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504 lines
10 KiB
504 lines
10 KiB
#include <SDL2/SDL.h> |
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#include <stdio.h> |
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/* |
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Copyright (c) 2020 Devine Lu Linvega |
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Permission to use, copy, modify, and distribute this software for any |
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purpose with or without fee is hereby granted, provided that the above |
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copyright notice and this permission notice appear in all copies. |
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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WITH REGARD TO THIS SOFTWARE. |
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*/ |
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#define HOR 32 |
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#define VER 16 |
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#define PAD 8 |
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#define ZOOM 2 |
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#define color1 0x000000 |
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#define color2 0x72DEC2 |
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#define color3 0xFFFFFF |
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#define color4 0x444444 |
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#define color0 0x111111 |
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#define SZ (HOR * VER * 16) |
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typedef struct Brush { |
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int x, y, px, py; |
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int mode, size, color; |
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int down, edit, erase; |
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} Brush; |
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int colors[] = {color1, color2, color3, color4, color0}; |
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int WIDTH = 8 * HOR + PAD * 2; |
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int HEIGHT = 8 * VER + PAD * 2; |
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int FPS = 30, GUIDES = 1; |
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unsigned char chrbuf[SZ]; |
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SDL_Window *gWindow; |
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SDL_Renderer *gRenderer; |
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SDL_Texture *gTexture; |
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Uint32 *pixels; |
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Brush brush; |
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/* helpers */ |
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int |
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distance(int ax, int ay, int bx, int by) |
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{ |
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return (bx - ax) * (bx - ax) + (by - ay) * (by - ay); |
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} |
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int |
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spos(char *s, char *ss) |
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{ |
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int a = 0, b = 0; |
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while(s[a] != '\0') { |
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if(s[a] == ss[b]) { |
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if(ss[b + 1] == '\0') |
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return a - b; |
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b++; |
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} else |
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b = 0; |
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a++; |
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} |
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return -1; |
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} |
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int |
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getclr(int r, int g, int b) |
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{ |
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return r && g && b && r == g && g == b ? 1 : r > g && r > b ? 2 : g > r && g > b ? 3 : 0; |
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} |
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/* chr */ |
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int |
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rowchr(int x, int y) |
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{ |
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return (y % 8) + ((x / 8 + y / 8 * HOR) * 16); |
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} |
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int |
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getchr(int x, int y) |
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{ |
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int ch1, ch2; |
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int r = rowchr(x, y); |
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int px = x % 8; |
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if(r < 0 || r > SZ - 8) |
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return 0; |
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ch1 = (chrbuf[r] >> (7 - px)) & 1; |
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ch2 = (chrbuf[r + 8] >> (7 - px)) & 1; |
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return ch1 && !ch2 ? 1 : !ch1 && ch2 ? 2 : ch1 && ch2 ? 3 : 0; |
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} |
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void |
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putchr(int x, int y, int color) |
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{ |
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int r = rowchr(x, y), px = x % 8; |
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if(r < 0 || r > SZ - 8) |
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return; |
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if(!color) { |
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chrbuf[r] &= ~(1UL << (7 - px)); |
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chrbuf[r + 8] &= ~(1UL << (7 - px)); |
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} else if(color == 2) { |
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chrbuf[r] |= 1UL << (7 - px); |
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chrbuf[r + 8] &= ~(1UL << (7 - px)); |
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} else if(color == 1) { |
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chrbuf[r] &= ~(1UL << (7 - px)); |
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chrbuf[r + 8] |= 1UL << (7 - px); |
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} else if(color == 3) { |
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chrbuf[r] |= 1UL << (7 - px); |
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chrbuf[r + 8] |= 1UL << (7 - px); |
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} |
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} |
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void |
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newchr(void) |
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{ |
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int i; |
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for(i = 0; i < SZ; ++i) |
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chrbuf[i] = 0x00; |
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} |
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int |
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jagg(int x, int y) |
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{ |
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int n = getchr(x, y + 1); |
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int e = getchr(x + 1, y); |
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int s = getchr(x, y - 1); |
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int w = getchr(x - 1, y); |
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int h = getchr(x, y); |
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if(h == n && h == e && h != s && h != w) |
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return 1; |
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if(h == e && h == s && h != w && h != n) |
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return 1; |
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if(h == s && h == w && h != n && h != e) |
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return 1; |
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if(h == w && h == n && h != e && h != s) |
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return 1; |
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return 0; |
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} |
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int |
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patt(int x, int y, int mode, int size) |
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{ |
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if(mode == 1) |
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return ((x + y) % 4) == 0 && ((y - x) % 4) == 0; |
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if(mode == 2) |
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return ((x + y) % 2) == 0 && ((y - x) % 2) == 0; |
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if(mode == 3) |
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return 1; |
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if(mode == 4) |
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return y % size == 0; |
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if(mode == 5) |
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return x % size == 0; |
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if(mode == 6) |
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return (x + y) % size == 0 || (x - y) % size == 0; |
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return 0; |
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} |
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void |
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fill(int x, int y, int mode, int size, int color) |
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{ |
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int ox, oy; |
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for(ox = x - (size / 2); ox < x + size; ++ox) |
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for(oy = y - (size / 2); oy < y + size; ++oy) |
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if(mode == 7 && jagg(ox, oy)) |
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putchr(ox, oy, 0); |
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else if(patt(ox, oy, mode, size) && distance(x, y, ox, oy) < size) |
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putchr(ox, oy, color); |
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} |
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void |
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line(int ax, int ay, int bx, int by, int color) |
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{ |
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int dx = abs(bx - ax), sx = ax < bx ? 1 : -1; |
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int dy = -abs(by - ay), sy = ay < by ? 1 : -1; |
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int err = dx + dy, e2; |
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for(;;) { |
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putchr(ax, ay, color); |
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if(ax == bx && ay == by) |
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break; |
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e2 = 2 * err; |
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if(e2 >= dy) { |
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err += dy; |
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ax += sx; |
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} |
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if(e2 <= dx) { |
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err += dx; |
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ay += sy; |
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} |
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} |
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} |
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/* draw */ |
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void |
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drawchr(Uint32 *dst, int x, int y, int id) |
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{ |
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int v, h, offset = id * 16; |
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for(v = 0; v < 8; v++) |
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for(h = 0; h < 8; h++) { |
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int px = (x * 8) + (8 - h); |
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int py = (y * 8) + v; |
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int ch1 = chrbuf[offset + v]; |
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int ch2 = chrbuf[offset + v + 8]; |
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int clr = ((ch1 >> h) & 0x1) + (((ch2 >> h) & 0x1) << 1); |
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int key = (py + PAD) * WIDTH + (px + PAD); |
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int guides = GUIDES && !clr && (x + y) % 2; |
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dst[key] = colors[guides ? 4 : clr]; |
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} |
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} |
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void |
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draw(Uint32 *dst) |
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{ |
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int x, y; |
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for(y = 0; y < VER; ++y) |
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for(x = 0; x < HOR; ++x) |
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drawchr(dst, x, y, x + y * HOR); |
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SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32)); |
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SDL_RenderClear(gRenderer); |
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL); |
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SDL_RenderPresent(gRenderer); |
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} |
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/* options */ |
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int |
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error(char *msg, const char *err) |
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{ |
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printf("Error %s: %s\n", msg, err); |
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return 0; |
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} |
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void |
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setcolor(Brush *b, int c) |
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{ |
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b->color = c; |
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printf("Set Color %d\n", b->color); |
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} |
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void |
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setmode(Brush *b, int m) |
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{ |
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b->mode = m; |
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printf("Set Mode %d\n", b->mode); |
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} |
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void |
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modsize(Brush *b, int mod) |
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{ |
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int res = b->size + mod; |
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if(res > 0 && res < 30) |
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b->size = res; |
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printf("Set Size %d\n", b->size); |
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} |
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void |
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toggleguide(void) |
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{ |
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GUIDES = !GUIDES; |
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draw(pixels); |
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printf("%s Guides\n", GUIDES ? "Show" : "Hide"); |
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} |
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void |
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destroy(void) |
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{ |
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newchr(); |
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draw(pixels); |
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puts("Destroy"); |
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} |
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void |
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exportchr(Brush *b) |
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{ |
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FILE *f = fopen("nasu-export.chr", "wb"); |
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if(!fwrite(chrbuf, sizeof(chrbuf), 1, f)) |
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error("Save", "Invalid output file"); |
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fclose(f); |
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b->edit = 0; |
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puts("Exported nasu-export.chr"); |
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} |
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void |
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renderbmp(void) |
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{ |
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SDL_Surface *surface = SDL_GetWindowSurface(gWindow); |
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GUIDES = 0; |
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draw(pixels); |
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SDL_RenderReadPixels(gRenderer, |
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NULL, |
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SDL_PIXELFORMAT_ARGB8888, |
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surface->pixels, |
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surface->pitch); |
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SDL_SaveBMP(surface, "nasu-render.bmp"); |
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SDL_FreeSurface(surface); |
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puts("Rendered nasu-render.bmp"); |
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} |
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void |
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loadchr(char *path) |
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{ |
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FILE *f = fopen(path, "rb"); |
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if(f == NULL) |
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error("Load", "Invalid input file"); |
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if(!fread(chrbuf, sizeof(chrbuf), 1, f)) |
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error("Load", "Invalid input size"); |
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fclose(f); |
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} |
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void |
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loadbmp(char *path) |
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{ |
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FILE *f = fopen(path, "rb"); |
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int i, width = HOR * 8, height = VER * 8, size = 3 * width * height; |
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unsigned char header[54]; |
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unsigned char data[4096 * 256]; |
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if(!fread(header, sizeof(unsigned char), 54, f)) |
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error("Load", "Invalid bmp header"); |
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if(!fread(data, sizeof(unsigned char), size, f)) |
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error("Load", "Invalid bmp body"); |
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for(i = 0; i < size; i += 3) { |
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int x = (i / 3) % width, y = height - (i / 3) / width - 1; |
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putchr(x, y, getclr(data[i + 2], data[i + 1], data[i])); |
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} |
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fclose(f); |
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} |
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void |
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quit(void) |
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{ |
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free(pixels); |
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SDL_DestroyTexture(gTexture); |
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gTexture = NULL; |
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SDL_DestroyRenderer(gRenderer); |
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gRenderer = NULL; |
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SDL_DestroyWindow(gWindow); |
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gWindow = NULL; |
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SDL_Quit(); |
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exit(0); |
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} |
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void |
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domouse(SDL_Event *event, Brush *b) |
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{ |
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switch(event->type) { |
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case SDL_MOUSEBUTTONUP: |
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if(event->button.button == SDL_BUTTON_LEFT) { |
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b->down = 0; |
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b->px = 0; |
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b->py = 0; |
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} |
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if(event->button.button == SDL_BUTTON_RIGHT) |
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b->erase = 0; |
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b->edit = 1; |
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break; |
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case SDL_MOUSEBUTTONDOWN: |
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if(event->button.button == SDL_BUTTON_LEFT) { |
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b->down = 1; |
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} |
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if(event->button.button == SDL_BUTTON_RIGHT) |
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b->erase = 1; |
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if(event->button.button == SDL_BUTTON_MIDDLE) { |
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b->erase = 0; |
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if(b->px != 0 && b->py != 0) { |
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b->x = (event->motion.x - (PAD * ZOOM)) / ZOOM; |
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b->y = (event->motion.y - (PAD * ZOOM)) / ZOOM; |
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line(b->px, b->py, b->x, b->y, b->erase ? 0 : b->color); |
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draw(pixels); |
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} |
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} |
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b->px = (event->motion.x - (PAD * ZOOM)) / ZOOM; |
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b->py = (event->motion.y - (PAD * ZOOM)) / ZOOM; |
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if(b->down) { |
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putchr(b->px, b->py, b->color); |
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draw(pixels); |
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} |
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break; |
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case SDL_MOUSEMOTION: |
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if(b->down) { |
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b->x = (event->motion.x - (PAD * ZOOM)) / ZOOM; |
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b->y = (event->motion.y - (PAD * ZOOM)) / ZOOM; |
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if(!b->mode) |
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line(b->px, b->py, b->x, b->y, b->erase ? 0 : b->color); |
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else |
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fill(b->x, b->y, b->mode, b->size, b->erase ? 0 : b->color); |
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draw(pixels); |
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b->px = b->x; |
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b->py = b->y; |
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} |
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break; |
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} |
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} |
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void |
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dokey(SDL_Event *event, Brush *b) |
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{ |
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switch(event->key.keysym.sym) { |
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case SDLK_ESCAPE: quit(); break; |
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case SDLK_1: setmode(b, 0); break; |
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case SDLK_2: setmode(b, 1); break; |
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case SDLK_3: setmode(b, 2); break; |
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case SDLK_4: setmode(b, 3); break; |
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case SDLK_5: setmode(b, 4); break; |
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case SDLK_6: setmode(b, 5); break; |
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case SDLK_7: setmode(b, 6); break; |
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case SDLK_e: exportchr(b); break; |
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case SDLK_r: renderbmp(); break; |
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case SDLK_a: setcolor(b, 0); break; |
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case SDLK_s: setcolor(b, 1); break; |
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case SDLK_d: setcolor(b, 2); break; |
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case SDLK_f: setcolor(b, 3); break; |
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case SDLK_h: toggleguide(); break; |
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case SDLK_z: modsize(b, -1); break; |
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case SDLK_x: modsize(b, 1); break; |
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case SDLK_c: setmode(b, 7); break; |
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case SDLK_n: destroy(); break; |
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} |
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} |
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int |
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init(void) |
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{ |
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int i, j; |
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if(SDL_Init(SDL_INIT_VIDEO) < 0) |
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return error("Init", SDL_GetError()); |
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gWindow = SDL_CreateWindow("Nasu", |
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SDL_WINDOWPOS_UNDEFINED, |
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SDL_WINDOWPOS_UNDEFINED, |
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WIDTH * ZOOM, |
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HEIGHT * ZOOM, |
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SDL_WINDOW_SHOWN); |
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if(gWindow == NULL) |
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return error("Window", SDL_GetError()); |
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gRenderer = SDL_CreateRenderer(gWindow, -1, 0); |
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if(gRenderer == NULL) |
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return error("Renderer", SDL_GetError()); |
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gTexture = SDL_CreateTexture(gRenderer, |
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SDL_PIXELFORMAT_ARGB8888, |
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SDL_TEXTUREACCESS_STATIC, |
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WIDTH, |
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HEIGHT); |
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if(gTexture == NULL) |
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return error("Texture", SDL_GetError()); |
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pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32)); |
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if(pixels == NULL) |
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return error("Pixels", "Failed to allocate memory"); |
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for(i = 0; i < HEIGHT; i++) |
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for(j = 0; j < WIDTH; j++) |
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pixels[i * WIDTH + j] = color1; |
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return 1; |
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} |
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int |
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main(int argc, char **argv) |
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{ |
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int ticknext = 0; |
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brush.erase = 0; |
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brush.down = 0; |
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brush.color = 1; |
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brush.edit = 0; |
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brush.size = 8; |
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brush.mode = 0; |
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if(!init()) |
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return error("Init", "Failure"); |
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if(argc > 1 && spos(argv[1], ".bmp") > -1) |
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loadbmp(argv[1]); |
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else if(argc > 1 && spos(argv[1], ".chr") > -1) |
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loadchr(argv[1]); |
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else |
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newchr(); |
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draw(pixels); |
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while(1) { |
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int tick = SDL_GetTicks(); |
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SDL_Event event; |
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if(tick < ticknext) |
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SDL_Delay(ticknext - tick); |
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ticknext = tick + (1000 / FPS); |
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while(SDL_PollEvent(&event) != 0) { |
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if(event.type == SDL_QUIT) |
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quit(); |
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else if(event.type == SDL_MOUSEBUTTONUP || |
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event.type == SDL_MOUSEBUTTONDOWN || |
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event.type == SDL_MOUSEMOTION) { |
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domouse(&event, &brush); |
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} else if(event.type == SDL_KEYDOWN) |
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dokey(&event, &brush); |
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else if(event.type == SDL_WINDOWEVENT) |
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if(event.window.event == SDL_WINDOWEVENT_EXPOSED) |
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draw(pixels); |
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} |
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} |
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quit(); |
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return 0; |
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}
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