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(screen.c) Only recalculate palette on color change

main
Devine Lu Linvega 1 year ago
parent
commit
0e22bb2efe
  1. 13
      src/devices/screen.c
  2. 2
      src/devices/screen.h

13
src/devices/screen.c

@ -50,15 +50,17 @@ screen_change(int x1, int y1, int x2, int y2)
void
screen_palette(void)
{
int i, shift;
int i, shift, colors[4];
for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
Uint8
r = (uxn.dev[0x8 + i / 2] >> shift) & 0xf,
g = (uxn.dev[0xa + i / 2] >> shift) & 0xf,
b = (uxn.dev[0xc + i / 2] >> shift) & 0xf;
uxn_screen.palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
uxn_screen.palette[i] |= uxn_screen.palette[i] << 4;
colors[i] = 0x0f000000 | r << 16 | g << 8 | b;
colors[i] |= colors[i] << 4;
}
for(i = 0; i < 16; i++)
uxn_screen.palette[i] = colors[(i >> 2) ? (i >> 2) : (i & 3)];
screen_change(0, 0, uxn_screen.width, uxn_screen.height);
}
@ -92,13 +94,10 @@ void
screen_redraw(void)
{
int i, x, y, k, l;
Uint32 palette[16];
for(i = 0; i < 16; i++)
palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)];
for(y = uxn_screen.y1; y < uxn_screen.y2; y++) {
int ys = y * uxn_screen.scale;
for(x = uxn_screen.x1, i = MAR(x) + MAR(y) * MAR2(uxn_screen.width); x < uxn_screen.x2; x++, i++) {
int c = palette[uxn_screen.fg[i] << 2 | uxn_screen.bg[i]];
int c = uxn_screen.palette[uxn_screen.fg[i] << 2 | uxn_screen.bg[i]];
for(k = 0; k < uxn_screen.scale; k++) {
int oo = ((ys + k) * uxn_screen.width + x) * uxn_screen.scale;
for(l = 0; l < uxn_screen.scale; l++)

2
src/devices/screen.h

@ -11,7 +11,7 @@ WITH REGARD TO THIS SOFTWARE.
typedef struct UxnScreen {
int width, height, vector, x1, y1, x2, y2, scale;
Uint32 palette[4], *pixels;
Uint32 palette[16], *pixels;
Uint8 *fg, *bg;
} UxnScreen;

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