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remove SDL_RENDERER_TARGETTEXTURE (unused)

audio
Sigrid Solveig Haflínudóttir 3 years ago
parent
commit
a87ececb71
  1. 2
      src/uxnemu.c

2
src/uxnemu.c

@ -464,7 +464,7 @@ run(Uxn *u, char *rom)
emu_window = SDL_CreateWindow(rom, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (uxn_screen.width + PAD2) * zoom, (uxn_screen.height + PAD2) * zoom, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
if(emu_window == NULL)
return system_error("sdl_window", SDL_GetError());
emu_renderer = SDL_CreateRenderer(emu_window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_TARGETTEXTURE);
emu_renderer = SDL_CreateRenderer(emu_window, -1, SDL_RENDERER_ACCELERATED);
if(emu_renderer == NULL)
return system_error("sdl_renderer", SDL_GetError());
emu_resize(uxn_screen.width, uxn_screen.height);

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