
// Minor Version |
||||
// Build Number |
||||
// Revision |
||||
// |
||||
// You can specify all the values or you can default the Build and Revision Numbers |
||||
// by using the '*' as shown below: |
||||
// [assembly: AssemblyVersion("1.0.*")] |
||||
[assembly: AssemblyVersion("1.0.0.0")] |
||||
[assembly: AssemblyFileVersion("1.0.0.0")] |
||||
@ -0,0 +1,71 @@
|
||||
//------------------------------------------------------------------------------ |
||||
// <auto-generated> |
||||
// This code was generated by a tool. |
||||
// Runtime Version:4.0.30319.42000 |
||||
// |
||||
// Changes to this file may cause incorrect behavior and will be lost if |
||||
// the code is regenerated. |
||||
// </auto-generated> |
||||
//------------------------------------------------------------------------------ |
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|
||||
namespace WinUI.Properties |
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{ |
||||
|
||||
|
||||
/// <summary> |
||||
/// A strongly-typed resource class, for looking up localized strings, etc. |
||||
/// </summary> |
||||
// This class was auto-generated by the StronglyTypedResourceBuilder |
||||
// class via a tool like ResGen or Visual Studio. |
||||
// To add or remove a member, edit your .ResX file then rerun ResGen |
||||
// with the /str option, or rebuild your VS project. |
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] |
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
||||
internal class Resources |
||||
{ |
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan; |
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture; |
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] |
||||
internal Resources() |
||||
{ |
||||
} |
||||
|
||||
/// <summary> |
||||
/// Returns the cached ResourceManager instance used by this class. |
||||
/// </summary> |
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
||||
internal static global::System.Resources.ResourceManager ResourceManager |
||||
{ |
||||
get |
||||
{ |
||||
if ((resourceMan == null)) |
||||
{ |
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WinUI.Properties.Resources", typeof(Resources).Assembly); |
||||
resourceMan = temp; |
||||
} |
||||
return resourceMan; |
||||
} |
||||
} |
||||
|
||||
/// <summary> |
||||
/// Overrides the current thread's CurrentUICulture property for all |
||||
/// resource lookups using this strongly typed resource class. |
||||
/// </summary> |
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
||||
internal static global::System.Globalization.CultureInfo Culture |
||||
{ |
||||
get |
||||
{ |
||||
return resourceCulture; |
||||
} |
||||
set |
||||
{ |
||||
resourceCulture = value; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?> |
||||
<root> |
||||
<!-- |
||||
Microsoft ResX Schema |
||||
|
||||
Version 2.0 |
||||
|
||||
The primary goals of this format is to allow a simple XML format |
||||
that is mostly human readable. The generation and parsing of the |
||||
various data types are done through the TypeConverter classes |
||||
associated with the data types. |
||||
|
||||
Example: |
||||
|
||||
... ado.net/XML headers & schema ... |
||||
<resheader name="resmimetype">text/microsoft-resx</resheader> |
||||
<resheader name="version">2.0</resheader> |
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
||||
<value>[base64 mime encoded serialized .NET Framework object]</value> |
||||
</data> |
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
||||
<comment>This is a comment</comment> |
||||
</data> |
||||
|
||||
There are any number of "resheader" rows that contain simple |
||||
name/value pairs. |
||||
|
||||
Each data row contains a name, and value. The row also contains a |
||||
type or mimetype. Type corresponds to a .NET class that support |
||||
text/value conversion through the TypeConverter architecture. |
||||
Classes that don't support this are serialized and stored with the |
||||
mimetype set. |
||||
|
||||
The mimetype is used for serialized objects, and tells the |
||||
ResXResourceReader how to depersist the object. This is currently not |
||||
extensible. For a given mimetype the value must be set accordingly: |
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format |
||||
that the ResXResourceWriter will generate, however the reader can |
||||
read any of the formats listed below. |
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64 |
||||
value : The object must be serialized with |
||||
: System.Serialization.Formatters.Binary.BinaryFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64 |
||||
value : The object must be serialized with |
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
||||
: and then encoded with base64 encoding. |
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64 |
||||
value : The object must be serialized into a byte array |
||||
: using a System.ComponentModel.TypeConverter |
||||
: and then encoded with base64 encoding. |
||||
--> |
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
||||
<xsd:element name="root" msdata:IsDataSet="true"> |
||||
<xsd:complexType> |
||||
<xsd:choice maxOccurs="unbounded"> |
||||
<xsd:element name="metadata"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" /> |
||||
<xsd:attribute name="type" type="xsd:string" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="assembly"> |
||||
<xsd:complexType> |
||||
<xsd:attribute name="alias" type="xsd:string" /> |
||||
<xsd:attribute name="name" type="xsd:string" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="data"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> |
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
<xsd:element name="resheader"> |
||||
<xsd:complexType> |
||||
<xsd:sequence> |
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
||||
</xsd:sequence> |
||||
<xsd:attribute name="name" type="xsd:string" use="required" /> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:choice> |
||||
</xsd:complexType> |
||||
</xsd:element> |
||||
</xsd:schema> |
||||
<resheader name="resmimetype"> |
||||
<value>text/microsoft-resx</value> |
||||
</resheader> |
||||
<resheader name="version"> |
||||
<value>2.0</value> |
||||
</resheader> |
||||
<resheader name="reader"> |
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
<resheader name="writer"> |
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
||||
</resheader> |
||||
</root> |
||||
@ -0,0 +1,30 @@
|
||||
//------------------------------------------------------------------------------ |
||||
// <auto-generated> |
||||
// This code was generated by a tool. |
||||
// Runtime Version:4.0.30319.42000 |
||||
// |
||||
// Changes to this file may cause incorrect behavior and will be lost if |
||||
// the code is regenerated. |
||||
// </auto-generated> |
||||
//------------------------------------------------------------------------------ |
||||
|
||||
namespace WinUI.Properties |
||||
{ |
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")] |
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase |
||||
{ |
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); |
||||
|
||||
public static Settings Default |
||||
{ |
||||
get |
||||
{ |
||||
return defaultInstance; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?> |
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)"> |
||||
<Profiles> |
||||
<Profile Name="(Default)" /> |
||||
</Profiles> |
||||
<Settings /> |
||||
</SettingsFile> |
||||
@ -0,0 +1,7 @@
|
||||
<ResourceDictionary |
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" |
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" |
||||
xmlns:local="clr-namespace:WinUI"> |
||||
|
||||
|
||||
</ResourceDictionary> |
||||
@ -0,0 +1,111 @@
|
||||
<?xml version="1.0" encoding="utf-8"?> |
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> |
||||
<PropertyGroup> |
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
||||
<ProjectGuid>{4CCA6B98-5E64-45BF-AC34-19B3E2570DB1}</ProjectGuid> |
||||
<OutputType>WinExe</OutputType> |
||||
<AppDesignerFolder>Properties</AppDesignerFolder> |
||||
<RootNamespace>WinUI</RootNamespace> |
||||
<AssemblyName>WinUI</AssemblyName> |
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion> |
||||
<FileAlignment>512</FileAlignment> |
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> |
||||
<WarningLevel>4</WarningLevel> |
||||
<ExpressionBlendVersion>5.0.40218.0</ExpressionBlendVersion> |
||||
</PropertyGroup> |
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
||||
<PlatformTarget>AnyCPU</PlatformTarget> |
||||
<DebugSymbols>true</DebugSymbols> |
||||
<DebugType>full</DebugType> |
||||
<Optimize>false</Optimize> |
||||
<OutputPath>bin\Debug\</OutputPath> |
||||
<DefineConstants>DEBUG;TRACE</DefineConstants> |
||||
<ErrorReport>prompt</ErrorReport> |
||||
<WarningLevel>4</WarningLevel> |
||||
</PropertyGroup> |
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
||||
<PlatformTarget>AnyCPU</PlatformTarget> |
||||
<DebugType>pdbonly</DebugType> |
||||
<Optimize>true</Optimize> |
||||
<OutputPath>bin\Release\</OutputPath> |
||||
<DefineConstants>TRACE</DefineConstants> |
||||
<ErrorReport>prompt</ErrorReport> |
||||
<WarningLevel>4</WarningLevel> |
||||
</PropertyGroup> |
||||
<ItemGroup> |
||||
<Reference Include="System" /> |
||||
<Reference Include="System.Data" /> |
||||
<Reference Include="System.Drawing" /> |
||||
<Reference Include="System.Windows.Forms" /> |
||||
<Reference Include="System.Xml" /> |
||||
<Reference Include="Microsoft.CSharp" /> |
||||
<Reference Include="System.Core" /> |
||||
<Reference Include="System.Xml.Linq" /> |
||||
<Reference Include="System.Data.DataSetExtensions" /> |
||||
<Reference Include="System.Xaml"> |
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework> |
||||
</Reference> |
||||
<Reference Include="WindowsBase" /> |
||||
<Reference Include="PresentationCore" /> |
||||
<Reference Include="PresentationFramework" /> |
||||
</ItemGroup> |
||||
<ItemGroup> |
||||
<ApplicationDefinition Include="App.xaml"> |
||||
<Generator>MSBuild:Compile</Generator> |
||||
<SubType>Designer</SubType> |
||||
</ApplicationDefinition> |
||||
<Page Include="MainWindow.xaml"> |
||||
<Generator>MSBuild:Compile</Generator> |
||||
<SubType>Designer</SubType> |
||||
</Page> |
||||
<Compile Include="App.xaml.cs"> |
||||
<DependentUpon>App.xaml</DependentUpon> |
||||
<SubType>Code</SubType> |
||||
</Compile> |
||||
<Compile Include="MainWindow.xaml.cs"> |
||||
<DependentUpon>MainWindow.xaml</DependentUpon> |
||||
<SubType>Code</SubType> |
||||
</Compile> |
||||
<Page Include="Themes\Generic.xaml"> |
||||
<Generator>MSBuild:Compile</Generator> |
||||
<SubType>Designer</SubType> |
||||
</Page> |
||||
</ItemGroup> |
||||
<ItemGroup> |
||||
<Compile Include="Properties\AssemblyInfo.cs"> |
||||
<SubType>Code</SubType> |
||||
</Compile> |
||||
<Compile Include="Properties\Resources.Designer.cs"> |
||||
<AutoGen>True</AutoGen> |
||||
<DesignTime>True</DesignTime> |
||||
<DependentUpon>Resources.resx</DependentUpon> |
||||
</Compile> |
||||
<Compile Include="Properties\Settings.Designer.cs"> |
||||
<AutoGen>True</AutoGen> |
||||
<DependentUpon>Settings.settings</DependentUpon> |
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput> |
||||
</Compile> |
||||
<EmbeddedResource Include="Properties\Resources.resx"> |
||||
<Generator>ResXFileCodeGenerator</Generator> |
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput> |
||||
</EmbeddedResource> |
||||
<None Include="Properties\Settings.settings"> |
||||
<Generator>SettingsSingleFileGenerator</Generator> |
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput> |
||||
</None> |
||||
<AppDesigner Include="Properties\" /> |
||||
</ItemGroup> |
||||
<ItemGroup> |
||||
<None Include="App.config" /> |
||||
</ItemGroup> |
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
||||
Other similar extension points exist, see Microsoft.Common.targets. |
||||
<Target Name="BeforeBuild"> |
||||
</Target> |
||||
<Target Name="AfterBuild"> |
||||
</Target> |
||||
--> |
||||
</Project> |
||||
Loading…
Reference in new issue