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@ -1,15 +1,4 @@
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( |
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Bifurcan |
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Every second, the Labyrinth reorganize itself to display the time. |
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) |
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%RTN { JMP2r } |
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%MOD { DUP2 DIV MUL SUB } |
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%TOS { #00 SWP } |
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%2// { #01 SFT2 } |
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%8** { #30 SFT2 } |
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( devices ) |
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( Bifurcan ) |
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ] |
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ] |
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@ -17,17 +6,12 @@
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ] |
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|80 @Controller [ &vector $2 &button $1 &key $1 ] |
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( variables ) |
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|0000 |
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@last $1 |
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@style $1 |
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@pointer [ &x $2 &y $2 ] |
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@center [ &x $2 &y $2 ] |
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@anchor [ &x $2 &y $2 ] |
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( program ) |
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|0100 ( -> ) |
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@ -35,16 +19,13 @@
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#0f3a .System/r DEO2 |
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#0fda .System/g DEO2 |
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#0faa .System/b DEO2 |
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( vectors ) |
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;on-frame .Screen/vector DEO2 |
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;on-mouse .Mouse/vector DEO2 |
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;on-button .Controller/vector DEO2 |
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( find center ) |
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.Screen/width DEI2 2// .center/x STZ2 |
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.Screen/height DEI2 2// .center/y STZ2 |
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.Screen/width DEI2 #01 SFT2 .center/x STZ2 |
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.Screen/height DEI2 #01 SFT2 .center/y STZ2 |
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( background ) |
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;tiles ;cover-pattern JSR2 |
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;redraw JSR2 |
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@ -54,8 +35,7 @@ BRK
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@on-frame ( -> ) |
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( only draw once per second ) |
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.DateTime/second DEI .last LDZ NEQ #01 JCN [ BRK ] |
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.DateTime/second DEI .last LDZ NEQ JMP [ BRK ] |
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.DateTime/second DEI .last STZ |
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;redraw JSR2 |
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@ -65,26 +45,27 @@ BRK
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;draw-cursor JSR2 |
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.Mouse/state DEI #00 EQU ,&no-touch JCN |
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( incr ) .style LDZ INC #03 MOD .style STZ |
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( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2 |
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( fg ) ;redraw JSR2 |
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( release ) #00 .Mouse/state DEO |
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&no-touch |
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.Mouse/state DEI #00 NEQ JMP BRK |
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,select JSR |
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BRK |
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@on-button ( -> ) |
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.Controller/button DEI #00 EQU ,&no-touch JCN |
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( incr ) .style LDZ INC #03 MOD .style STZ |
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( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2 |
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( fg ) ;redraw JSR2 |
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( release ) #00 .Mouse/state DEO |
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&no-touch |
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.Controller/button DEI #00 NEQ JMP BRK |
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,select JSR |
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BRK |
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@select ( -- ) |
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( incr ) .style LDZ INC #03 ;mod JSR2 .style STZ |
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( bg ) ;tiles [ #00 .style LDZ #40 SFT ] ADD2 ;cover-pattern JSR2 |
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( fg ) ;redraw JSR2 |
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( release ) #0000 .Mouse/state DEO .Controller/button DEO |
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JMP2r |
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@redraw ( -- ) |
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( hrs ) |
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@ -93,14 +74,14 @@ BRK
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.DateTime/hour DEI #0a DIV ;draw-number JSR2 |
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[ .center/x LDZ2 #0008 ADD2 ] |
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[ .center/y LDZ2 #0048 SUB2 ] |
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.DateTime/hour DEI #0a MOD ;draw-number JSR2 |
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.DateTime/hour DEI #0a ;mod JSR2 ;draw-number JSR2 |
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( min ) |
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[ .center/x LDZ2 #0018 SUB2 ] |
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[ .center/y LDZ2 #0018 SUB2 ] |
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.DateTime/minute DEI #0a DIV ;draw-number JSR2 |
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[ .center/x LDZ2 #0008 ADD2 ] |
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[ .center/y LDZ2 #0018 SUB2 ] |
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.DateTime/minute DEI #0a MOD ;draw-number JSR2 |
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.DateTime/minute DEI #0a ;mod JSR2 ;draw-number JSR2 |
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( sec ) |
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[ .center/x LDZ2 #0018 SUB2 ] |
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[ .center/y LDZ2 #0018 ADD2 ] |
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@ -108,50 +89,47 @@ BRK
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;draw-number JSR2 |
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[ .center/x LDZ2 #0008 ADD2 ] |
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[ .center/y LDZ2 #0018 ADD2 ] |
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.DateTime/second DEI #0a MOD |
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.DateTime/second DEI #0a ;mod JSR2 |
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;draw-number JSR2 |
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RTN |
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JMP2r |
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@draw-number ( x* y* n -- ) |
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STH |
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( save pos ) .anchor/y STZ2 .anchor/x STZ2 |
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#00 #0f |
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,&digit STR ,&y STR2 ,&x STR2 |
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#0f00 |
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&loop |
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( save-x ) OVR #03 MOD TOS 8** .anchor/x LDZ2 ADD2 .Screen/x DEO2 |
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( save-y ) OVR #03 DIV TOS 8** .anchor/y LDZ2 ADD2 .Screen/y DEO2 |
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( get digit* ) OVR STHkr DUP ADD TOS ;digits ADD2 LDA2 |
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( save-x ) DUP #03 ;mod JSR2 #00 SWP #30 SFT2 [ LIT2 &x $2 ] ADD2 .Screen/x DEO2 |
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( save-y ) DUP #03 DIV #00 SWP #30 SFT2 [ LIT2 &y $2 ] ADD2 .Screen/y DEO2 |
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( get digit* ) DUP [ LIT &digit $1 ] DUP ADD #00 SWP ;digits ADD2 LDA2 |
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( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2 |
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( set tile ) 8** ;tiles ADD2 |
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( set style ) .style LDZ #40 SFT TOS ADD2 |
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.Screen/addr DEO2 |
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( set tile ) #30 SFT2 ;tiles ADD2 |
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( set style ) .style LDZ #40 SFT #00 SWP ADD2 |
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.Screen/addr DEO2 |
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( draw ) #01 .Screen/sprite DEO |
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( incr ) SWP INC SWP |
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LTHk ,&loop JCN |
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INC GTHk ,&loop JCN |
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POP2 |
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POPr |
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RTN |
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JMP2r |
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@cover-pattern ( addr* -- ) |
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( load ) .Screen/addr DEO2 |
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#0000 .Screen/height DEI2 |
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.Screen/addr DEO2 |
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.Screen/height DEI2 #03 SFT2 NIP ,&h STR |
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.Screen/width DEI2 #03 SFT2 NIP ,&w STR |
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[ LIT &h $1 ] #00 |
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&ver |
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( save ) OVR2 .Screen/y DEO2 |
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#0000 .Screen/width DEI2 |
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#00 OVR #30 SFT2 .Screen/y DEO2 |
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[ LIT &w $1 ] #00 |
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&hor |
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( save ) OVR2 .Screen/x DEO2 |
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( draw ) #01 .Screen/sprite DEO |
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( incr ) SWP2 #0008 ADD2 SWP2 |
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LTH2k ,&hor JCN |
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POP2 POP2 |
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( incr ) SWP2 #0008 ADD2 SWP2 |
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LTH2k ,&ver JCN |
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POP2 POP2 |
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#00 OVR #30 SFT2 .Screen/x DEO2 |
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#01 .Screen/sprite DEO |
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INC GTHk ,&hor JCN |
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POP2 |
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INC GTHk ,&ver JCN |
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POP2 |
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RTN |
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JMP2r |
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@draw-cursor ( -- ) |
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@ -166,20 +144,22 @@ RTN
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( colorize on state ) |
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#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO |
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RTN |
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JMP2r |
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@mod DUP2 DIV MUL SUB JMP2r |
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@cursor [ |
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80c0 e0f0 f8e0 1000 ] |
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@cursor |
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80c0 e0f0 f8e0 1000 |
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@digits [ |
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@digits |
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7b6f 2492 73e7 73cf |
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5bc9 79cf 49ef 7249 |
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7bef 7bc9 ] |
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7bef 7bc9 |
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@tiles [ |
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@tiles |
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0102 0408 1020 4080 |
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8040 2010 0804 0201 |
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0718 2040 4080 8080 |
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0101 0102 0204 18e0 |
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0808 0810 e304 0808 |
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0808 0804 e310 0808 ] |
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0808 0804 e310 0808 |
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