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Trying to tackle issue with undrawn region on screen

main
Devine Lu Linvega 2 years ago
parent
commit
2f73bae07e
  1. 3
      projects/examples/demos/dvd.tal
  2. 5
      src/uxnemu.c

3
projects/examples/demos/dvd.tal

@ -2,6 +2,7 @@
|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|000
@dvd &x $2 &y $2
@ -39,7 +40,7 @@
( top ) ORAk ?{
[ LIT2 ADD2 _&y ] STR }
( bottom ) DUP2 [ LIT2 &hit-ver $2 ] NEQ2 ?{
[ LIT2 ADD2 _&y ] STR }
[ LIT2 SUB2 _&y ] STR }
#0001 [ &y ADD2 ] .dvd/y STZ2
#01 <draw-dvd>
BRK

5
src/uxnemu.c

@ -147,6 +147,7 @@ set_window_size(SDL_Window *window, int w, int h)
if(w == win_old.x && h == win_old.y) return;
SDL_RenderClear(emu_renderer);
SDL_SetWindowSize(window, w, h);
screen_resize(uxn_screen.width, uxn_screen.height, 1);
}
static void
@ -430,10 +431,10 @@ emu_run(char *rom)
now = SDL_GetPerformanceCounter();
next_refresh = now + frame_interval;
uxn_eval(screen_vector);
if(uxn_screen.x2)
if(screen_changed())
emu_redraw();
}
if(screen_vector || uxn_screen.x2) {
if(screen_vector) {
Uint64 delay_ms = (next_refresh - now) / ms_interval;
if(delay_ms > 0) SDL_Delay(delay_ms);
} else

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