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(mouse.c) Do not use POKE2 macro

audio
neauoire 3 years ago
parent
commit
107a25295b
  1. 18
      src/devices/mouse.c

18
src/devices/mouse.c

@ -29,17 +29,23 @@ mouse_up(Uxn *u, Uint8 *d, Uint8 mask)
void
mouse_pos(Uxn *u, Uint8 *d, Uint16 x, Uint16 y)
{
POKE2(d + 0x2, x);
POKE2(d + 0x4, y);
*(d + 2) = x >> 8;
*(d + 3) = x;
*(d + 4) = y >> 8;
*(d + 5) = y;
uxn_eval(u, PEEK2(d));
}
void
mouse_scroll(Uxn *u, Uint8 *d, Uint16 x, Uint16 y)
{
POKE2(d + 0xa, x);
POKE2(d + 0xc, -y);
*(d + 0xa) = x >> 8;
*(d + 0xb) = x;
*(d + 0xc) = -y >> 8;
*(d + 0xd) = -y;
uxn_eval(u, PEEK2(d));
POKE2(d + 0xa, 0);
POKE2(d + 0xc, 0);
*(d + 0xa) = 0;
*(d + 0xb) = 0;
*(d + 0xc) = 0;
*(d + 0xd) = 0;
}

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