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@ -41,26 +41,31 @@ ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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Uint8 |
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ppu_read(Ppu *p, Uint16 x, Uint16 y) |
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{ |
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Uint32 row = (x + y * p->width) / 0x2; |
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Uint8 shift = !(x & 0x1) << 2; |
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Uint8 pix = p->pixels[row] >> shift; |
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if(pix & 0x0c) |
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pix = pix >> 2; |
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return pix & 0x3; |
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if(x < p->width && y < p->height) { |
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Uint32 row = (x + y * p->width) / 0x2; |
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Uint8 shift = !(x & 0x1) << 2; |
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Uint8 pix = p->pixels[row] >> shift; |
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if(pix & 0x0c) |
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pix = pix >> 2; |
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return pix & 0x3; |
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} |
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return 0x0; |
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} |
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void |
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ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color) |
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{ |
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Uint32 row = (x + y * p->width) / 0x2; |
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Uint8 shift = (!(x & 0x1) << 2) + (layer << 1); |
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Uint8 pix = p->pixels[row]; |
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Uint8 mask = ~(0x3 << shift); |
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Uint8 pixnew = (pix & mask) + (color << shift); |
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if(x < p->width && y < p->height) |
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p->pixels[row] = pixnew; |
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if(pix != pixnew) |
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p->reqdraw = 1; |
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if(x < p->width && y < p->height) { |
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Uint32 row = (x + y * p->width) / 0x2; |
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Uint8 shift = (!(x & 0x1) << 2) + (layer << 1); |
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Uint8 pix = p->pixels[row]; |
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Uint8 mask = ~(0x3 << shift); |
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Uint8 pixnew = (pix & mask) + (color << shift); |
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if(x < p->width && y < p->height) |
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p->pixels[row] = pixnew; |
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if(pix != pixnew) |
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p->reqdraw = 1; |
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} |
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} |
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void |
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